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[NEO] Implemented Coiling Stalker
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72
Mage.Sets/src/mage/cards/c/CoilingStalker.java
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72
Mage.Sets/src/mage/cards/c/CoilingStalker.java
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package mage.cards.c;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.constants.SubType;
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import mage.abilities.keyword.NinjutsuAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.counters.CounterType;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.predicate.Predicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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*
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* @author weirddan455
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*/
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public final class CoilingStalker extends CardImpl {
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private static final FilterControlledCreaturePermanent filter
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= new FilterControlledCreaturePermanent("creature you control that doesn't have a +1/+1 counter on it");
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static {
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filter.add(CoilingStalkerPredicate.instance);
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}
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public CoilingStalker(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}");
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this.subtype.add(SubType.SNAKE);
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this.subtype.add(SubType.NINJA);
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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// Ninjutsu {1}{G}
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this.addAbility(new NinjutsuAbility("{1}{G}"));
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// Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
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Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new AddCountersTargetEffect(CounterType.P1P1.createInstance()), false);
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ability.addTarget(new TargetControlledCreaturePermanent(filter));
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this.addAbility(ability);
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}
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private CoilingStalker(final CoilingStalker card) {
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super(card);
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}
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@Override
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public CoilingStalker copy() {
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return new CoilingStalker(this);
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}
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}
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enum CoilingStalkerPredicate implements Predicate<Permanent> {
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instance;
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@Override
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public boolean apply(Permanent input, Game game) {
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return input.getCounters(game).getCount(CounterType.P1P1) == 0;
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}
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@Override
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public String toString() {
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return "doesn't have a +1/+1 counter on it";
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}
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}
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@ -45,6 +45,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet {
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cards.add(new SetCardInfo("Brilliant Restoration", 7, Rarity.RARE, mage.cards.b.BrilliantRestoration.class));
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cards.add(new SetCardInfo("Bronzeplate Boar", 135, Rarity.UNCOMMON, mage.cards.b.BronzeplateBoar.class));
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cards.add(new SetCardInfo("Circuit Mender", 242, Rarity.UNCOMMON, mage.cards.c.CircuitMender.class));
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cards.add(new SetCardInfo("Coiling Stalker", 179, Rarity.COMMON, mage.cards.c.CoilingStalker.class));
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cards.add(new SetCardInfo("Covert Technician", 49, Rarity.UNCOMMON, mage.cards.c.CovertTechnician.class));
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cards.add(new SetCardInfo("Dokuchi Shadow-Walker", 94, Rarity.COMMON, mage.cards.d.DokuchiShadowWalker.class));
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cards.add(new SetCardInfo("Eiganjo Uprising", 217, Rarity.RARE, mage.cards.e.EiganjoUprising.class));
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