[NEO] Implemented Coiling Stalker

This commit is contained in:
Daniel Bomar 2022-02-02 10:25:46 -06:00
parent c17d01bce4
commit d6323e8c66
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GPG key ID: C86C8658F4023918
2 changed files with 73 additions and 0 deletions

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@ -0,0 +1,72 @@
package mage.cards.c;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.constants.SubType;
import mage.abilities.keyword.NinjutsuAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author weirddan455
*/
public final class CoilingStalker extends CardImpl {
private static final FilterControlledCreaturePermanent filter
= new FilterControlledCreaturePermanent("creature you control that doesn't have a +1/+1 counter on it");
static {
filter.add(CoilingStalkerPredicate.instance);
}
public CoilingStalker(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}");
this.subtype.add(SubType.SNAKE);
this.subtype.add(SubType.NINJA);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Ninjutsu {1}{G}
this.addAbility(new NinjutsuAbility("{1}{G}"));
// Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new AddCountersTargetEffect(CounterType.P1P1.createInstance()), false);
ability.addTarget(new TargetControlledCreaturePermanent(filter));
this.addAbility(ability);
}
private CoilingStalker(final CoilingStalker card) {
super(card);
}
@Override
public CoilingStalker copy() {
return new CoilingStalker(this);
}
}
enum CoilingStalkerPredicate implements Predicate<Permanent> {
instance;
@Override
public boolean apply(Permanent input, Game game) {
return input.getCounters(game).getCount(CounterType.P1P1) == 0;
}
@Override
public String toString() {
return "doesn't have a +1/+1 counter on it";
}
}

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@ -45,6 +45,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet {
cards.add(new SetCardInfo("Brilliant Restoration", 7, Rarity.RARE, mage.cards.b.BrilliantRestoration.class)); cards.add(new SetCardInfo("Brilliant Restoration", 7, Rarity.RARE, mage.cards.b.BrilliantRestoration.class));
cards.add(new SetCardInfo("Bronzeplate Boar", 135, Rarity.UNCOMMON, mage.cards.b.BronzeplateBoar.class)); cards.add(new SetCardInfo("Bronzeplate Boar", 135, Rarity.UNCOMMON, mage.cards.b.BronzeplateBoar.class));
cards.add(new SetCardInfo("Circuit Mender", 242, Rarity.UNCOMMON, mage.cards.c.CircuitMender.class)); cards.add(new SetCardInfo("Circuit Mender", 242, Rarity.UNCOMMON, mage.cards.c.CircuitMender.class));
cards.add(new SetCardInfo("Coiling Stalker", 179, Rarity.COMMON, mage.cards.c.CoilingStalker.class));
cards.add(new SetCardInfo("Covert Technician", 49, Rarity.UNCOMMON, mage.cards.c.CovertTechnician.class)); cards.add(new SetCardInfo("Covert Technician", 49, Rarity.UNCOMMON, mage.cards.c.CovertTechnician.class));
cards.add(new SetCardInfo("Dokuchi Shadow-Walker", 94, Rarity.COMMON, mage.cards.d.DokuchiShadowWalker.class)); cards.add(new SetCardInfo("Dokuchi Shadow-Walker", 94, Rarity.COMMON, mage.cards.d.DokuchiShadowWalker.class));
cards.add(new SetCardInfo("Eiganjo Uprising", 217, Rarity.RARE, mage.cards.e.EiganjoUprising.class)); cards.add(new SetCardInfo("Eiganjo Uprising", 217, Rarity.RARE, mage.cards.e.EiganjoUprising.class));