[DFT] Implement Full Throttle

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Jmlundeen 2025-03-18 22:46:50 -05:00 committed by GitHub
commit d5ed935339
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3 changed files with 121 additions and 1 deletions

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@ -3,19 +3,48 @@ package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.TurnPhase;
import mage.game.Game;
import mage.game.turn.TurnMod;
import java.util.UUID;
public class AdditionalCombatPhaseEffect extends OneShotEffect {
private final int additionalPhases;
private final TargetController targetController;
public AdditionalCombatPhaseEffect() {
super(Outcome.Benefit);
this.additionalPhases = 1;
this.targetController = TargetController.YOU;
staticText = "after this phase, there is an additional combat phase";
}
public AdditionalCombatPhaseEffect(int additionalPhases) {
this(additionalPhases, TargetController.YOU);
}
public AdditionalCombatPhaseEffect(int additionalPhases, TargetController targetController) {
super(Outcome.Benefit);
if (additionalPhases < 1) {
throw new IllegalArgumentException("Number of additional phases must be at least 1");
}
if (additionalPhases == 1) {
this.additionalPhases = 1;
staticText = "after this phase, there is an additional combat phase";
} else {
this.additionalPhases = additionalPhases;
staticText = "after this phase, there are " + additionalPhases + " additional combat phases";
}
this.targetController = targetController;
}
protected AdditionalCombatPhaseEffect(final AdditionalCombatPhaseEffect effect) {
super(effect);
this.additionalPhases = effect.additionalPhases;
this.targetController = effect.targetController;
}
@Override
@ -25,7 +54,21 @@ public class AdditionalCombatPhaseEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
game.getState().getTurnMods().add(new TurnMod(game.getState().getActivePlayerId()).withExtraPhase(TurnPhase.COMBAT));
UUID controllerId;
switch (targetController) {
case YOU:
controllerId = source.getControllerId();
break;
case ANY:
controllerId = game.getActivePlayerId();
break;
default:
throw new UnsupportedOperationException("Unsupported TargetController in AdditionalCombatPhaseEffect: " + targetController);
}
for (int i = 0; i < additionalPhases; i++) {
TurnMod combat = new TurnMod(controllerId).withExtraPhase(TurnPhase.COMBAT);
game.getState().getTurnMods().add(combat);
}
return true;
}
}