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Some changes to RedirectionEffect class. Fixed that Harm's Way and Shaman en-Kor prevented the damage instead of only redirecting the damage.
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7 changed files with 272 additions and 200 deletions
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@ -1,4 +1,4 @@
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package org.mage.test.cards.replacement.prevent;
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package org.mage.test.cards.replacement.redirect;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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@ -6,15 +6,17 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Harm's Way:
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* The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
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* Harm's Way: The next 2 damage that a source of your choice would deal to you
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* and/or permanents you control this turn is dealt to target creature or player
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* instead.
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*
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* @author noxx
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*/
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public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
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/**
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* Tests that 2 of 3 damage is redirected while 1 damage is still dealt to original target
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* Tests that 2 of 3 damage is redirected while 1 damage is still dealt to
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* original target
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*/
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@Test
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public void testRedirectTwoDamage() {
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@ -51,7 +53,7 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
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attack(2, playerB, "Craw Wurm");
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castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerA, "Harm's Way", playerB);
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setChoice(playerA, "Craw Wurm");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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@ -79,8 +81,11 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Magma Phoenix");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Harm's Way", playerB);
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setChoice(playerA, "Magma Phoenix");
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/** When Magma Phoenix dies, Magma Phoenix deals 3 damage to each creature and each player **/
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setChoice(playerA, "Magma Phoenix");
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/**
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* When Magma Phoenix dies, Magma Phoenix deals 3 damage to each
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* creature and each player *
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*/
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Magma Phoenix");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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@ -91,4 +96,38 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
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assertLife(playerB, 15); // 3 damage from dying Phoenix directly and 2 redirected damage from playerA
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}
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/**
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* Tests that not preventable damage is redirected
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*/
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@Test
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public void testRedirectNotPreventableDamage() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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// <i>Ferocious</i> If you control a creature with power 4 or greater, damage can't be prevented this turn.
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// Wild Slash deals 2 damage to target creature or player.
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addCard(Zone.HAND, playerA, "Wild Slash"); // {R}
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addCard(Zone.BATTLEFIELD, playerA, "Serra Angel");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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// The next 2 damage that a source of your choice would deal to you and/or permanents
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// you control this turn is dealt to target creature or player instead.
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addCard(Zone.HAND, playerB, "Harm's Way"); // {W}
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addCard(Zone.BATTLEFIELD, playerB, "Plains");
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addCard(Zone.BATTLEFIELD, playerB, "Birds of Paradise");
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// the 2 damage can't be prevented and have to be redirected to Silvercoat Lion of player A
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wild Slash", "Birds of Paradise");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Harm's Way", "Silvercoat Lion", "Wild Slash");
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setChoice(playerB, "Wild Slash");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Wild Slash", 1);
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assertGraveyardCount(playerB, "Harm's Way", 1);
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assertPermanentCount(playerB, "Birds of Paradise", 1);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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}
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@ -0,0 +1,94 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.replacement.redirect;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ShamenEnKorTest extends CardTestPlayerBase {
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/**
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* Tests that 2 of 3 damage is redirected while 1 damage is still dealt to
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* original target
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*/
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@Test
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public void testFirstAbilityNonCombatDamage() {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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// {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
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// {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
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addCard(Zone.BATTLEFIELD, playerB, "Shaman en-Kor"); // 1/2
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); // 2/2
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Shaman en-Kor");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{0}: The next 1 damage", "Silvercoat Lion", "Lightning Bolt");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{0}: The next 1 damage", "Silvercoat Lion", "Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertPermanentCount(playerB, "Shaman en-Kor", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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}
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@Test
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public void testSecondAbilityNonCombatDamage() {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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// {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
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// {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
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addCard(Zone.BATTLEFIELD, playerB, "Shaman en-Kor"); // 1/2
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); // 2/2
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{W}: The next time", "Silvercoat Lion", "Lightning Bolt");
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setChoice(playerB, "Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Shaman en-Kor", 1);
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}
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}
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