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Performance: fixed server's big memory usage in long games and in big stack sizes (related to #11285, fixes #9302)
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7 changed files with 107 additions and 61 deletions
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@ -0,0 +1,46 @@
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package org.mage.test.AI.basic;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
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/**
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* @author JayDi85
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*/
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public class GameStatePerformanceTest extends CardTestPlayerBaseWithAIHelps {
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@Test
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public void test_StackObjects_BookmarkMustCleanDataAfterTriggerResolve() {
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// memory overflow problem on too much stack objects
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// related bug: https://github.com/magefree/mage/issues/9302
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// go to "save(GameState gameState)" and enable size logs to test real usage
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final int MAX_STACK_OBJECTS = 300;
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// Whenever an artifact creature you control deals combat damage to a player,
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// you may create a 1/1 blue Thopter artifact creature token with flying.
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addCard(Zone.BATTLEFIELD, playerA, "Sharding Sphinx", MAX_STACK_OBJECTS);
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//
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// You can’t lose the game and your opponents can’t win the game.
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addCard(Zone.BATTLEFIELD, playerB, "Platinum Angel", 1);
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//
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// Creatures can’t block this turn.
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addCard(Zone.HAND, playerA, "Order // Chaos", 1); // instant, {2}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// prepare not loose
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chaos");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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// attack and use triggers
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attack(1, playerA, "Sharding Sphinx");
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setChoice(playerA, "Whenever an artifact creature you control", MAX_STACK_OBJECTS - 1); // triggers order
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setChoice(playerA, true, MAX_STACK_OBJECTS); // triggers use
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Thopter Token", MAX_STACK_OBJECTS);
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}
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}
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@ -488,12 +488,29 @@ public interface Game extends MageItem, Serializable, Copyable<Game> {
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//game transaction methods
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void saveState(boolean bookmark);
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/**
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* Save current game state and return bookmark to it
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*
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* @return
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*/
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int bookmarkState();
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GameState restoreState(int bookmark, String context);
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/**
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* Remove selected bookmark and all newer bookmarks and game states
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* Part of restore/rollback lifecycle
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*
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* @param bookmark
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*/
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void removeBookmark(int bookmark);
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/**
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* TODO: remove logic changed, must research each usage of removeBookmark and replace it with new code
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* @param bookmark
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*/
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void removeBookmark_v2(int bookmark);
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int getSavedStateSize();
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boolean isSaveGame();
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@ -118,7 +118,7 @@ public abstract class GameImpl implements Game {
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protected Map<UUID, Counters> enterWithCounters = new HashMap<>();
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protected GameState state;
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private transient Stack<Integer> savedStates = new Stack<>();
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private transient Stack<Integer> savedStates = new Stack<>(); // bookmarks - 0-base refs to gameStates
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protected transient GameStates gameStates = new GameStates();
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// game states to allow player rollback
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@ -934,8 +934,7 @@ public abstract class GameImpl implements Game {
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}
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@Override
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public void removeBookmark(int bookmark
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) {
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public void removeBookmark(int bookmark) {
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if (!simulation) {
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if (bookmark != 0) {
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while (savedStates.size() > bookmark) {
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@ -946,6 +945,20 @@ public abstract class GameImpl implements Game {
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}
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}
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@Override
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public void removeBookmark_v2(int bookmark) {
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if (!simulation) {
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if (bookmark != 0) {
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while (savedStates.size() >= bookmark) {
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int outdatedIndex = savedStates.pop();
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while (gameStates.getSize() - 1 >= outdatedIndex) {
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gameStates.remove(gameStates.getSize() - 1);
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}
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}
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}
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}
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}
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private void clearAllBookmarks() {
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if (!simulation) {
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while (!savedStates.isEmpty()) {
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@ -2,7 +2,7 @@
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package mage.game;
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import java.io.Serializable;
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import java.util.LinkedList;
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import java.util.ArrayList;
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import java.util.List;
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import org.apache.log4j.Logger;
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@ -16,13 +16,12 @@ public class GameStates implements Serializable {
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private final List<GameState> states;
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public GameStates() {
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this.states = new LinkedList<>();
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this.states = new ArrayList<>();
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}
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public void save(GameState gameState) {
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// states.add(new Copier<GameState>().copyCompressed(gameState));
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states.add(gameState.copy());
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logger.trace("Saved game state: " + states.size());
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//logger.warn("states size: " + states.size());
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}
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public int getSize() {
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@ -35,7 +34,6 @@ public class GameStates implements Serializable {
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states.remove(states.size() - 1);
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}
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logger.trace("Rolling back state: " + index);
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// return new Copier<GameState>().uncompressCopy(states.get(index));
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return states.get(index);
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}
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return null;
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@ -52,7 +50,6 @@ public class GameStates implements Serializable {
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public GameState get(int index) {
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if (index < states.size()) {
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// return new Copier<GameState>().uncompressCopy(states.get(index));
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return states.get(index);
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}
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return null;
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@ -38,7 +38,10 @@ import mage.util.Copyable;
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import mage.util.MultiAmountMessage;
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import java.io.Serializable;
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import java.util.*;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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@ -56,10 +59,7 @@ public interface Player extends MageItem, Copyable<Player> {
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* Default is PayLifeCostLevel.allAbilities.
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*/
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enum PayLifeCostLevel {
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allAbilities,
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nonSpellnonActivatedAbilities,
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onlyManaAbilities,
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none
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allAbilities, nonSpellnonActivatedAbilities, onlyManaAbilities, none
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}
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/**
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@ -209,6 +209,7 @@ public interface Player extends MageItem, Copyable<Player> {
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Cards getHand();
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void incrementLandsPlayed();
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void resetLandsPlayed();
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int getLandsPlayed();
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@ -319,7 +320,7 @@ public interface Player extends MageItem, Copyable<Player> {
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*
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* @param game
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* @param playerUnderControlId
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* @param info additional info to show in game logs like source
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* @param info additional info to show in game logs like source
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*/
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void controlPlayersTurn(Game game, UUID playerUnderControlId, String info);
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@ -556,8 +557,18 @@ public interface Player extends MageItem, Copyable<Player> {
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int getStoredBookmark();
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/**
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* Save player's bookmark for undo, e.g. enable undo button on mana payment
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*
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* @param bookmark
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*/
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void setStoredBookmark(int bookmark);
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/**
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* Reset player's bookmark, e.g. disable undo button
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*
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* @param game
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*/
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void resetStoredBookmark(Game game);
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default GameState restoreState(int bookmark, String text, Game game) {
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@ -746,10 +757,8 @@ public interface Player extends MageItem, Copyable<Player> {
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* @param game Game
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* @return List of integers with size equal to messages.size(). The sum of the integers is equal to max.
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*/
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default List<Integer> getMultiAmount(Outcome outcome, List<String> messages, int min, int max, MultiAmountType type,
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Game game) {
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List<MultiAmountMessage> constraints = messages.stream().map(s -> new MultiAmountMessage(s, 0, max))
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.collect(Collectors.toList());
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default List<Integer> getMultiAmount(Outcome outcome, List<String> messages, int min, int max, MultiAmountType type, Game game) {
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List<MultiAmountMessage> constraints = messages.stream().map(s -> new MultiAmountMessage(s, 0, max)).collect(Collectors.toList());
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return getMultiAmountWithIndividualConstraints(outcome, constraints, min, max, type, game);
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}
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@ -765,8 +774,7 @@ public interface Player extends MageItem, Copyable<Player> {
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* @param game Game
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* @return List of integers with size equal to messages.size(). The sum of the integers is equal to max.
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*/
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List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages, int min,
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int max, MultiAmountType type, Game game);
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List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages, int min, int max, MultiAmountType type, Game game);
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void sideboard(Match match, Deck deck);
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@ -1060,10 +1068,10 @@ public interface Player extends MageItem, Copyable<Player> {
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* without mana (null) or the mana set to manaCosts instead of its normal
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* mana costs.
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*
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* @param sourceId the source that can be cast without mana
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* @param manaCosts alternate ManaCost, null if it can be cast without mana
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* cost
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* @param costs alternate other costs you need to pay
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* @param sourceId the source that can be cast without mana
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* @param manaCosts alternate ManaCost, null if it can be cast without mana
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* cost
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* @param costs alternate other costs you need to pay
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* @param identifier if not using the MageIdentifier.Default, only apply the alternate mana when ApprovingSource if of that kind.
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*/
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void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs, MageIdentifier identifier);
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@ -1613,7 +1613,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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ability.getId(), ability, ability.getControllerId()
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));
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}
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game.removeBookmark(bookmark);
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game.removeBookmark_v2(bookmark);
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return true;
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}
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}
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@ -51,39 +51,4 @@ public class Copier<T> {
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return copy;
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}
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public byte[] copyCompressed(T obj) {
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FastByteArrayOutputStream fbos = null;
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ObjectOutputStream out = null;
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try {
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fbos = new FastByteArrayOutputStream();
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out = new ObjectOutputStream(new GZIPOutputStream(fbos));
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// Write the object out to a byte array
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out.writeObject(obj);
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out.flush();
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byte[] copy = new byte[fbos.getSize()];
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System.arraycopy(fbos.getByteArray(), 0, copy, 0, fbos.getSize());
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return copy;
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}
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catch(IOException e) {
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e.printStackTrace();
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} finally {
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StreamUtils.closeQuietly(fbos);
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StreamUtils.closeQuietly(out);
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}
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return null;
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}
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public T uncompressCopy(byte[] buffer) {
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T copy = null;
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try (ObjectInputStream in = new CopierObjectInputStream(loader, new GZIPInputStream(new ByteArrayInputStream(buffer)))) {
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copy = (T) in.readObject();
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}
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catch(IOException | ClassNotFoundException e) {
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e.printStackTrace();
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}
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return copy;
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}
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}
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