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* Scourge of Valkas - Fixed damage source handling.
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1 changed files with 51 additions and 10 deletions
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@ -33,20 +33,22 @@ import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetAnyTarget;
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/**
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@ -56,17 +58,15 @@ import mage.target.common.TargetAnyTarget;
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public class ScourgeOfValkas extends CardImpl {
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private final static FilterCreaturePermanent filter = new FilterCreaturePermanent("{this} or another Dragon");
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private final static FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent("Dragons you control");
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static {
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filter.add(new SubtypePredicate(SubType.DRAGON));
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filter2.add(new SubtypePredicate(SubType.DRAGON));
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}
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private static final String rule = "Whenever {this} or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.";
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public ScourgeOfValkas(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}{R}{R}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{R}{R}");
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this.subtype.add(SubType.DRAGON);
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this.color.setRed(true);
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@ -77,8 +77,7 @@ public class ScourgeOfValkas extends CardImpl {
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this.addAbility(FlyingAbility.getInstance());
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// Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
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DynamicValue dragons = new PermanentsOnBattlefieldCount(filter2);
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Ability ability = new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, new DamageTargetEffect(dragons), filter, false, rule);
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Ability ability = new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, new ScourgeOfValkasDamageEffect(), filter, false, rule);
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ability.addTarget(new TargetAnyTarget());
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this.addAbility(ability);
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@ -96,3 +95,45 @@ public class ScourgeOfValkas extends CardImpl {
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return new ScourgeOfValkas(this);
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}
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}
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class ScourgeOfValkasDamageEffect extends OneShotEffect {
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public ScourgeOfValkasDamageEffect() {
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super(Outcome.Damage);
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this.staticText = "it deals X damage to any target, where X is the number of Dragons you control";
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}
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public ScourgeOfValkasDamageEffect(final ScourgeOfValkasDamageEffect effect) {
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super(effect);
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}
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@Override
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public ScourgeOfValkasDamageEffect copy() {
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return new ScourgeOfValkasDamageEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent enteringDragon = (Permanent) getValue("permanentEnteringBattlefield");
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if (controller != null && enteringDragon != null) {
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FilterPermanent filter = new FilterPermanent();
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filter.add(new SubtypePredicate(SubType.DRAGON));
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int dragons = game.getBattlefield().countAll(filter, source.getControllerId(), game);
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if (dragons > 0) {
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (permanent != null) {
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permanent.damage(dragons, enteringDragon.getId(), game, false, true);
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} else {
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Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
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if (player != null
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&& player.isInGame()) {
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player.damage(dragons, enteringDragon.getId(), game, false, true);
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}
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}
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}
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return true;
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}
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return false;
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}
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}
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