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reworked/simplified/consolidated effects which exchange life totals, added test (fixes #7668)
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16 changed files with 284 additions and 274 deletions
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@ -0,0 +1,44 @@
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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/**
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* @author Styxo
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*/
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public class ExchangeLifeControllerTargetEffect extends OneShotEffect {
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public ExchangeLifeControllerTargetEffect() {
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super(Outcome.Neutral);
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}
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private ExchangeLifeControllerTargetEffect(final ExchangeLifeControllerTargetEffect effect) {
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super(effect);
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}
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@Override
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public ExchangeLifeControllerTargetEffect copy() {
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return new ExchangeLifeControllerTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player player = game.getPlayer(source.getFirstTarget());
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if (controller == null || player == null) {
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return false;
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}
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controller.exchangeLife(player, source, game);
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return true;
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}
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@Override
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public String getText(Mode mode) {
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return "Exchange life totals with target " + mode.getTargets().get(0).getTargetName();
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}
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}
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@ -1,65 +0,0 @@
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author Styxo
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*/
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public class ExchangeLifeTargetEffect extends OneShotEffect {
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public ExchangeLifeTargetEffect() {
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super(Outcome.Neutral);
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}
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public ExchangeLifeTargetEffect(final ExchangeLifeTargetEffect effect) {
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super(effect);
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}
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@Override
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public ExchangeLifeTargetEffect copy() {
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return new ExchangeLifeTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player player = game.getPlayer(source.getFirstTarget());
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if (controller != null && player != null) {
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int lifeController = controller.getLife();
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int lifePlayer = player.getLife();
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if (lifeController == lifePlayer) {
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return false;
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}
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if (!controller.isLifeTotalCanChange() || !player.isLifeTotalCanChange()) {
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return false;
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}
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if (lifeController < lifePlayer && (!controller.isCanGainLife() || !player.isCanLoseLife())) {
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return false;
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}
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if (lifeController > lifePlayer && (!controller.isCanLoseLife() || !player.isCanGainLife())) {
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return false;
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}
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controller.setLife(lifePlayer, game, source);
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player.setLife(lifeController, game, source);
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return true;
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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return "Exchange life totals with target " + mode.getTargets().get(0).getTargetName();
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}
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}
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@ -0,0 +1,41 @@
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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/**
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* @author TheElk801
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*/
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public class ExchangeLifeTwoTargetEffect extends OneShotEffect {
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public ExchangeLifeTwoTargetEffect() {
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super(Outcome.Neutral);
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staticText = "two target players exchange life totals";
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}
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private ExchangeLifeTwoTargetEffect(final ExchangeLifeTwoTargetEffect effect) {
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super(effect);
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}
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@Override
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public ExchangeLifeTwoTargetEffect copy() {
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return new ExchangeLifeTwoTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (source.getTargets().get(0).getTargets().size() < 2) {
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return false;
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}
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Player player1 = game.getPlayer(source.getTargets().get(0).getTargets().get(0));
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Player player2 = game.getPlayer(source.getTargets().get(0).getTargets().get(1));
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if (player1 == null || player2 == null) {
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return false;
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}
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player1.exchangeLife(player2, source, game);
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return true;
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}
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}
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@ -11,13 +11,13 @@ import java.util.Arrays;
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*/
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public final class PhyrexianRebirthHorrorToken extends TokenImpl {
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public PhyrexianRebirthHorrorToken() {
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public PhyrexianRebirthHorrorToken(int power, int toughness) {
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super("Horror", "X/X colorless Horror artifact creature token");
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cardType.add(CardType.ARTIFACT);
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cardType.add(CardType.CREATURE);
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subtype.add(SubType.HORROR);
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power = new MageInt(0);
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toughness = new MageInt(0);
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this.cardType.add(CardType.ARTIFACT);
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this.cardType.add(CardType.CREATURE);
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this.subtype.add(SubType.HORROR);
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this.power = new MageInt(power);
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this.toughness = new MageInt(toughness);
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availableImageSetCodes = Arrays.asList("C18", "C19", "MBS", "CMR");
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}
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@ -50,9 +50,10 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Current player is real life player (human). Try to use in GUI and network engine only.
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*
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* <p>
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* WARNING, you must use isComputer instead isHuman in card's code (for good Human/AI logic testing in unit tests)
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* TODO: check combat code and other and replace isHuman to isComputer usage if possible (if AI support that actions)
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*
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* @return
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*/
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boolean isHuman();
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@ -61,9 +62,9 @@ public interface Player extends MageItem, Copyable<Player> {
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/**
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* Current player is AI. Use it in card's code and all other places.
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*
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* <p>
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* It help to split Human/AI logic and test both by unit tests.
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*
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* <p>
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* Usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs
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* - unit tests for Human logic: call normal commands
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* - unit tests for AI logic: call aiXXX commands
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@ -125,6 +126,8 @@ public interface Player extends MageItem, Copyable<Player> {
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*/
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int gainLife(int amount, Game game, Ability source);
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void exchangeLife(Player player, Ability source, Game game);
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int damage(int damage, UUID attackerId, Ability source, Game game);
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int damage(int damage, UUID attackerId, Ability source, Game game, boolean combatDamage, boolean preventable);
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@ -2063,6 +2063,18 @@ public abstract class PlayerImpl implements Player, Serializable {
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return 0;
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}
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@Override
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public void exchangeLife(Player player, Ability source, Game game) {
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int lifePlayer1 = getLife();
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int lifePlayer2 = player.getLife();
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if ((lifePlayer1 != lifePlayer2 && this.isLifeTotalCanChange() && player.isLifeTotalCanChange())
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&& (lifePlayer1 >= lifePlayer2 || (this.isCanGainLife() && player.isCanLoseLife()))
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&& (lifePlayer1 <= lifePlayer2 || (this.isCanLoseLife() && player.isCanGainLife()))) {
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this.setLife(lifePlayer2, game, source);
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player.setLife(lifePlayer1, game, source);
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}
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}
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@Override
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public int damage(int damage, UUID attackerId, Ability source, Game game) {
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return doDamage(damage, attackerId, source, game, false, true, null);
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