* Fixed that continuous effects of copied cards with limited duration stop to work as the copied card stops to exist.

This commit is contained in:
LevelX2 2015-04-10 00:39:06 +02:00
parent 7292a1625c
commit d3dba58358
11 changed files with 113 additions and 38 deletions

View file

@ -111,4 +111,35 @@ public class IsochronScepterTest extends CardTestPlayerBase {
}
@Test
public void testAngelsGrace() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Isochron Scepter");
addCard(Zone.HAND, playerA, "Angel's Grace");
addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
addTarget(playerA, "Angel's Grace");
attack(2, playerB, "Dross Crocodile");
attack(2, playerB, "Dross Crocodile");
attack(2, playerB, "Dross Crocodile");
attack(2, playerB, "Dross Crocodile");
activateAbility(2, PhaseStep.DECLARE_BLOCKERS, playerA, "{2},{T}:");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.END_COMBAT);
execute();
assertPermanentCount(playerA, "Isochron Scepter", 1);
assertExileCount("Angel's Grace", 1);
assertGraveyardCount(playerA, "Angel's Grace", 0);
assertLife(playerA, 1);
assertLife(playerB, 20);
}
}