* Fixed that continuous effects of copied cards with limited duration stop to work as the copied card stops to exist.

This commit is contained in:
LevelX2 2015-04-10 00:39:06 +02:00
parent 7292a1625c
commit d3dba58358
11 changed files with 113 additions and 38 deletions

View file

@ -127,10 +127,8 @@ class PutIntoGraveFromAnywhereEffect extends ReplacementEffectImpl {
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (((ZoneChangeEvent)event).getToZone() == Zone.GRAVEYARD
&& event.getTargetId().equals(source.getSourceId()))
{
if (condition == null || condition.apply(game, source))
{
&& event.getTargetId().equals(source.getSourceId())) {
if (condition == null || condition.apply(game, source)) {
return true;
}
}

View file

@ -351,10 +351,8 @@ public class ContinuousEffects implements Serializable {
if (ability.getAbilityType() != AbilityType.STATIC || ability.isInUseableZone(game, null, event)) {
if (effect.getDuration() != Duration.OneUse || !effect.isUsed()) {
if (!game.getScopeRelevant() || effect.hasSelfScope() || !event.getTargetId().equals(ability.getSourceId())) {
if (checkAbilityStillExists(ability, effect, event, game)) { // TODO: This is really needed???
if (effect.applies(event, ability, game)) {
applicableAbilities.add(ability);
}
if (effect.applies(event, ability, game)) {
applicableAbilities.add(ability);
}
}
}

View file

@ -117,10 +117,15 @@ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList
return false;
} else if (effect.isDiscarded()) {
it.remove();
} else if (ability.getSourceId() != null && game.getObject(ability.getSourceId()) == null) { // Commander effects have no sourceId
it.remove(); // if the related source object does no longer exist the effect has to be removed
} else {
switch(effect.getDuration()) {
case WhileOnBattlefield:
case WhileInGraveyard:
case WhileOnStack:
if (ability.getSourceId() != null && game.getObject(ability.getSourceId()) == null) { // Commander effects have no sourceId
it.remove(); // if the related source object does no longer exist in game - the effect has to be removed
}
break;
case OneUse:
if (effect.isUsed()) {
it.remove();

View file

@ -1424,6 +1424,35 @@ public abstract class GameImpl implements Game, Serializable {
Card card = copiedCards.next();
Zone zone = state.getZone(card.getId());
if (zone != Zone.BATTLEFIELD && zone != Zone.STACK) {
switch (zone) {
case GRAVEYARD:
for(Player player: getPlayers().values()) {
if (player.getGraveyard().contains(card.getId())) {
player.getGraveyard().remove(card);
break;
}
}
break;
case HAND:
for(Player player: getPlayers().values()) {
if (player.getHand().contains(card.getId())) {
player.getHand().remove(card);
break;
}
}
break;
case LIBRARY:
for(Player player: getPlayers().values()) {
if (player.getLibrary().getCard(card.getId(), this) != null) {
player.getLibrary().remove(card.getId(), this);
break;
}
}
break;
case EXILED:
getExile().removeCard(card, this);
break;
}
copiedCards.remove();
}
}

View file

@ -136,9 +136,10 @@ public class PermanentCard extends PermanentImpl {
public boolean moveToZone(Zone toZone, UUID sourceId, Game game, boolean flag, ArrayList<UUID> appliedEffects) {
Zone fromZone = game.getState().getZone(objectId);
Player controller = game.getPlayer(controllerId);
if (controller != null && controller.removeFromBattlefield(this, game)) {
if (controller != null) {
ZoneChangeEvent event = new ZoneChangeEvent(this, sourceId, controllerId, fromZone, toZone, appliedEffects);
if (!game.replaceEvent(event)) {
controller.removeFromBattlefield(this, game);
Player owner = game.getPlayer(ownerId);
game.rememberLKI(objectId, Zone.BATTLEFIELD, this);
if (owner != null) {