[FIN] update spoiler

This commit is contained in:
theelk801 2025-05-28 07:15:34 -04:00
parent b244a1afe1
commit d3cd4043b4
2 changed files with 11 additions and 4 deletions

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@ -223,6 +223,8 @@ public final class FinalFantasy extends ExpansionSet {
cards.add(new SetCardInfo("Gladiolus Amicitia", 224, Rarity.UNCOMMON, mage.cards.g.GladiolusAmicitia.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Gladiolus Amicitia", 489, Rarity.UNCOMMON, mage.cards.g.GladiolusAmicitia.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Gogo, Master of Mimicry", 377, Rarity.MYTHIC, mage.cards.g.GogoMasterOfMimicry.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Gogo, Master of Mimicry", 437, Rarity.MYTHIC, mage.cards.g.GogoMasterOfMimicry.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Gogo, Master of Mimicry", 522, Rarity.MYTHIC, mage.cards.g.GogoMasterOfMimicry.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Gogo, Master of Mimicry", 54, Rarity.MYTHIC, mage.cards.g.GogoMasterOfMimicry.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Gohn, Town of Ruin", 278, Rarity.COMMON, mage.cards.g.GohnTownOfRuin.class));
cards.add(new SetCardInfo("Gongaga, Reactor Town", 280, Rarity.COMMON, mage.cards.g.GongagaReactorTown.class));

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@ -57721,7 +57721,7 @@ Cornered by Black Mages|Final Fantasy|93|C|{1}{B}{B}|Sorcery|||Target opponent s
Dark Confidant|Final Fantasy|94|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
Dark Knight's Greatsword|Final Fantasy|95|U|{2}{B}|Artifact - Equipment|||Job select$Equipped creature gets +3/+0 and is a Knight in addition to its other types.$Chaosbringer -- Equip--Pay 3 life. Activate only once each turn.|
The Darkness Crystal|Final Fantasy|96|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.|
Demon Wall|Final Fantasy|97|U|{1}{B}|Artifact Creature - Demon Wall|3|3|Defender$Menace$As long as this creature has a counter on$it, it can attack as though it didn't have$defender.${5}{B}: Put two +1/+1 counters on this$creature.|
Demon Wall|Final Fantasy|97|U|{1}{B}|Artifact Creature - Demon Wall|3|3|Defender$Menace$As long as this creature has a counter on it, it can attack as though it didn't have defender.${5}{B}: Put two +1/+1 counters on this creature.|
Evil Reawakened|Final Fantasy|98|U|{4}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.|
Fang, Fearless l'Cie|Final Fantasy|99|U|{2}{B}|Legendary Creature - Human Warrior|2|3|Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.$(Melds with Vanille, Cheerful l'Cie.)|
Ragnarok, Divine Deliverance|Final Fantasy|99b|U||Legendary Creature - Beast Avatar|7|6|Vigilance, menace, trample, reach, haste$When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.|
@ -57792,6 +57792,7 @@ Sidequest: Play Blitzball|Final Fantasy|158|U|{2}{R}|Enchantment|||At the beginn
World Champion, Celestial Weapon|Final Fantasy|158|U||Legendary Artifact - Equipment|||Double Overdrive -- Equipped creature gets +2/+0 and has double strike.$Equip {3}|
Sorceress's Schemes|Final Fantasy|159|U|{3}{R}|Sorcery|||Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}.$Flashback {4}{R}|
Summon: Esper Ramuh|Final Fantasy|161|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.|
Summon: G.F. Cerberus|Final Fantasy|162|R|{2}{R}{R}|Enchantment Creature - Saga Dog|3|3|I -- Surveil 1.$II -- Double -- When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.$III -- Triple -- When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.|
Suplex|Final Fantasy|164|C|{1}{R}|Sorcery|||Choose one --$* Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.$* Exile target artifact.|
Thunder Magic|Final Fantasy|165|C|{R}|Instant|||Tiered$* Thunder -- {0} -- Thunder Magic deals 2 damage to target creature.$* Thundara -- {3} -- Thunder Magic deals 4 damage to target creature.$* Thundaga -- {5}{R} -- Thunder Magic deals 8 damage to target creature.|
Triple Triad|Final Fantasy|166|R|{3}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.|
@ -57802,7 +57803,7 @@ Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You m
Airship Crash|Final Fantasy|171|C|{2}{G}|Instant|||Destroy target artifact, enchantment, or creature with flying.$Cycling {2}|
Ancient Adamantoise|Final Fantasy|172|M|{5}{G}{G}{G}|Creature - Turtle|8|20|Vigilance, ward {3}$Damage isn't removed from this creature during cleanup steps.$All damage that would be dealt to you and other permanents you control is dealt to this creature instead.$When this creature dies, exile it and create ten tapped Treasure tokens.|
Balamb T-Rexaur|Final Fantasy|173|C|{4}{G}{G}|Creature - Dinosaur|6|6|Trample$When this creature enters, you gain 3 life.$Forestcycling {2}|
Bard's Bow|Final Fantasy|174|C|{2}{G}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.$Perseus's Bow-- Equip {6}|
Bard's Bow|Final Fantasy|174|C|{2}{G}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types.$Perseus's Bow -- Equip {6}|
Bartz and Boko|Final Fantasy|175|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.|
Blitzball Shot|Final Fantasy|176|C|{1}{G}|Instant|||Target creature gets +3/+3 and gains trample until end of turn.|
Cactuar|Final Fantasy|177|U|{G}|Creature - Plant|3|3|Trample$At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.|
@ -57816,7 +57817,7 @@ The Earth Crystal|Final Fantasy|184|R|{2}{G}{G}|Legendary Artifact|||Green spell
Esper Origins|Final Fantasy|185|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}|
Summon: Esper Maduin|Final Fantasy|185|R||Enchantment Creature - Saga Elemental|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Reveal the top card of your library. If it's a permanent card, put it into your hand.$II -- Add {G}{G}.$III -- Other creatures you control get +2/+2 and gain trample until end of turn.|
Galuf's Final Act|Final Fantasy|186|U|{1}{G}|Instant|||Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."|
Gigantoad|Final Fantasy|187|C|{3}{G}|Creature - Frog|\frac{4}{4}|undefined|As long as you control seven or more lands, this creature gets +2/+2|
Gigantoad|Final Fantasy|187|C|{3}{G}|Creature - Frog|4|4|As long as you control seven or more lands, this creature gets +2/+2.|
Goobbue Gardener|Final Fantasy|188|C|{1}{G}|Creature - Plant Beast|1|3|{T}: Add {G}.|
Gran Pulse Ochu|Final Fantasy|189|C|{G}|Creature - Plant Beast|1|1|Deathtouch${8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.|
Gysahl Greens|Final Fantasy|190|C|{1}{G}|Sorcery|||Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."$Flashback {6}{G}|
@ -57852,7 +57853,7 @@ The Lord Master of Hell|Final Fantasy|219|U||Legendary Creature - Demon Noble Wi
Garland, Knight of Cornelia|Final Fantasy|221|U|{B}{R}|Legendary Creature - Human Knight|3|2|Whenever you cast a noncreature spell, surveil 1.${3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.|
Chaos, the Endless|Final Fantasy|221|U||Legendary Creature - Demon|5|5|Flying$When Chaos dies, put it on the bottom of its owner's library.|
Garnet, Princess of Alexandria|Final Fantasy|222|U|{G}{W}|Legendary Creature - Human Noble Cleric|2|2|Lifelink$Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.|
Giott, King of the Dwarves|Final Fantasy|223|U|{R}{W}|Legendary Creature - Dwarf Noble TO|1|1|Double strike$Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.|
Giott, King of the Dwarves|Final Fantasy|223|U|{R}{W}|Legendary Creature - Dwarf Noble|1|1|Double strike$Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.|
Gladiolus Amicitia|Final Fantasy|224|U|{4}{R}{G}|Legendary Creature - Human Warrior|6|6|When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.$Landfall -- Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.|
Hope Estheim|Final Fantasy|226|R|{W}{U}|Legendary Creature - Human Wizard|2|2|Lifelink$At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.|
Ignis Scientia|Final Fantasy|227|U|{1}{G}{U}|Legendary Creature - Human Advisor|2|2|When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.$I've Come Up with a New Recipe! -- {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.|
@ -57892,9 +57893,11 @@ Instant Ramen|Final Fantasy|259|C|{2}|Artifact - Food|||Flash$When this artifact
Iron Giant|Final Fantasy|260|C|{7}|Artifact Creature - Demon|6|6|Vigilance, reach, trample|
Lion Heart|Final Fantasy|261|U|{4}|Artifact - Equipment|||When this Equipment enters, it deals 2 damage to any target.$Equipped creature gets +2/+1.$Equip {2}|
Lunatic Pandora|Final Fantasy|262|C|{1}|Legendary Artifact|||{2}, {T}: Surveil 1.${6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.|
The Masamune|Final Fantasy|264|R|{3}|Legendary Artifact - Equipment|||As long as equipped creature is attacking, it has first strike and must be blocked if able.$Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."$Equip {2}|
Monk's Fist|Final Fantasy|265|C|{2}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0 and is a Monk in addition to its other types.$Equip {2}|
PuPu UFO|Final Fantasy|266|U|{2}|Artifact Creature - Construct Alien|0|4|Flying${T}: You may put a land card from your hand onto the battlefield.${3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.|
The Regalia|Final Fantasy|267|R|{4}|Legendary Artifact - Vehicle|4|4|Haste$Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.$Crew 1|
Relentless X-ATM092|Final Fantasy|268|U|{6}|Artifact Creature - Robot Spider|6|5|This creature can't be blocked except by three or more creatures.${8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it.|
Ring of the Lucii|Final Fantasy|269|U|{4}|Legendary Artifact|||{T}: Add {C}{C}.${2}, {T}, Pay 1 life: Tap target nonland permanent.|
World Map|Final Fantasy|270|C|{1}|Artifact|||{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.${3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.|
Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.|
@ -57991,6 +57994,7 @@ Sin, Spira's Punishment|Final Fantasy|348|R|{4}{B}{G}{U}|Legendary Creature - Le
Tellah, Great Sage|Final Fantasy|349|R|{3}{U}{R}|Legendary Creature - Human Wizard|3|3|Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.|
Aettir and Priwen|Final Fantasy|350|M|{6}|Legendary Artifact - Equipment|||Equipped creature has base power and toughness X/X, where X is your life total.$Equip {5}|
Buster Sword|Final Fantasy|351|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}|
The Masamune|Final Fantasy|353|R|{3}|Legendary Artifact - Equipment|||As long as equipped creature is attacking, it has first strike and must be blocked if able.$Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."$Equip {2}|
Balamb Garden, SeeD Academy|Final Fantasy|354|R||Land - Town|||This land enters tapped.$Add {G} or {U}.${5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.|
Balamb Garden, Airborne|Final Fantasy|354|R||Legendary Artifact - Vehicle|5|4|Flying$Whenever Balamb Garden attacks, draw a card.$Crew 1|
Summon: Bahamut|Final Fantasy|356|M|{9}|Enchantment Creature - Saga Dragon|9|9|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II -- Destroy up to one target nonland permanent.$III -- Draw two cards.$IV -- Mega Flare -- This creature deals damage equal to the total mana value of other permanents you control to each opponent.$Flying|
@ -58005,6 +58009,7 @@ Braska's Final Aeon|Final Fantasy|363|R||Legendary Enchantment Creature - Saga N
Summon: Anima|Final Fantasy|364|U|{4}{B}{B}|Enchantment Creature - Saga Horror|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Pain -- You draw a card and you lose 1 life.$IV -- Oblivion -- Each opponent sacrifices a creature of their choice and loses 3 life.$Menace|
Summon: Primal Odin|Final Fantasy|365|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.|
Summon: Esper Ramuh|Final Fantasy|367|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.|
Summon: G.F. Cerberus|Final Fantasy|368|R|{2}{R}{R}|Enchantment Creature - Saga Dog|3|3|I -- Surveil 1.$II -- Double -- When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.$III -- Triple -- When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.|
Esper Origins|Final Fantasy|370|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}|
Summon: Esper Maduin|Final Fantasy|370|R||Enchantment Creature - Saga Elemental|4|4|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Reveal the top card of your library. If it's a permanent card, put it into your hand.$II -- Add {G}{G}.$III -- Other creatures you control get +2/+2 and gain trample until end of turn.|
Summon: Fenrir|Final Fantasy|372|U|{2}{G}|Enchantment Creature - Saga Wolf|3|2|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Crescent Fang -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.$II -- Heavenward Howl -- When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.$III -- Ecliptic Growl -- Draw a card if you control the creature with the greatest power or tied for the greatest power.|