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225
Mage.Sets/src/mage/cards/d/DesertWarfare.java
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Mage.Sets/src/mage/cards/d/DesertWarfare.java
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package mage.cards.d;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.BeginningOfCombatTriggeredAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.common.FilterOwnedCard;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.SandWarriorToken;
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import mage.game.permanent.token.Token;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import mage.target.targetpointer.FixedTargets;
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import java.util.UUID;
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/**
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* @author Sidorovich77
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*/
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public final class DesertWarfare extends CardImpl {
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private static final FilterPermanent filter = new FilterPermanent();
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static {
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filter.add(SubType.DESERT.getPredicate());
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}
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public DesertWarfare(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}");
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// Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
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//Based on Seraph, Yuma, Proud Protector
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Effect effect = new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new DesertWarfareReturnEffect(), TargetController.YOU));
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effect.setText("put that card onto the battlefield under your control at the beginning of your next end step");
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this.addAbility(new DesertWarfareTriggeredAbility(Zone.BATTLEFIELD, effect, false, TargetController.YOU, SetTargetPointer.CARD));
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//At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
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//Based on Palani's Hatcher
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this.addAbility(new ConditionalInterveningIfTriggeredAbility(
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new BeginningOfCombatTriggeredAbility(new DesertWarfareCreateTokensEffect(), TargetController.YOU, false),
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new PermanentsOnTheBattlefieldCondition(filter, ComparisonType.OR_GREATER, 5, true),
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"At the beginning of combat on your turn, if you control five or more Deserts, " +
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"create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.")
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.addHint(DesertsYouControlCount.getHint()));
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}
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private DesertWarfare(final DesertWarfare card) {
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super(card);
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}
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@Override
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public DesertWarfare copy() {
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return new DesertWarfare(this);
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}
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}
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//Based on PutCardIntoGraveFromAnywhereAllTriggeredAbility
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class DesertWarfareTriggeredAbility extends TriggeredAbilityImpl {
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private static FilterOwnedCard filterCard = new FilterOwnedCard();
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static {
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filterCard.add(SubType.DESERT.getPredicate());
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}
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private final SetTargetPointer setTargetPointer;
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public DesertWarfareTriggeredAbility(Zone zone, Effect effect, boolean optional, TargetController targetController, SetTargetPointer setTargetPointer) {
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super(zone, effect, optional);
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FilterOwnedCard filter = filterCard.copy();
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this.setTargetPointer = setTargetPointer;
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filter.add(targetController.getOwnerPredicate());
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setTriggerPhrase("Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, ");
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}
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protected DesertWarfareTriggeredAbility(final DesertWarfareTriggeredAbility ability) {
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super(ability);
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filterCard = filterCard.copy();
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this.setTargetPointer = ability.setTargetPointer;
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}
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@Override
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public DesertWarfareTriggeredAbility copy() {
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return new DesertWarfareTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE
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|| event.getType() == GameEvent.EventType.SACRIFICED_PERMANENT;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Card card = game.getCard(event.getTargetId());
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if (card == null) {
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return false;
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}
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switch (event.getType()) {
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case SACRIFICED_PERMANENT:
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Permanent permanent = game.getPermanentOrLKIBattlefield(event.getTargetId());
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if (permanent == null || !permanent.hasSubtype(SubType.DESERT, game)) {
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return false;
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}
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break;
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case ZONE_CHANGE:
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (zEvent.getToZone() != Zone.GRAVEYARD
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|| (zEvent.getFromZone() != Zone.LIBRARY && zEvent.getFromZone() != Zone.HAND)
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|| !filterCard.match(card, getControllerId(), this, game)) {
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return false;
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}
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break;
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default:
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return false;
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}
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this.getEffects().setTargetPointer(new FixedTarget(event.getTargetId(), game));
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return true;
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}
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}
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class DesertWarfareReturnEffect extends OneShotEffect {
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DesertWarfareReturnEffect() {
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super(Outcome.Benefit);
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this.staticText = "put that card onto the battlefield under your control";
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}
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private DesertWarfareReturnEffect(final DesertWarfareReturnEffect effect) {
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super(effect);
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}
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@Override
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public DesertWarfareReturnEffect copy() {
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return new DesertWarfareReturnEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Card card = game.getCard(getTargetPointer().getFirst(game, source));
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if (controller != null && card != null && game.getState().getZone(card.getId()) == Zone.GRAVEYARD) {
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controller.moveCards(card, Zone.BATTLEFIELD, source, game, false, false, false, null);
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return true;
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}
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return false;
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}
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}
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class DesertWarfareCreateTokensEffect extends OneShotEffect {
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DesertWarfareCreateTokensEffect() {
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super(Outcome.Benefit);
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this.staticText = "At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.";
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}
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private DesertWarfareCreateTokensEffect(final DesertWarfareCreateTokensEffect effect) {
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super(effect);
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}
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@Override
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public DesertWarfareCreateTokensEffect copy() {
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return new DesertWarfareCreateTokensEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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if (source.getControllerId() == null) {
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return false;
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}
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int deserts = DesertsYouControlCount.instance.calculate(game, source, this);
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Token token = new SandWarriorToken();
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token.putOntoBattlefield(deserts, game, source);
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game.addEffect(new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom)
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.setTargetPointer(new FixedTargets(token, game)), source);
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return true;
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}
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}
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enum DesertsYouControlCount implements DynamicValue {
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instance;
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private static final Hint hint = new ValueHint("Deserts you control", instance);
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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return new PermanentsOnBattlefieldCount(new FilterControlledPermanent(SubType.DESERT)).calculate(game, sourceAbility, null);
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}
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@Override
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public DynamicValue copy() {
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return instance;
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}
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@Override
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public String getMessage() {
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return "";
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}
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public static Hint getHint() {
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return hint;
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}
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}
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@ -98,6 +98,8 @@ public final class ModernHorizons3Commander extends ExpansionSet {
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cards.add(new SetCardInfo("Demolition Field", 335, Rarity.UNCOMMON, mage.cards.d.DemolitionField.class));
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cards.add(new SetCardInfo("Demolition Field", 335, Rarity.UNCOMMON, mage.cards.d.DemolitionField.class));
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cards.add(new SetCardInfo("Desert of the Indomitable", 336, Rarity.COMMON, mage.cards.d.DesertOfTheIndomitable.class));
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cards.add(new SetCardInfo("Desert of the Indomitable", 336, Rarity.COMMON, mage.cards.d.DesertOfTheIndomitable.class));
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cards.add(new SetCardInfo("Desert of the Mindful", 337, Rarity.COMMON, mage.cards.d.DesertOfTheMindful.class));
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cards.add(new SetCardInfo("Desert of the Mindful", 337, Rarity.COMMON, mage.cards.d.DesertOfTheMindful.class));
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cards.add(new SetCardInfo("Desert Warfare", 64, Rarity.RARE, mage.cards.d.DesertWarfare.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Desert Warfare", 116, Rarity.RARE, mage.cards.d.DesertWarfare.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Disa the Restless", 1, Rarity.MYTHIC, mage.cards.d.DisaTheRestless.class));
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cards.add(new SetCardInfo("Disa the Restless", 1, Rarity.MYTHIC, mage.cards.d.DisaTheRestless.class));
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cards.add(new SetCardInfo("Dreamroot Cascade", 338, Rarity.RARE, mage.cards.d.DreamrootCascade.class));
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cards.add(new SetCardInfo("Dreamroot Cascade", 338, Rarity.RARE, mage.cards.d.DreamrootCascade.class));
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cards.add(new SetCardInfo("Dreamstone Hedron", 289, Rarity.UNCOMMON, mage.cards.d.DreamstoneHedron.class));
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cards.add(new SetCardInfo("Dreamstone Hedron", 289, Rarity.UNCOMMON, mage.cards.d.DreamstoneHedron.class));
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@ -0,0 +1 @@
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