* Reworked some not correct working dies replacement handling.

This commit is contained in:
LevelX2 2017-05-16 22:36:56 +02:00
parent 51b075bfdb
commit d284cc08b1
11 changed files with 206 additions and 165 deletions

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package mage.abilities.effects.common;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.replacement.DiesReplacementEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class ExileTargetIfDiesEffect extends OneShotEffect {
public ExileTargetIfDiesEffect() {
super(Outcome.Damage);
this.staticText = "If that creature would die this turn, exile it instead";
}
public ExileTargetIfDiesEffect(final ExileTargetIfDiesEffect effect) {
super(effect);
}
@Override
public ExileTargetIfDiesEffect copy() {
return new ExileTargetIfDiesEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent targetCreature = game.getPermanent(getTargetPointer().getFirst(game, source));
if (targetCreature != null) {
game.addEffect(new DiesReplacementEffect(new MageObjectReference(targetCreature, game), Duration.EndOfTurn), source);
}
return true;
}
}