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* Fixed a problem that unintended allowed to cast spells with alternate cost to cast conditions (fixes #6739).
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3 changed files with 55 additions and 6 deletions
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@ -145,6 +145,52 @@ public class UseAlternateSourceCostsTest extends CardTestPlayerBase {
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assertAllCommandsUsed();
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}
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@Test
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public void test_Playable_WithOpponentGainingLive() {
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// If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.
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// Target creature gets +4/+4 until end of turn.
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addCard(Zone.HAND, playerA, "Invigorate"); // Instant {2}{G}
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addCard(Zone.BATTLEFIELD, playerA, "Forest");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Invigorate", "Silvercoat Lion");
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setChoice(playerA, "Yes"); // use alternative cost
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addTarget(playerA, playerB); // Opponent to gain live
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Invigorate", 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 6, 6);
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assertLife(playerB, 23);
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}
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@Test
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public void test_Not_Playable_WithOpponentGainingLive() {
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// If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.
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// Target creature gets +4/+4 until end of turn.
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addCard(Zone.GRAVEYARD, playerA, "Invigorate"); // Instant {2}{G}
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addCard(Zone.BATTLEFIELD, playerA, "Forest");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Forest");
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// can't see as playable because in graveyard
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checkPlayableAbility("can't", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Invigorate", false);
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checkPlayableAbility("can't", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Invigorate", false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Invigorate", 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
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assertLife(playerB, 20);
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}
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@Test
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@Ignore // TODO: make test to check combo of alternative cost and cost reduction effects
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public void test_Playable_WithCostReduction() {
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