* Fixed a problem with replacement effects that add counters were applied more than once to the same EnteresTheBattlefield event (fixes #2872).

This commit is contained in:
LevelX2 2017-04-01 17:43:17 +02:00
parent 94f77675ec
commit d0bf77cedf
25 changed files with 302 additions and 104 deletions

View file

@ -27,6 +27,9 @@
*/
package mage.abilities.effects;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import mage.MageObject;
import mage.abilities.*;
import mage.abilities.keyword.SpliceOntoArcaneAbility;
@ -49,10 +52,6 @@ import mage.players.Player;
import mage.target.common.TargetCardInHand;
import org.apache.log4j.Logger;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -691,8 +690,7 @@ public class ContinuousEffects implements Serializable {
spliceAbilities.remove(selectedAbility);
}
}
}
while (!spliceAbilities.isEmpty() && controller.chooseUse(Outcome.Benefit, "Splice another card?", abilityToModify, game));
} while (!spliceAbilities.isEmpty() && controller.chooseUse(Outcome.Benefit, "Splice another card?", abilityToModify, game));
controller.revealCards("Spliced cards", cardsToReveal, game);
}
}
@ -702,10 +700,10 @@ public class ContinuousEffects implements Serializable {
* Checks if an event won't happen because of an rule modifying effect
*
* @param event
* @param targetAbility ability the event is attached to. can be null.
* @param targetAbility ability the event is attached to. can be null.
* @param game
* @param checkPlayableMode true if the event does not really happen but
* it's checked if the event would be replaced
* it's checked if the event would be replaced
* @return
*/
public boolean preventedByRuleModification(GameEvent event, Ability targetAbility, Game game, boolean checkPlayableMode) {
@ -752,7 +750,7 @@ public class ContinuousEffects implements Serializable {
do {
HashMap<ReplacementEffect, HashSet<Ability>> rEffects = getApplicableReplacementEffects(event, game);
// Remove all consumed effects (ability dependant)
for (Iterator<ReplacementEffect> it1 = rEffects.keySet().iterator(); it1.hasNext(); ) {
for (Iterator<ReplacementEffect> it1 = rEffects.keySet().iterator(); it1.hasNext();) {
ReplacementEffect entry = it1.next();
if (consumed.containsKey(entry.getId())) {
HashSet<UUID> consumedAbilitiesIds = consumed.get(entry.getId());
@ -933,7 +931,7 @@ public class ContinuousEffects implements Serializable {
if (!waitingEffects.isEmpty()) {
// check if waiting effects can be applied now
for (Iterator<Map.Entry<ContinuousEffect, Set<UUID>>> iterator = waitingEffects.entrySet().iterator(); iterator.hasNext(); ) {
for (Iterator<Map.Entry<ContinuousEffect, Set<UUID>>> iterator = waitingEffects.entrySet().iterator(); iterator.hasNext();) {
Map.Entry<ContinuousEffect, Set<UUID>> entry = iterator.next();
if (appliedEffects.containsAll(entry.getValue())) { // all dependent to effects are applied now so apply the effect itself
appliedAbilities = appliedEffectAbilities.get(entry.getKey());

View file

@ -148,6 +148,7 @@ public class EntersBattlefieldEffect extends ReplacementEffectImpl {
if (spell != null) {
effect.setValue(SOURCE_CAST_SPELL_ABILITY, spell.getSpellAbility());
}
effect.setValue("appliedEffects", event.getAppliedEffects());
effect.apply(game, source);
}
// }

View file

@ -27,6 +27,8 @@
*/
package mage.abilities.effects.common;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.effects.EntersBattlefieldEffect;
@ -75,7 +77,8 @@ public class EntersBattlefieldWithXCountersEffect extends OneShotEffect {
if (amount > 0) {
Counter counterToAdd = counter.copy();
counterToAdd.add(amount - counter.getCount());
permanent.addCounters(counterToAdd, source, game);
ArrayList<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects");
permanent.addCounters(counterToAdd, source, game, appliedEffects);
}
}
}

View file

@ -27,6 +27,8 @@
*/
package mage.abilities.effects.common.counter;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
@ -103,7 +105,8 @@ public class AddCountersSourceEffect extends OneShotEffect {
countersToAdd--;
}
newCounter.add(countersToAdd);
card.addCounters(newCounter, source, game);
ArrayList<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects");
card.addCounters(newCounter, source, game, appliedEffects);
if (informPlayers && !game.isSimulation()) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
@ -128,7 +131,8 @@ public class AddCountersSourceEffect extends OneShotEffect {
}
newCounter.add(countersToAdd);
int before = permanent.getCounters(game).getCount(newCounter.getName());
permanent.addCounters(newCounter, source, game);
ArrayList<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects");
permanent.addCounters(newCounter, source, game, appliedEffects); // if used from a replacement effect, the basic event determines if an effect was already applied to an event
if (informPlayers && !game.isSimulation()) {
int amountAdded = permanent.getCounters(game).getCount(newCounter.getName()) - before;
Player player = game.getPlayer(source.getControllerId());
@ -150,12 +154,10 @@ public class AddCountersSourceEffect extends OneShotEffect {
sb.append("put ");
if (counter.getCount() > 1) {
sb.append(CardUtil.numberToText(counter.getCount())).append(' ');
} else if (amount.toString().equals("X") && amount.getMessage().isEmpty()) {
sb.append("X ");
} else {
if (amount.toString().equals("X") && amount.getMessage().isEmpty()) {
sb.append("X ");
} else {
sb.append("a ");
}
sb.append("a ");
}
sb.append(counter.getName().toLowerCase()).append(" counter on {this}");
if (!amount.getMessage().isEmpty()) {

View file

@ -1,5 +1,7 @@
package mage.abilities.keyword;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.OneShotEffect;
@ -71,7 +73,8 @@ class BloodthirstEffect extends OneShotEffect {
if (watcher != null && watcher.conditionMet()) {
Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (permanent != null) {
permanent.addCounters(CounterType.P1P1.createInstance(amount), source, game);
ArrayList<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects"); // the basic event is the EntersBattlefieldEvent, so use already applied replacement effects from that event
permanent.addCounters(CounterType.P1P1.createInstance(amount), source, game, appliedEffects);
}
}
return true;

View file

@ -1,5 +1,7 @@
package mage.abilities.keyword;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.abilities.common.DiesTriggeredAbility;
@ -159,7 +161,8 @@ class ModularDistributeCounterEffect extends OneShotEffect {
if (sourcePermanent != null && targetArtifact != null && player != null) {
int numberOfCounters = sourcePermanent.getCounters(game).getCount(CounterType.P1P1);
if (numberOfCounters > 0) {
targetArtifact.addCounters(CounterType.P1P1.createInstance(numberOfCounters), source, game);
ArrayList<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects"); // the basic event is the EntersBattlefieldEvent, so use already applied replacement effects from that event
targetArtifact.addCounters(CounterType.P1P1.createInstance(numberOfCounters), source, game, appliedEffects);
}
return true;
}

View file

@ -27,13 +27,14 @@
*/
package mage.abilities.keyword;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.SunburstCount;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.counters.Counter;
import mage.counters.CounterType;
@ -97,8 +98,8 @@ class SunburstEffect extends OneShotEffect {
counter = CounterType.CHARGE.createInstance(amount.calculate(game, source, this));
}
if (counter != null) {
permanent.addCounters(counter, source, game);
ArrayList<UUID> appliedEffects = (ArrayList<UUID>) this.getValue("appliedEffects"); // the basic event is the EntersBattlefieldEvent, so use already applied replacement effects from that event
permanent.addCounters(counter, source, game, appliedEffects);
if (!game.isSimulation()) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {

View file

@ -105,7 +105,7 @@ class UnleashReplacementEffect extends ReplacementEffectImpl {
if (!game.isSimulation()) {
game.informPlayers(controller.getLogName() + " unleashes " + creature.getName());
}
creature.addCounters(CounterType.P1P1.createInstance(), source, game);
creature.addCounters(CounterType.P1P1.createInstance(), source, game, event.getAppliedEffects());
}
}
return false;

View file

@ -76,7 +76,7 @@ public class MageDrawAction extends MageAction {
*/
protected int drawCard(Game game) {
GameEvent event = GameEvent.getEvent(GameEvent.EventType.DRAW_CARD, player.getId(), player.getId());
event.setAppliedEffects(appliedEffects);
event.addAppliedEffects(appliedEffects);
if (!game.replaceEvent(event)) {
Card card = player.getLibrary().removeFromTop(game);
if (card != null) {

View file

@ -451,12 +451,19 @@ public class GameEvent implements Serializable {
return type == EventType.CUSTOM_EVENT && this.customEventType.equals(customEventType);
}
public void setAppliedEffects(ArrayList<UUID> appliedEffects) {
if (this.appliedEffects == null) {
this.appliedEffects = new ArrayList<>();
}
public void addAppliedEffects(ArrayList<UUID> appliedEffects) {
if (appliedEffects != null) {
this.appliedEffects.addAll(appliedEffects);
}
}
public void setAppliedEffects(ArrayList<UUID> appliedEffects) {
if (appliedEffects != null) {
if (this.appliedEffects.isEmpty()) {
this.appliedEffects = appliedEffects; // Use object refecence to handle that an replacement effect can only be once applied to an event
} else {
this.appliedEffects.addAll(appliedEffects);
}
}
}
}