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rework batch events (#13066)
* add new framework for batch triggers apply for tapped, untapped, sacrificed, milled simplify Ob Nixilis, Captive Kingpin * add a verify check * fix mistakes * add simple tests * another test * zone change - enters battlefield * zone change: not battlefield * zone change - leaves battlefield * fix Kaya Spirit's Justice * rename OneOrMoreCombatDamagePlayerTriggeredAbility * refactor OneOrMoreDamagePlayerTriggeredAbility * new YoureDealtDamageTriggeredAbility * new OpponentDealtNoncombatDamageTriggeredAbility * rework Risona, Asari Commander * simplify War Elemental * Add damage batch by source rework some delayed triggered abilities * fix Mindblade Render * rework Initiative and a few others * [temp] initiative test * refactor: common style for DealsDamageSourceTriggeredAbility * refactor cards to use common DealsDamageSourceTriggeredAbility * update damage players batch triggers * fix mistake in initiative * new DealtDamageAnyTriggeredAbility * new DealtCombatDamageToSourceTriggeredAbility * update dealt damage to permanent batch triggered abilities * refactor Hot Soup and param in DealtDamageAttachedTriggeredAbility * a few more permanent batch triggered abilities * fix mistake * update some more damage batch triggers * add test for Phyrexian Negator * update Felix Five-Boots and enable test update Wayta, Trainer Prodigy to align * update damage batch by source triggers * undo mistaken change * fix verify * cleanup unused methods * Revert "[temp] initiative test" This reverts commit11ed19295f. * Revert "add a verify check" This reverts commite7de47a656. * fixes from checking text discrepancies * fix Shriekwood Devourer * merge fix --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com>
This commit is contained in:
parent
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192 changed files with 2411 additions and 3363 deletions
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package org.mage.test.cards.single.cmr;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class BlazingSunsteelTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.b.BlazingSunsteel Blazing Sunsteel} {1}{R}
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* Artifact — Equipment
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* Equipped creature gets +1/+0 for each opponent you have.
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* Whenever equipped creature is dealt damage, it deals that much damage to any target.
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* Equip {4}
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*/
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private static final String sunsteel = "Blazing Sunsteel";
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@Test
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public void test_Trigger() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, sunsteel);
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addCard(Zone.BATTLEFIELD, playerA, "Memnite");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip", "Memnite");
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Lightning Bolt", "Memnite");
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addTarget(playerA, playerB); // Sunsteel trigger
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Memnite", 1);
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertLife(playerB, 20 - 3);
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}
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}
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@ -0,0 +1,62 @@
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package org.mage.test.cards.single.mir;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class BindingAgonyTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.b.BindingAgony Binding Agony} {1}{B}
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* Enchantment — Aura
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* Enchant creature
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* Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature’s controller.
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*/
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private static final String agony = "Binding Agony";
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@Test
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public void test_Trigger_Once_DoubleBlocked() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
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addCard(Zone.HAND, playerA, agony);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite");
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addCard(Zone.BATTLEFIELD, playerB, "Centaur Courser");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, agony, "Grizzly Bears");
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attack(1, playerA, "Grizzly Bears");
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block(1, playerB, "Centaur Courser", "Grizzly Bears");
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block(1, playerB, "Memnite", "Grizzly Bears");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Grizzly Bears", 1);
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assertLife(playerA, 20 - 1 - 3);
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}
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@Test
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public void test_NonCombat_NoTrigger() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears");
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addCard(Zone.HAND, playerA, agony);
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addCard(Zone.BATTLEFIELD, playerA, "Badlands", 3);
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, agony, "Grizzly Bears", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Grizzly Bears");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Grizzly Bears", 1);
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assertLife(playerB, 20 - 3);
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}
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}
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package org.mage.test.cards.single.mir;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class SunDropletTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.s.SunDroplet Sun Droplet} {2}
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* Artifact
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* Whenever you’re dealt damage, put that many charge counters on Sun Droplet.
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* At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
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*/
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private static final String droplet = "Sun Droplet";
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@Test
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public void test_Trigger_Combat() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerB, droplet);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 2); // 2/2
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attack(1, playerA, "Grizzly Bears");
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attack(1, playerA, "Grizzly Bears");
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// Only one trigger.
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertCounterCount(playerB, droplet, CounterType.CHARGE, 2 * 2);
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assertLife(playerB, 20 - 2 * 2);
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}
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@Test
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public void test_Trigger_NonCombat() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerB, droplet);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertCounterCount(playerB, droplet, CounterType.CHARGE, 3);
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assertLife(playerB, 20 - 3);
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}
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@Test
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public void test_NoTrigger_OtherPlayer() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerB, droplet);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertCounterCount(playerB, droplet, CounterType.CHARGE, 0);
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assertLife(playerA, 20 - 3);
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}
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}
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package org.mage.test.cards.single.mir;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class WarElementalTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.w.WarElemental War Elemental} {R}{R}{R}
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* Creature — Elemental
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* When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
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* Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
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* 1/1
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*/
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private static final String elemental = "War Elemental";
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@Test
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public void test_Trigger_Combat() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, elemental);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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addCard(Zone.BATTLEFIELD, playerB, "Memnite");
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attack(1, playerA, "War Elemental");
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attack(1, playerA, "Grizzly Bears");
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attack(1, playerA, "Elite Vanguard");
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block(1, playerB, "Memnite", "Elite Vanguard");
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// Only one trigger.
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, 1);
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assertGraveyardCount(playerB, 1);
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assertCounterCount(playerA, elemental, CounterType.P1P1, 1 + 2);
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assertLife(playerB, 20 - 1 - 2);
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}
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@Test
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public void test_Trigger_NonCombat() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, elemental);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertCounterCount(playerA, elemental, CounterType.P1P1, 3);
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assertLife(playerB, 20 - 3);
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}
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@Test
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public void test_NoTrigger_You() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, elemental);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertCounterCount(playerA, elemental, CounterType.P1P1, 0);
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assertLife(playerA, 20 - 3);
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}
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}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Astrid Peth");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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// Exile all creatures and graveyards
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// Exile all creatures. Exile all graveyards.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Farewell");
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setModeChoice(playerA, "2");
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setModeChoice(playerA, "4");
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package org.mage.test.cards.single.sth;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class WallOfEssenceTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.w.WallOfEssence Wall of Essence} {1}{W}
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* Creature — Wall
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* Defender (This creature can’t attack.)
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* Whenever Wall of Essence is dealt combat damage, you gain that much life.
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* 0/4
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*/
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private static final String wall = "Wall of Essence";
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@Test
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public void test_Trigger() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerB, wall);
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); // 2/2
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attack(1, playerA, "Grizzly Bears");
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block(1, playerB, wall, "Grizzly Bears");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertDamageReceived(playerB, wall, 2);
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assertLife(playerB, 20 + 2);
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}
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@Test
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public void test_NotTrigger_OtherCombatDamage() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerB, wall);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite"); // 1/1
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addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); // 2/2
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attack(1, playerA, "Grizzly Bears");
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block(1, playerB, "Memnite", "Grizzly Bears");
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block(1, playerB, wall, "Grizzly Bears");
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setChoice(playerA, "X=2"); // 2 damage on Memnite, no damage to Wall
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertDamageReceived(playerB, wall, 0);
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assertGraveyardCount(playerB, "Memnite", 1);
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assertLife(playerB, 20);
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}
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@Test
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public void test_NonCombat_NoTrigger() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerB, wall);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", wall);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertDamageReceived(playerB, wall, 3);
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assertLife(playerB, 20);
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}
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}
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package org.mage.test.cards.single.uds;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class PhyrexianNegatorTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.p.PhyrexianNegator Phyrexian Negator} {2}{B}
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* Creature — Phyrexian Horror
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* Trample
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* Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
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* 5/5
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*/
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private static final String negator = "Phyrexian Negator";
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@Test
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public void test_Trigger_Combat() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, negator);
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears");
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addCard(Zone.BATTLEFIELD, playerB, "Memnite");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 10);
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attack(1, playerA, negator);
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block(1, playerB, "Grizzly Bears", negator);
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block(1, playerB, "Memnite", negator);
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setChoice(playerA, "X=2"); // damage to Bears
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setChoice(playerA, "X=3"); // damage to Memnite
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setChoice(playerA, "Mountain", 3); // sac those.
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertDamageReceived(playerA, negator, 3);
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assertPermanentCount(playerA, "Mountain", 10 - 3);
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}
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@Test
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public void test_Trigger_NonCombat() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, negator);
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addCard(Zone.HAND, playerA, "Shock");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 10);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", negator);
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setChoice(playerA, "Mountain", 2); // sac those.
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertDamageReceived(playerA, negator, 2);
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assertPermanentCount(playerA, "Mountain", 10 - 2);
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}
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}
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package org.mage.test.cards.single.xln;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class JaceCunningCastawayTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.j.JaceCunningCastaway Jace, Cunning Castaway} {1}{U}{U}
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* Legendary Planeswalker — Jace
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* +1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
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* −2: Create a 2/2 blue Illusion creature token with “When this creature becomes the target of a spell, sacrifice it.”
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* −5: Create two tokens that are copies of Jace, Cunning Castaway, except they’re not legendary.
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* Loyalty: 3
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*/
|
||||
private static final String jace = "Jace, Cunning Castaway";
|
||||
|
||||
@Test
|
||||
public void test_PlusOne_Trigger() {
|
||||
setStrictChooseMode(true);
|
||||
skipInitShuffling();
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, jace);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Savannah Lions");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Alaborn Trooper");
|
||||
addCard(Zone.LIBRARY, playerA, "Taiga"); // for looting.
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:");
|
||||
|
||||
attack(1, playerA, "Savannah Lions", playerB);
|
||||
attack(1, playerA, "Alaborn Trooper", playerB);
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertLife(playerB, 20 - 2 - 2);
|
||||
assertGraveyardCount(playerA, "Taiga", 1);
|
||||
}
|
||||
}
|
||||
|
|
@ -3,7 +3,6 @@ package org.mage.test.cards.triggers.damage;
|
|||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Ignore;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
|
|
@ -101,7 +100,6 @@ public class FelixFiveBootsTest extends CardTestPlayerBase {
|
|||
}
|
||||
|
||||
@Test
|
||||
@Ignore // see #12095
|
||||
public void testSelectRightPartOfBatch() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import org.junit.Test;
|
|||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* Tests the {@link mage.abilities.common.DiesOneOrMoreCreatureTriggeredAbility} batching.
|
||||
* Tests the {@link mage.abilities.common.DiesOneOrMoreTriggeredAbility} batching.
|
||||
*
|
||||
* @author Susucr
|
||||
*/
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue