Code cleanup and test fixes

This commit is contained in:
Oleg Agafonov 2020-06-19 13:24:52 +04:00
parent 5fdf9607ac
commit d069bbd544
9 changed files with 160 additions and 146 deletions

View file

@ -1,9 +1,5 @@
package mage.game;
import java.io.IOException;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import mage.MageException;
import mage.MageObject;
import mage.abilities.*;
@ -71,6 +67,11 @@ import mage.util.functions.ApplyToPermanent;
import mage.watchers.common.*;
import org.apache.log4j.Logger;
import java.io.IOException;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
public abstract class GameImpl implements Game, Serializable {
private static final int ROLLBACK_TURNS_MAX = 4;
@ -1548,7 +1549,7 @@ public abstract class GameImpl implements Game, Serializable {
/**
* @param emblem
* @param sourceObject
* @param toPlayerId controller and owner of the emblem
* @param toPlayerId controller and owner of the emblem
*/
@Override
public void addEmblem(Emblem emblem, MageObject sourceObject, UUID toPlayerId) {
@ -1566,8 +1567,8 @@ public abstract class GameImpl implements Game, Serializable {
/**
* @param plane
* @param sourceObject
* @param toPlayerId controller and owner of the plane (may only be one per
* game..)
* @param toPlayerId controller and owner of the plane (may only be one per
* game..)
* @return boolean - whether the plane was added successfully or not
*/
@Override
@ -1803,7 +1804,7 @@ public abstract class GameImpl implements Game, Serializable {
break;
}
// triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
TriggeredAbility triggeredAbility = it.next();
if (!triggeredAbility.isUsesStack()) {
state.removeTriggeredAbility(triggeredAbility);
@ -2594,7 +2595,7 @@ public abstract class GameImpl implements Game, Serializable {
}
//20100423 - 800.4a
Set<Card> toOutside = new HashSet<>();
for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext(); ) {
Permanent perm = it.next();
if (perm.isOwnedBy(playerId)) {
if (perm.getAttachedTo() != null) {
@ -2639,7 +2640,7 @@ public abstract class GameImpl implements Game, Serializable {
player.moveCards(toOutside, Zone.OUTSIDE, null, this);
// triggered abilities that don't use the stack have to be executed
List<TriggeredAbility> abilities = state.getTriggered(player.getId());
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
TriggeredAbility triggeredAbility = it.next();
if (!triggeredAbility.isUsesStack()) {
state.removeTriggeredAbility(triggeredAbility);
@ -2659,7 +2660,7 @@ public abstract class GameImpl implements Game, Serializable {
// Remove cards from the player in all exile zones
for (ExileZone exile : this.getExile().getExileZones()) {
for (Iterator<UUID> it = exile.iterator(); it.hasNext();) {
for (Iterator<UUID> it = exile.iterator(); it.hasNext(); ) {
Card card = this.getCard(it.next());
if (card != null && card.isOwnedBy(playerId)) {
it.remove();
@ -2669,7 +2670,7 @@ public abstract class GameImpl implements Game, Serializable {
//Remove all commander/emblems/plane the player controls
boolean addPlaneAgain = false;
for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext();) {
for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext(); ) {
CommandObject obj = it.next();
if (obj.isControlledBy(playerId)) {
if (obj instanceof Emblem) {

View file

@ -1,6 +1,5 @@
package mage.util;
import java.util.*;
import mage.MageObject;
import mage.Mana;
import mage.ManaSymbol;
@ -19,6 +18,8 @@ import mage.filter.FilterMana;
import mage.game.Game;
import mage.players.Player;
import java.util.*;
/**
* @author noxx
*/
@ -46,7 +47,7 @@ public final class ManaUtil {
* In case we can't auto choose we'll simply return the useableAbilities map
* back to caller without any modification.
*
* @param unpaid Mana we need to pay. Can be null (it is for X costs now).
* @param unpaid Mana we need to pay. Can be null (it is for X costs now).
* @param useableAbilities List of mana abilities permanent may produce
* @return List of mana abilities permanent may produce and are reasonable
* for unpaid mana
@ -403,7 +404,7 @@ public final class ManaUtil {
}
/**
* This activates the special button inthe feedback panel of the client if
* This activates the special button in the feedback panel of the client if
* there exists special ways to pay the mana (e.g. Delve, Convoke)
*
* @param source ability the mana costs have to be paid for