Reworking "as long as you control this" effects (WIP) (#8620)

* added WhileControlled duration, removed SourceOnBattlefieldControlUnchangedCondition

* refactored effects which keep things tapped

* a few additional missed cards

* refactored cards which check for being controlled and tapped

* [NEO] Implemented Kyodai, Soul of Kamigawa
This commit is contained in:
Evan Kranzler 2022-01-30 22:00:10 -05:00 committed by GitHub
parent 0ca75806fe
commit d030848552
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GPG key ID: 4AEE18F83AFDEB23
36 changed files with 495 additions and 1239 deletions

View file

@ -1,43 +0,0 @@
package mage.abilities.condition.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.game.Game;
import mage.watchers.common.LostControlWatcher;
/**
* This condition checks if ever since first call of the apply method the
* controller of the source has changed
*
* Monitoring the LOST_CONTROL event has the advantage that also all layered
* effects can correctly check for controller change because comparing old and
* new controller during their apply time does not take into account layered
* change control effects that will be applied later.
*
* This condition needs the LostControlWatcher, so be sure to add it to the card
* that uses the condition.
*
* @author LevelX2
*/
public class SourceOnBattlefieldControlUnchangedCondition implements Condition {
private Long checkingSince;
private int startingZoneChangeCounter;
@Override
public boolean apply(Game game, Ability source) {
if (checkingSince == null) {
checkingSince = System.currentTimeMillis() - 1;
startingZoneChangeCounter = game.getState().getZoneChangeCounter(source.getSourceId());
}
if (game.getState().getZoneChangeCounter(source.getSourceId()) > startingZoneChangeCounter) {
return false;
}
LostControlWatcher watcher = game.getState().getWatcher(LostControlWatcher.class);
if (watcher != null) {
return checkingSince > watcher.getOrderOfLastLostControl(source.getSourceId());
}
throw new UnsupportedOperationException("LostControlWatcher not found!");
}
}

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@ -104,8 +104,13 @@ public class ConditionalContinuousEffect extends ContinuousEffectImpl {
if (!conditionState && effect.getDuration() == Duration.OneUse) {
used = true;
}
if (!conditionState && effect.getDuration() == Duration.Custom) {
this.discard();
switch (effect.getDuration()) {
case OneUse:
used = true;
break;
case Custom:
case WhileControlled:
this.discard();
}
return false;
}
@ -123,11 +128,13 @@ public class ConditionalContinuousEffect extends ContinuousEffectImpl {
otherwiseEffect.setTargetPointer(this.targetPointer);
return otherwiseEffect.apply(game, source);
}
if (effect.getDuration() == Duration.OneUse) {
used = true;
}
if (effect.getDuration() == Duration.Custom) {
this.discard();
switch (effect.getDuration()) {
case OneUse:
used = true;
break;
case Custom:
case WhileControlled:
this.discard();
}
return false;
}
@ -176,7 +183,8 @@ public class ConditionalContinuousEffect extends ContinuousEffectImpl {
/**
* Return all effects list, for tests only
* @return
*
* @return
*/
public List<ContinuousEffect> getAllEffects() {
List<ContinuousEffect> res = new ArrayList<>();

View file

@ -177,6 +177,7 @@ public class ContinuousEffects implements Serializable {
for (ContinuousEffect effect : layeredEffects) {
switch (effect.getDuration()) {
case WhileOnBattlefield:
case WhileControlled:
case WhileOnStack:
case WhileInGraveyard:
Set<Ability> abilities = layeredEffects.getAbility(effect.getId());

View file

@ -1,6 +1,5 @@
package mage.abilities.effects;
import java.util.*;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.MageSingleton;
@ -8,9 +7,12 @@ import mage.cards.Card;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import org.apache.log4j.Logger;
import java.util.*;
/**
* @param <T>
* @author BetaSteward_at_googlemail.com
@ -145,6 +147,12 @@ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList
}
break;
case Custom:
case UntilYourNextTurn:
case UntilEndOfYourNextTurn:
// until your turn effects continue until real turn reached, their used it's own inactive method
// 514.2 Second, the following actions happen simultaneously: all damage marked on permanents
// (including phased-out permanents) is removed and all "until end of turn" and "this turn" effects end.
// This turn-based action doesnt use the stack.
// custom effects must process it's own inactive method (override)
// custom effects may not end, if the source permanent of the effect has left the game
// 800.4a (only any effects which give that player control of any objects or players end)
@ -156,18 +164,14 @@ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList
// end of turn discards on cleanup steps
// 514.2
break;
case UntilYourNextTurn:
case UntilEndOfYourNextTurn:
// until your turn effects continue until real turn reached, their used it's own inactive method
// 514.2 Second, the following actions happen simultaneously: all damage marked on permanents
// (including phased-out permanents) is removed and all "until end of turn" and "this turn" effects end.
// This turn-based action doesnt use the stack.
if (effect.isInactive(ability, game)) {
case UntilSourceLeavesBattlefield:
if (hasOwnerLeftGame || game.getState().getZone(ability.getSourceId()) != Zone.BATTLEFIELD) {
it.remove();
}
break;
case UntilSourceLeavesBattlefield:
if (hasOwnerLeftGame || Zone.BATTLEFIELD != game.getState().getZone(ability.getSourceId())) {
case WhileControlled:
Permanent permanent = ability.getSourcePermanentIfItStillExists(game);
if (hasOwnerLeftGame || permanent == null || !permanent.isControlledBy(ability.getControllerId())) {
it.remove();
}
break;

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@ -1,7 +1,5 @@
package mage.abilities.effects.common;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
@ -12,18 +10,27 @@ import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DontUntapInControllersUntapStepTargetEffect extends ContinuousRuleModifyingEffectImpl {
private final String targetName;
public DontUntapInControllersUntapStepTargetEffect(Duration duration) {
this(duration, "That creature");
}
public DontUntapInControllersUntapStepTargetEffect(Duration duration, String targetName) {
super(duration, Outcome.Detriment);
this.targetName = targetName;
}
public DontUntapInControllersUntapStepTargetEffect(final DontUntapInControllersUntapStepTargetEffect effect) {
super(effect);
this.targetName = effect.targetName;
}
@Override
@ -36,16 +43,6 @@ public class DontUntapInControllersUntapStepTargetEffect extends ContinuousRuleM
return false;
}
@Override
public String getInfoMessage(Ability source, GameEvent event, Game game) {
MageObject mageObject = game.getObject(source.getSourceId());
Permanent permanentToUntap = game.getPermanent((event.getTargetId()));
if (permanentToUntap != null && mageObject != null) {
return permanentToUntap.getIdName() + " doesn't untap (" + mageObject.getIdName() + ')';
}
return null;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.UNTAP;
@ -53,14 +50,16 @@ public class DontUntapInControllersUntapStepTargetEffect extends ContinuousRuleM
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (game.getTurn().getStepType() == PhaseStep.UNTAP) {
for (UUID targetId : targetPointer.getTargets(game, source)) {
if (event.getTargetId().equals(targetId)) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null && game.isActivePlayer(permanent.getControllerId())) {
return true;
}
}
if (game.getTurn().getStepType() != PhaseStep.UNTAP) {
return false;
}
for (UUID targetId : targetPointer.getTargets(game, source)) {
if (!event.getTargetId().equals(targetId)) {
continue;
}
Permanent permanent = game.getPermanent(targetId);
if (permanent != null && game.isActivePlayer(permanent.getControllerId())) {
return true;
}
}
return false;
@ -68,11 +67,11 @@ public class DontUntapInControllersUntapStepTargetEffect extends ContinuousRuleM
@Override
public String getText(Mode mode) {
if (staticText != null) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
return "target " + mode.getTargets().get(0).getTargetName()
+ " doesn't untap during its controller's untap step" + (getDuration().toString().isEmpty() ? "" : " " + getDuration());
return targetName + " doesn't untap during its controller's untap step"
+ (getDuration().toString().isEmpty() ? "" : " ") + getDuration();
}
}

View file

@ -7,6 +7,7 @@ public enum Duration {
OneUse("", true, true),
EndOfGame("for the rest of the game", false, false),
WhileOnBattlefield("", false, false),
WhileControlled("for as long as you control {this}", true, false),
WhileOnStack("", false, true),
WhileInGraveyard("", false, false),
EndOfTurn("until end of turn", true, true),

View file

@ -1,39 +0,0 @@
package mage.watchers.common;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.constants.WatcherScope;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.watchers.Watcher;
/**
*
* @author LevelX2
*/
public class LostControlWatcher extends Watcher {
private final Map<UUID, Long> lastLostControl = new HashMap<>();
public LostControlWatcher() {
super(WatcherScope.GAME);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.LOST_CONTROL) {
lastLostControl.put(event.getTargetId(), System.currentTimeMillis());
}
}
@Override
public void reset() {
super.reset();
lastLostControl.clear();
}
public long getOrderOfLastLostControl(UUID sourceId) {
return lastLostControl.getOrDefault(sourceId, new Long(0));
}
}