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Bloodghast fully implemented but not completely tested.
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Mage.Sets/src/mage/sets/zendikar/Bloodghast.java
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Mage.Sets/src/mage/sets/zendikar/Bloodghast.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.zendikar;
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import mage.abilities.effects.common.CantBlockSourceEffect;
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import mage.Constants.Duration;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.TenOrLessLife;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.common.GainAbilitySourceEffect;
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import mage.abilities.keyword.HasteAbility;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.common.LandfallAbility;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
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import mage.cards.CardImpl;
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import static mage.abilities.condition.common.TenOrLessLife.CheckType.*;
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/**
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*
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* @author maurer.it_at_gmail.com
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*/
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public class Bloodghast extends CardImpl<Bloodghast> {
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public Bloodghast(UUID ownerId) {
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super(ownerId, 83, "Bloodghast", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{B}{B}");
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this.expansionSetCode = "ZEN";
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this.subtype.add("Vampire");
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this.subtype.add("Spirit");
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this.color.setBlack(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBlockSourceEffect(Duration.WhileOnBattlefield, true)));
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this.addAbility(new LandfallAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), true));
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ContinuousEffect effect = new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect, new TenOrLessLife(AN_OPPONENT), text)));
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}
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public Bloodghast(final Bloodghast card) {
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super(card);
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}
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@Override
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public Bloodghast copy() {
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return new Bloodghast(this);
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}
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}
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