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[PIP] Implement Marcus, Mutant Mayor (#11999)
--------- Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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Mage.Sets/src/mage/cards/m/MarcusMutantMayor.java
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83
Mage.Sets/src/mage/cards/m/MarcusMutantMayor.java
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package mage.cards.m;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsDamageToAPlayerAllTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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* @author sandbo00
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*/
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public final class MarcusMutantMayor extends CardImpl {
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public MarcusMutantMayor(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[] { CardType.CREATURE }, "{3}{G}{U}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.MUTANT);
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this.subtype.add(SubType.ADVISOR);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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this.addAbility(VigilanceAbility.getInstance());
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this.addAbility(TrampleAbility.getInstance());
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// Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
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this.addAbility(new DealsDamageToAPlayerAllTriggeredAbility(new MarcusMutantMayorEffect(),
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StaticFilters.FILTER_CONTROLLED_A_CREATURE, false, SetTargetPointer.PERMANENT, true));
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}
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private MarcusMutantMayor(final MarcusMutantMayor card) {
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super(card);
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}
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@Override
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public MarcusMutantMayor copy() {
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return new MarcusMutantMayor(this);
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}
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}
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class MarcusMutantMayorEffect extends OneShotEffect {
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MarcusMutantMayorEffect() {
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super(Outcome.Benefit);
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this.staticText = "draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.";
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}
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private MarcusMutantMayorEffect(final MarcusMutantMayorEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (permanent == null) {
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return false;
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}
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Effect effect = (permanent.getCounters(game).getCount(CounterType.P1P1) >= 1)
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? new DrawCardSourceControllerEffect(1)
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: new AddCountersTargetEffect(CounterType.P1P1.createInstance()).setTargetPointer(this.getTargetPointer().copy());
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return effect.apply(game, source);
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}
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@Override
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public MarcusMutantMayorEffect copy() {
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return new MarcusMutantMayorEffect(this);
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}
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}
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@ -182,6 +182,10 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 636, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 945, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mantle of the Ancients", 165, Rarity.RARE, mage.cards.m.MantleOfTheAncients.class));
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cards.add(new SetCardInfo("Marcus, Mutant Mayor", 109, Rarity.RARE, mage.cards.m.MarcusMutantMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Marcus, Mutant Mayor", 418, Rarity.RARE, mage.cards.m.MarcusMutantMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Marcus, Mutant Mayor", 637, Rarity.RARE, mage.cards.m.MarcusMutantMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Marcus, Mutant Mayor", 946, Rarity.RARE, mage.cards.m.MarcusMutantMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Marshal's Anthem", 166, Rarity.RARE, mage.cards.m.MarshalsAnthem.class));
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cards.add(new SetCardInfo("Martial Coup", 167, Rarity.RARE, mage.cards.m.MartialCoup.class));
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cards.add(new SetCardInfo("Masterwork of Ingenuity", 234, Rarity.RARE, mage.cards.m.MasterworkOfIngenuity.class));
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