Added failing test that reproduces issue with source zone changing for triggered abilities

This commit is contained in:
magenoxx 2012-05-08 19:00:31 +04:00
parent 87c111a253
commit cf2e3a4c6a

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@ -0,0 +1,38 @@
package org.mage.test.cards.triggers.dies;
import mage.Constants;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author noxx
*
* Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
*/
public class BloodArtistTest extends CardTestPlayerBase {
/**
* Tests that whenever Blood Artist goes to graveyard, it would trigget its ability.
* Tests that after Blood Artist went to graveyard, his ability doesn't work anymore.
*/
@Test
public void testDisabledEffectOnChangeZone() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Constants.Zone.HAND, playerA, "Lightning Bolt", 2);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Blood Artist", 2);
addCard(Constants.Zone.GRAVEYARD, playerA, "Blood Artist", 1);
addCard(Constants.Zone.BATTLEFIELD, playerB, "Bloodflow Connoisseur", 1);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Blood Artist");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Bloodflow Connoisseur");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 23);
assertLife(playerB, 17);
}
}