Improved target handling of test project. Fixed some incompatible / unclean tests.

This commit is contained in:
LevelX2 2014-03-15 14:06:05 +01:00
parent 89fe41379a
commit cec37305da
9 changed files with 73 additions and 21 deletions

View file

@ -132,7 +132,7 @@ class HuntmasterOfTheFellsAbility extends TriggeredAbilityImpl<HuntmasterOfTheFe
@Override
public String getRule() {
return "Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.";
return "Whenever this creature enters the battlefield or transforms into {this}, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.";
}
}
@ -229,7 +229,7 @@ class RavagerOfTheFellsTarget extends TargetPermanent<RavagerOfTheFellsTarget> {
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> availablePossibleTargets = super.possibleTargets(sourceId, sourceControllerId, game);
Set<UUID> possibleTargets = new HashSet<UUID>();
Set<UUID> possibleTargets = new HashSet<>();
MageObject object = game.getObject(sourceId);
for (StackObject item: game.getState().getStack()) {