Added a lockedInCondition option for ConditionalContiniousEffect. Added test for issue #127.

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LevelX2 2013-02-07 23:31:47 +01:00
parent 1bdf2c96fe
commit ce151982b6
3 changed files with 164 additions and 0 deletions

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package org.mage.test.cards.conditional;
import mage.Constants;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.LifelinkAbility;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class TragicSlipTest extends CardTestPlayerBase {
@Test
public void testNoCreatureDied() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp");
// Tragic Slip - Instant, B - Target creature gets -1/-1 until end of turn.
// Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
addCard(Constants.Zone.HAND, playerA, "Tragic Slip");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Pillarfield Ox");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Tragic Slip", "Pillarfield Ox");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Pillarfield Ox", 1, 3);
}
@Test
public void testCreatureDiedAfter() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 2);
// Tragic Slip - Instant, B - Target creature gets -1/-1 until end of turn.
// Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
addCard(Constants.Zone.HAND, playerA, "Tragic Slip");
// Searing Spear - Instant, 1R - Searing Spear deals 3 damage to target creature or player.
addCard(Constants.Zone.HAND, playerA, "Searing Spear");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Pillarfield Ox");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Tragic Slip", "Pillarfield Ox");
castSpell(1, Constants.PhaseStep.POSTCOMBAT_MAIN, playerA, "Searing Spear", "Silvercoat Lion");
setStopAt(1, Constants.PhaseStep.END_TURN);
execute();
assertPowerToughness(playerA, "Pillarfield Ox", 1, 3);
}
@Test
public void testCreatureDiedBefore() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain", 2);
// Tragic Slip - Instant, B - Target creature gets -1/-1 until end of turn.
// Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
addCard(Constants.Zone.HAND, playerA, "Tragic Slip");
// Searing Spear - Instant, 1R - Searing Spear deals 3 damage to target creature or player.
addCard(Constants.Zone.HAND, playerA, "Searing Spear");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Pillarfield Ox");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Searing Spear", "Silvercoat Lion");
castSpell(1, Constants.PhaseStep.POSTCOMBAT_MAIN, playerA, "Tragic Slip", "Pillarfield Ox");
setStopAt(1, Constants.PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 0);
assertPermanentCount(playerA, "Pillarfield Ox", 0);
}
}