diff --git a/Mage.Sets/src/mage/cards/n/NikoLightOfHope.java b/Mage.Sets/src/mage/cards/n/NikoLightOfHope.java index 6cecc1acc09..931831c102e 100644 --- a/Mage.Sets/src/mage/cards/n/NikoLightOfHope.java +++ b/Mage.Sets/src/mage/cards/n/NikoLightOfHope.java @@ -95,7 +95,7 @@ class NikoLightOfHopeEffect extends OneShotEffect { FilterPermanent filter = new FilterPermanent("shards"); filter.add(SubType.SHARD.getPredicate()); for (Permanent copyTo : game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game)) { - game.copyPermanent(Duration.UntilTheNextEndStep, permanent, copyTo.getId(), source, new EmptyCopyApplier()); + game.copyPermanent(Duration.UntilNextEndStep, permanent, copyTo.getId(), source, new EmptyCopyApplier()); } ExileZone exile = game.getExile().getExileZone(source.getSourceId()); if (exile != null && !exile.isEmpty()) { diff --git a/Mage/src/main/java/mage/abilities/effects/ContinuousEffectsList.java b/Mage/src/main/java/mage/abilities/effects/ContinuousEffectsList.java index 0bcfbb6e00e..5b517f58f2a 100644 --- a/Mage/src/main/java/mage/abilities/effects/ContinuousEffectsList.java +++ b/Mage/src/main/java/mage/abilities/effects/ContinuousEffectsList.java @@ -78,7 +78,7 @@ public class ContinuousEffectsList extends ArrayList T entry = i.next(); boolean canRemove; switch (entry.getDuration()) { - case UntilTheNextEndStep: + case UntilNextEndStep: canRemove = true; break; case UntilYourNextEndStep: @@ -192,7 +192,7 @@ public class ContinuousEffectsList extends ArrayList } break; case EndOfTurn: - case UntilTheNextEndStep: + case UntilNextEndStep: // end of turn discards on cleanup steps // 514.2 break; diff --git a/Mage/src/main/java/mage/constants/Duration.java b/Mage/src/main/java/mage/constants/Duration.java index da37dd1e973..a65221b40ad 100644 --- a/Mage/src/main/java/mage/constants/Duration.java +++ b/Mage/src/main/java/mage/constants/Duration.java @@ -13,7 +13,7 @@ public enum Duration { EndOfTurn("until end of turn", true, true), UntilYourNextTurn("until your next turn", true, true), UntilYourNextEndStep("until your next end step", true, true), - UntilTheNextEndStep("until your next end step", true, true), + UntilNextEndStep("until the beginning of the next end step", true, true), UntilEndCombatOfYourNextTurn("until end of combat on your next turn", true, true), UntilYourNextUpkeepStep("until your next upkeep", true, true), UntilEndOfYourNextTurn("until the end of your next turn", true, true),