* UI: added playable card marks in look-at windows;

This commit is contained in:
Oleg Agafonov 2019-12-18 22:44:42 +04:00
parent ff1299cca9
commit cde9957f54
15 changed files with 200 additions and 122 deletions

View file

@ -637,7 +637,7 @@ public interface Player extends MageItem, Copyable<Player> {
List<Ability> getPlayableOptions(Ability ability, Game game);
Set<UUID> getPlayableObjects(Game game, Zone zone);
Map<UUID, Integer> getPlayableObjects(Game game, Zone zone);
LinkedHashMap<UUID, ActivatedAbility> getUseableActivatedAbilities(MageObject object, Zone zone, Game game);

View file

@ -1,9 +1,6 @@
package mage.players;
import com.google.common.collect.ImmutableMap;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import mage.ConditionalMana;
import mage.MageObject;
import mage.MageObjectReference;
@ -68,6 +65,10 @@ import mage.util.GameLog;
import mage.util.RandomUtil;
import org.apache.log4j.Logger;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
public abstract class PlayerImpl implements Player, Serializable {
private static final Logger logger = Logger.getLogger(PlayerImpl.class);
@ -618,7 +619,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (abilities.containsKey(HexproofAbility.getInstance().getId())) {
if (sourceControllerId != null && this.hasOpponent(sourceControllerId, game)
&& null == game.getContinuousEffects().asThough(this.getId(),
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)) {
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)) {
return false;
}
}
@ -626,7 +627,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (abilities.containsKey(HexproofFromWhiteAbility.getInstance().getId())) {
if (sourceControllerId != null && this.hasOpponent(sourceControllerId, game)
&& null == game.getContinuousEffects().asThough(this.getId(),
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
&& source.getColor(game).isWhite()) {
return false;
}
@ -635,7 +636,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (abilities.containsKey(HexproofFromBlueAbility.getInstance().getId())) {
if (sourceControllerId != null && this.hasOpponent(sourceControllerId, game)
&& null == game.getContinuousEffects().asThough(this.getId(),
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
&& source.getColor(game).isBlue()) {
return false;
}
@ -644,7 +645,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (abilities.containsKey(HexproofFromBlackAbility.getInstance().getId())) {
if (sourceControllerId != null && this.hasOpponent(sourceControllerId, game)
&& null == game.getContinuousEffects().asThough(this.getId(),
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
&& source.getColor(game).isBlack()) {
return false;
}
@ -653,7 +654,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (abilities.containsKey(HexproofFromMonocoloredAbility.getInstance().getId())) {
if (sourceControllerId != null && this.hasOpponent(sourceControllerId, game)
&& null == game.getContinuousEffects().asThough(this.getId(),
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
AsThoughEffectType.HEXPROOF, null, sourceControllerId, game)
&& !source.getColor(game).isColorless()
&& !source.getColor(game).isMulticolored()) {
return false;
@ -696,7 +697,7 @@ public abstract class PlayerImpl implements Player, Serializable {
game.informPlayers(getLogName() + " discards down to "
+ this.maxHandSize
+ (this.maxHandSize == 1
? " hand card" : " hand cards"));
? " hand card" : " hand cards"));
}
discard(hand.size() - this.maxHandSize, null, game);
}
@ -814,7 +815,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (card != null) {
GameEvent gameEvent = GameEvent.getEvent(GameEvent.EventType.DISCARD_CARD,
card.getId(), source == null
? null : source.getSourceId(), playerId);
? null : source.getSourceId(), playerId);
gameEvent.setFlag(source != null); // event from effect or from cost (source == null)
if (!game.replaceEvent(gameEvent, source)) {
// write info to game log first so game log infos from triggered or replacement effects follow in the game log
@ -829,7 +830,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// So discard is also successful if card is moved to another zone by replacement effect!
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DISCARDED_CARD,
card.getId(), source == null
? null : source.getSourceId(), playerId));
? null : source.getSourceId(), playerId));
return true;
}
}
@ -1517,7 +1518,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// Also called on the whole split card but only passing the fuse ability and other whole-split-card shared abilities
// as candidates.
private void getUseableActivatedAbilitiesHalfImpl(MageObject object, Zone zone, Game game, Abilities<Ability> candidateAbilites,
LinkedHashMap<UUID, ActivatedAbility> output) {
LinkedHashMap<UUID, ActivatedAbility> output) {
boolean canUse = !(object instanceof Permanent) || ((Permanent) object).canUseActivatedAbilities(game);
ManaOptions availableMana = null;
// ManaOptions availableMana = getManaAvailable(game); // can only be activated if mana calculation works flawless otherwise player can't play spells they could play if calculation would work correctly
@ -1566,10 +1567,10 @@ public abstract class PlayerImpl implements Player, Serializable {
!= null
// if anyone sees an issue with this code, please report it. Worked in my testing.
|| game.getContinuousEffects().asThough(object.getId(),
AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE,
ability,
this.getId(),
game)
AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE,
ability,
this.getId(),
game)
!= null) {
if (canUse
|| ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
@ -1924,9 +1925,9 @@ public abstract class PlayerImpl implements Player, Serializable {
}
private List<Permanent> getPermanentsThatCanBeUntapped(Game game,
List<Permanent> canBeUntapped,
RestrictionUntapNotMoreThanEffect handledEffect,
Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
List<Permanent> canBeUntapped,
RestrictionUntapNotMoreThanEffect handledEffect,
Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
List<Permanent> leftForUntap = new ArrayList<>();
// select permanents that can still be untapped
for (Permanent permanent : canBeUntapped) {
@ -2634,7 +2635,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId,
boolean triggerEvents) {
boolean triggerEvents) {
//20091005 - 701.14c
Library searchedLibrary = null;
String searchInfo = null;
@ -2838,7 +2839,7 @@ public abstract class PlayerImpl implements Player, Serializable {
/**
* @param game
* @param appliedEffects
* @param numSides Number of sides the dice has
* @param numSides Number of sides the dice has
* @return the number that the player rolled
*/
@Override
@ -2875,16 +2876,16 @@ public abstract class PlayerImpl implements Player, Serializable {
/**
* @param game
* @param appliedEffects
* @param numberChaosSides The number of chaos sides the planar die
* currently has (normally 1 but can be 5)
* @param numberChaosSides The number of chaos sides the planar die
* currently has (normally 1 but can be 5)
* @param numberPlanarSides The number of chaos sides the planar die
* currently has (normally 1)
* currently has (normally 1)
* @return the outcome that the player rolled. Either ChaosRoll, PlanarRoll
* or NilRoll
*/
@Override
public PlanarDieRoll rollPlanarDie(Game game, ArrayList<UUID> appliedEffects, int numberChaosSides,
int numberPlanarSides) {
int numberPlanarSides) {
int result = RandomUtil.nextInt(9) + 1;
PlanarDieRoll roll = PlanarDieRoll.NIL_ROLL;
if (numberChaosSides + numberPlanarSides > 9) {
@ -3041,7 +3042,7 @@ public abstract class PlayerImpl implements Player, Serializable {
/**
* @param ability
* @param available if null, it won't be checked if enough mana is available
* @param available if null, it won't be checked if enough mana is available
* @param sourceObject
* @param game
* @return
@ -3346,8 +3347,8 @@ public abstract class PlayerImpl implements Player, Serializable {
if (ability instanceof ActivatedAbility) {
if (!(ability instanceof PlayLandAbility)
|| !game.getContinuousEffects().preventedByRuleModification(
GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, ability.getSourceId(),
ability.getSourceId(), playerId), ability, game, true)) {
GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, ability.getSourceId(),
ability.getSourceId(), playerId), ability, game, true)) {
if (canPlay((ActivatedAbility) ability, availableMana, card, game)) {
playable.add(ability);
}
@ -3461,24 +3462,24 @@ public abstract class PlayerImpl implements Player, Serializable {
/**
* Creates a list of card ids that are currently playable.<br>
* Used to mark the playable cards in GameView
* Also contains number of playable abilities for that object (it's just info, server decides to show choose dialog or not)
*
* @param game
* @return A Set of cardIds that are playable
* @return A Set of cardIds that are playable and amount of playable abilities
*/
@Override
public Set<UUID> getPlayableObjects(Game game, Zone zone) {
List<Ability> playableAbilities = getPlayable(game, true, zone, false); // do not hide duplicated abilities
Set<UUID> playableObjects = new HashSet<>();
public Map<UUID, Integer> getPlayableObjects(Game game, Zone zone) {
List<Ability> playableAbilities = getPlayable(game, true, zone, false); // do not hide duplicated abilities/cards
Map<UUID, Integer> playableObjects = new HashMap<>();
for (Ability ability : playableAbilities) {
if (ability.getSourceId() != null) {
playableObjects.add(ability.getSourceId());
playableObjects.put(ability.getSourceId(), playableObjects.getOrDefault(ability.getSourceId(), 0) + 1);
// main card must be marked playable in GUI
Card card = game.getCard(ability.getSourceId());
if (card != null && card.getMainCard().getId() != card.getId()) {
UUID mainCardId = card.getMainCard().getId();
playableObjects.add(mainCardId);
playableObjects.put(mainCardId, playableObjects.getOrDefault(mainCardId, 0) + 1);
}
}
}
@ -3668,7 +3669,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId,
UUID controllerId, Game game
UUID controllerId, Game game
) {
return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, sourceId, controllerId, game);
}
@ -3822,8 +3823,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCards(Card card, Zone toZone,
Ability source, Game game,
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
Ability source, Game game,
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
) {
Set<Card> cardList = new HashSet<>();
if (card != null) {
@ -3834,22 +3835,22 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCards(Cards cards, Zone toZone,
Ability source, Game game
Ability source, Game game
) {
return moveCards(cards.getCards(game), toZone, source, game);
}
@Override
public boolean moveCards(Set<Card> cards, Zone toZone,
Ability source, Game game
Ability source, Game game
) {
return moveCards(cards, toZone, source, game, false, false, false, null);
}
@Override
public boolean moveCards(Set<Card> cards, Zone toZone,
Ability source, Game game,
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
Ability source, Game game,
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
) {
if (cards.isEmpty()) {
return true;
@ -3944,8 +3945,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardsToExile(Card card, Ability source,
Game game, boolean withName, UUID exileId,
String exileZoneName
Game game, boolean withName, UUID exileId,
String exileZoneName
) {
Set<Card> cards = new HashSet<>();
cards.add(card);
@ -3954,8 +3955,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardsToExile(Set<Card> cards, Ability source,
Game game, boolean withName, UUID exileId,
String exileZoneName
Game game, boolean withName, UUID exileId,
String exileZoneName
) {
if (cards.isEmpty()) {
return true;
@ -3971,14 +3972,14 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
Game game
Game game
) {
return this.moveCardToHandWithInfo(card, sourceId, game, true);
}
@Override
public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
Game game, boolean withName
Game game, boolean withName
) {
boolean result = false;
Zone fromZone = game.getState().getZone(card.getId());
@ -4003,7 +4004,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public Set<Card> moveCardsToGraveyardWithInfo(Set<Card> allCards, Ability source,
Game game, Zone fromZone
Game game, Zone fromZone
) {
UUID sourceId = source == null ? null : source.getSourceId();
Set<Card> movedCards = new LinkedHashSet<>();
@ -4011,7 +4012,7 @@ public abstract class PlayerImpl implements Player, Serializable {
// identify cards from one owner
Cards cards = new CardsImpl();
UUID ownerId = null;
for (Iterator<Card> it = allCards.iterator(); it.hasNext();) {
for (Iterator<Card> it = allCards.iterator(); it.hasNext(); ) {
Card card = it.next();
if (cards.isEmpty()) {
ownerId = card.getOwnerId();
@ -4074,7 +4075,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardToGraveyardWithInfo(Card card, UUID sourceId,
Game game, Zone fromZone
Game game, Zone fromZone
) {
if (card == null) {
return false;
@ -4103,8 +4104,8 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId,
Game game, Zone fromZone,
boolean toTop, boolean withName
Game game, Zone fromZone,
boolean toTop, boolean withName
) {
if (card == null) {
return false;
@ -4138,7 +4139,7 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean moveCardToExileWithInfo(Card card, UUID exileId, String exileName, UUID sourceId,
Game game, Zone fromZone, boolean withName) {
Game game, Zone fromZone, boolean withName) {
if (card == null) {
return false;
}
@ -4161,7 +4162,7 @@ public abstract class PlayerImpl implements Player, Serializable {
game.informPlayers(this.getLogName() + " moves " + (withName ? card.getLogName()
+ (card.isCopy() ? " (Copy)" : "") : "a card face down") + ' '
+ (fromZone != null ? "from " + fromZone.toString().toLowerCase(Locale.ENGLISH)
+ ' ' : "") + "to the exile zone");
+ ' ' : "") + "to the exile zone");
}
result = true;