From cdd4632a45e1022774a68ee25d8b6eb30b85d5b8 Mon Sep 17 00:00:00 2001 From: theelk801 Date: Wed, 19 Jun 2024 07:18:44 -0400 Subject: [PATCH] [ACR] update spoiler and reprints --- Mage.Sets/src/mage/sets/AssassinsCreed.java | 19 +++++- Utils/mtg-cards-data.txt | 68 +++++++++++++++++++-- 2 files changed, 80 insertions(+), 7 deletions(-) diff --git a/Mage.Sets/src/mage/sets/AssassinsCreed.java b/Mage.Sets/src/mage/sets/AssassinsCreed.java index 5accaa8028e..9c24462b10c 100644 --- a/Mage.Sets/src/mage/sets/AssassinsCreed.java +++ b/Mage.Sets/src/mage/sets/AssassinsCreed.java @@ -21,16 +21,29 @@ public final class AssassinsCreed extends ExpansionSet { this.hasBasicLands = false; this.hasBoosters = false; + cards.add(new SetCardInfo("Assassin's Trophy", 166, Rarity.RARE, mage.cards.a.AssassinsTrophy.class)); + cards.add(new SetCardInfo("Cathartic Reunion", 94, Rarity.UNCOMMON, mage.cards.c.CatharticReunion.class)); cards.add(new SetCardInfo("Cleopatra, Exiled Pharaoh", 52, Rarity.MYTHIC, mage.cards.c.CleopatraExiledPharaoh.class)); - cards.add(new SetCardInfo("Conspiracy", 162, Rarity.RARE, mage.cards.c.Conspiracy.class)); + cards.add(new SetCardInfo("Coastal Piracy", 84, Rarity.UNCOMMON, mage.cards.c.CoastalPiracy.class)); + cards.add(new SetCardInfo("Conspiracy", 88, Rarity.RARE, mage.cards.c.Conspiracy.class)); cards.add(new SetCardInfo("Cover of Darkness", 89, Rarity.RARE, mage.cards.c.CoverOfDarkness.class)); cards.add(new SetCardInfo("Eivor, Battle-Ready", 274, Rarity.MYTHIC, mage.cards.e.EivorBattleReady.class)); cards.add(new SetCardInfo("Ezio, Blade of Vengeance", 275, Rarity.MYTHIC, mage.cards.e.EzioBladeOfVengeance.class)); - cards.add(new SetCardInfo("Haystack", 175, Rarity.UNCOMMON, mage.cards.h.Haystack.class)); + cards.add(new SetCardInfo("Fiery Islet", 112, Rarity.RARE, mage.cards.f.FieryIslet.class)); + cards.add(new SetCardInfo("Haystack", 5, Rarity.UNCOMMON, mage.cards.h.Haystack.class)); cards.add(new SetCardInfo("Hidden Blade", 73, Rarity.UNCOMMON, mage.cards.h.HiddenBlade.class)); + cards.add(new SetCardInfo("Murder", 92, Rarity.COMMON, mage.cards.m.Murder.class)); + cards.add(new SetCardInfo("Nurturing Peatland", 114, Rarity.RARE, mage.cards.n.NurturingPeatland.class)); + cards.add(new SetCardInfo("Reconstruct History", 97, Rarity.UNCOMMON, mage.cards.r.ReconstructHistory.class)); + cards.add(new SetCardInfo("Rest in Peace", 83, Rarity.RARE, mage.cards.r.RestInPeace.class)); + cards.add(new SetCardInfo("Royal Assassin", 93, Rarity.RARE, mage.cards.r.RoyalAssassin.class)); + cards.add(new SetCardInfo("Silent Clearing", 115, Rarity.RARE, mage.cards.s.SilentClearing.class)); + cards.add(new SetCardInfo("Sunbaked Canyon", 111, Rarity.RARE, mage.cards.s.SunbakedCanyon.class)); cards.add(new SetCardInfo("Sword of Feast and Famine", 99, Rarity.MYTHIC, mage.cards.s.SwordOfFeastAndFamine.class)); + cards.add(new SetCardInfo("Sword of Light and Shadow", 100, Rarity.MYTHIC, mage.cards.s.SwordOfLightAndShadow.class)); cards.add(new SetCardInfo("Temporal Trespass", 86, Rarity.MYTHIC, mage.cards.t.TemporalTrespass.class)); cards.add(new SetCardInfo("The Animus", 69, Rarity.RARE, mage.cards.t.TheAnimus.class)); - cards.add(new SetCardInfo("The Spear of Leonidas", 165, Rarity.RARE, mage.cards.t.TheSpearOfLeonidas.class)); + cards.add(new SetCardInfo("The Spear of Leonidas", 38, Rarity.RARE, mage.cards.t.TheSpearOfLeonidas.class)); + cards.add(new SetCardInfo("Waterlogged Grove", 116, Rarity.RARE, mage.cards.w.WaterloggedGrove.class)); } } diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 2e37396bfcb..01741badff3 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -53077,21 +53077,81 @@ Mabel, Heir to Cragflame|Bloomburrow|224|R|{1}{R}{W}|Legendary Creature - Mouse Mountain|Bloomburrow|274|C||Basic Land - Mountain|||({T}: Add {R}.)| Bria, Riptide Rogue|Bloomburrow|379|M|{2}{U}{R}|Legendary Creature - Otter Rogue|3|3|Prowess$Other creatures you control have prowess.$Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.| Byrke, Long Ear of the Law|Bloomburrow|380|M|{4}{G}{W}|Legendary Creature - Rabbit Soldier|4|4|Vigilance$When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures.$Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.| +The Capitoline Triad|Assassin's Creed|1|M|{10}|Legendary Creature - God Artificer|7|7|Those Who Came Before - This spell costs 1 less to cast for each historic card in your graveyard.$Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."| +Caduceus, Staff of Hermes|Assassin's Creed|2|R|{2}{W}|Legendary Artifact - Equipment|||Equipped creature has lifelink.$As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip {W}{W}| +Distract the Guards|Assassin's Creed|3|U|{1}{W}{W}|Sorcery|||Freerunning {1}{W}$Create three 1/1 white Human Rogue creature tokens.| +Haystack|Assassin's Creed|5|U|{1}{W}|Artifact|||{2}, {T}: Target creature you control phases out.| +Hookblade|Assassin's Creed|6|U|{1}{W}|Artifact - Equipment|||When Hookblade enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+0.$As long as it's your turn, equipped creature has flying.$Equip {2}| +Layla Hassan|Assassin's Creed|7|R|{3}{W}|Legendary Creature - Human Assassin A|3|4|First strike$When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.| +Senu, Keen-Eyed Protector|Assassin's Creed|8|R|{1}{W}|Legendary Creature - Bird Scout|2|1|Flying, vigilance${T}, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry {2}.$When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.| +Templar Knight|Assassin's Creed|10|U|{1}{W}|Creature - Human Knight|3|1|Vigilance${W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.$A deck can have any number of cards named Templar Knight.| +Become Anonymous|Assassin's Creed|14|U|{2}{U}{U}|Instant|||Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter the battlefield tapped.| +Crystal Skull, Isu Spyglass|Assassin's Creed|15|R|{2}{U}{U}|Legendary Artifact|||You may look at the top card of your library any time.$You may play historic lands and cast historic spells from the top of your library.${T}: Add {U}.| +Eagle Vision|Assassin's Creed|17|U|{4}{U}|Sorcery|||Freerunning {1}{U} Draw three cards.| +Evie Frye|Assassin's Creed|19|R|{1}{U}|Legendary Creature - Human Assassin|2|1|Partner with Jacob Frye${1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.| Leonardo da Vinci|Assassin's Creed|20|M|{2}{U}|Legendary Creature - Human Artificer|3|3|{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.${2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.| +Chain Assassination|Assassin's Creed|23|U|{2}{B}{B}|Instant|||Freerunning {1}{B}$Destroy target creature. If another creature died this turn, draw a card.| +Desmond Miles|Assassin's Creed|24|R|{1}{B}|Legendary Creature - Human Assassin|1|3|Menace$Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.$Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.| Ezio Auditore da Firenze|Assassin's Creed|25|M|{1}{B}|Legendary Creature - Human Assassin|3|2|Menace$Assassin spells you cast have freerunning {B}{B}.$Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.| +Petty Larceny|Assassin's Creed|28|U|{3}{B}|Sorcery|||Freerunning {1}{B}$Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.| +Restart Sequence|Assassin's Creed|30|U|{3}{B}|Sorcery|||Freerunning {1}{B}$Return target creature card from your graveyard to the battlefield.| +The Revelations of Ezio|Assassin's Creed|31|U|{2}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Destroy target I tapped creature an opponent controls.$II -- Whenever an Assassin you II control attacks this turn, put a +1/+1 counter on it.$III -- Return target Assassin creature card from your III graveyard to the battlefield with an additional +1/+1 counter on it.| +Roshan, Hidden Magister|Assassin's Creed|32|U|{3}{B}|Legendary Creature - Human Assassin|4|4|Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.$Face-down creatures you control have menace.$Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.| +Origin of the Hidden Ones|Assassin's Creed|36|U|{3}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Origin of the Hidden Ones deals 4 damage to any target.$II -- Create two 1/1 black Assassin creature tokens with menace.$III -- Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.| +The Spear of Leonidas|Assassin's Creed|38|R|{2}{R}|Legendary Artifact - Equipment|||Whenever equipped creature attacks, choose one --$* Bull Rush -- It gains double strike until end of turn.$* Summon -- Create Phobos, a legendary 3/2 red Horse creature token.$* Revelation -- Discard two cards, then draw two cards.$Equip {2}| +Hunter's Bow|Assassin's Creed|41|U|{1}{G}|Artifact|||When Hunter's Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.$Equipped creature has reach and ward {2}. Equip {1}| +Viewpoint Synchronization|Assassin's Creed|43|U|{4}{G}|Sorcery|||Freerunning {2}{G}$Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.| +Adewale, Breaker of Chains|Assassin's Creed|44|U|{1}{U}{B}|Legendary Creature - Human Assassin Pirate|4|1|When Adewale enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.$Whenever a Vehicle you control deals combat damage to a player, you may return Adewale from your graveyard to your hand.| Altair Ibn-La'Ahad|Assassin's Creed|45|M|{R}{W}{B}|Legendary Creature - Human Assassin|3|3|First strike$Whenever Altair Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.| +Aya of Alexandria|Assassin's Creed|48|R|{2}{R}{W}|Legendary Creature - Human Assassin|4|3|Menace, lifelink$Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace.| +Basim Ibn Ishaq|Assassin's Creed|49|R|{U}{B}|Legendary Creature - Human Assassin|2|2|Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn.$Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.| +Bayek of Siwa|Assassin's Creed|50|R|{3}{R}{W}|Legendary Creature - Human Assassin|3|4|Double strike$As long as it's your turn, other historic creatures you control have double strike.$Disguise {1}{R}{W}| +Bleeding Effect|Assassin's Creed|51|U|{2}{W}{B}|Enchantment|||At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.| Cleopatra, Exiled Pharaoh|Assassin's Creed|52|M|{2}{B}{G}|Legendary Creature - Human Noble|2|4|Allies -- At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.$Betrayal -- Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.| +Edward Kenway|Assassin's Creed|53|M|{2}{U}{B}{R}|Legendary Creature - Human Assassin Pirate|5|5|At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.$Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.| +Eivor, Wolf-Kissed|Assassin's Creed|54|M|{3}{R}{G}{W}|Legendary Creature - Human Assassin Warrior|7|6|Trample, haste$Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.| +Ezio, Brash Novice|Assassin's Creed|55|U|{1}{R/W}|Legendary Creature - Human|1|1|Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.$As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.| +Haytham Kenway|Assassin's Creed|57|R|{2}{W}{U}|Legendary Creature - Human Knigh|3|3|Protection from Assassins$Other Knights you control get +2/+2 and have protection from Assassins.$When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.| +Jackdaw|Assassin's Creed|58|R|{1}{U}{R}|Legendary Artifact - Vehicle|4|4|Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.$Crew 3| +Kassandra, Eagle Bearer|Assassin's Creed|59|M|{1}{R}{W}|Legendary Creature - Human Assassin Warrior|2|2|Haste$When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.$Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.| +Lydia Frye|Assassin's Creed|60|U|{2}{U/B}|Legendary Creature - Human Assassin|3|2|Lydia Frye can't be blocked by creatures with power 3 or greater.$At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control.| +Mary Read and Anne Bonny|Assassin's Creed|61|R|{1}{U}{R}|Legendary Creature - Human Assassin Pirate|3|3|Haste${T}: Draw a card, then discard a card.$Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.| +Ratonhnhaketon|Assassin's Creed|62|R|{W}{U}{B}|Legendary Creature - Human Assassin|3|3|As long as Ratonhnhaketon hasn't dealt damage yet, it has hexproof and can't be blocked.$Whenever Ratonhnhaketon deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.| +Shaun & Rebecca, Agents|Assassin's Creed|64|R|{1}{G}{W}{U}|Legendary Creature - Human Assassin Scientist|4|4|Vigilance$When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.${T}: Add {C}. When you do, mill two cards.| +Shay Cormac|Assassin's Creed|65|U|{W}{B}|Legendary Creature - Human Knight Rogue|1|1|{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.$Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.$Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay| +Sigurd, Jarl of Ravensthorpe|Assassin's Creed|66|R|{R}{G}{W}|Legendary Creature - Human Warrior A|3|3|Vigilance, trample, lifelink$Boast -- {1}: Put a lore counter on target Saga you control or remove one from it.$Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.| +Sokrates, Athenian Teacher|Assassin's Creed|67|R|{1}{W}{U}|Legendary Creature - Human Advisor|0|4|Defender$Sokrates, Athenian Teacher has hexproof as long as it's untapped.$Sokratic Dialogue -- {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."| The Animus|Assassin's Creed|69|R|{2}|Legendary Artifact|||At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.${T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.| +Apple of Eden, Isu Relic|Assassin's Creed|70|M|{4}|Legendary Artifact|||{T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.| Hidden Blade|Assassin's Creed|73|U|{2}|Artifact - Equipment|||Flash$When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.$Equipped creature gets +1/+0 and has first strike.$Equip {2}| +Mjolnir, Storm Hammer|Assassin's Creed|74|R|{4}|Legendary Artifact - Equipment|||When Mjolnir enters the battlefield, attach it to target legendary creature you control.$Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjolnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.$Equip {4}| +Abstergo Entertainment|Assassin's Creed|79|R||Legendary Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.| +Brotherhood Headquarters|Assassin's Creed|80|U||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.$"Monteriggioni will outlast her enemies."$--Mario Auditore| +Rest in Peace|Assassin's Creed|83|R|{1}{W}|Enchantment|||When Rest in Peace enters the battlefield, exile all graveyards.$If a card or token would be put into a graveyard from anywhere, exile it instead.| +Coastal Piracy|Assassin's Creed|84|U|{2}{U}{U}|Enchantment|||Whenever a creature you control deals combat damage to an opponent, you may draw a card.| Temporal Trespass|Assassin's Creed|86|M|{8}{U}{U}{U}|Sorcery|||Delve$Take an extra turn after this one. Exile Temporal Trespass.| +Conspiracy|Assassin's Creed|88|R|{3}{B}{B}|Enchantment|||As Conspiracy enters the battlefield, choose a creature type.$Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.| Cover of Darkness|Assassin's Creed|89|R|{1}{B}|Enchantment|||As Cover of Darkness enters the battlefield, choose a creature type.$Creatures of the chosen type have fear.| +Murder|Assassin's Creed|92|C|{1}{B}{B}|Instant|||Destroy target creature.| +Royal Assassin|Assassin's Creed|93|R|{1}{B}{B}|Creature - Human Assassin|1|1|{T}: Destroy target tapped creature.| +Cathartic Reunion|Assassin's Creed|94|U|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard two cards.$Draw three cards.| +Reconstruct History|Assassin's Creed|97|U|{2}{R}{W}|Sorcery|||Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.$Exile Reconstruct History.| Sword of Feast and Famine|Assassin's Creed|99|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from black and from green.$Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.$Equip {2}| -Conspiracy|Assassin's Creed|162|R|{3}{B}{B}|Enchantment|||As Conspiracy enters the battlefield, choose a creature type.$Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.| -The Spear of Leonidas|Assassin's Creed|165|R|{2}{R}|Legendary Artifact - Equipment|||Whenever equipped creature attacks, choose one --$* Bull Rush -- It gains double strike until end of turn.$* Summon -- Create Phobos, a legendary 3/2 red Horse creature token.$* Revelation -- Discard two cards, then draw two cards.$Equip {2}| -Haystack|Assassin's Creed|175|U|{1}{W}|Artifact|||{2}, {T}: Target creature you control phases out.| -Kassandra, Eagle Bearer|Assassin's Creed|271|M|{1}{R}{W}|Legendary Creature - Human Assassin Warrior|2|2|Haste$When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.$Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.| +Sword of Light and Shadow|Assassin's Creed|100|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}| +Sunbaked Canyon|Assassin's Creed|111|R||Land|||{T}, Pay 1 life: Add {R} or {W}.${1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.| +Fiery Islet|Assassin's Creed|112|R||Land|||{T}, Pay 1 life: Add {U} or {R}.${1}, {T}, Sacrifice Fiery Islet: Draw a card.| +Nurturing Peatland|Assassin's Creed|114|R||Land|||{T}, Pay 1 life: Add {B} or {G}.${1}, {T}, Sacrifice Nurturing Peatland: Draw a card.| +Silent Clearing|Assassin's Creed|115|R||Land|||{T}, Pay 1 life: Add {W} or {B}.${1}, {T}, Sacrifice Silent Clearing: Draw a card.| +Waterlogged Grove|Assassin's Creed|116|R||Land|||{T}, Pay 1 life: Add {G} or {U}.${1}, {T}, Sacrifice Waterlogged Grove: Draw a card.| +Assassin's Trophy|Assassin's Creed|166|R|{B}{G}|Instant|||Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.| Eivor, Battle-Ready|Assassin's Creed|274|M|{3}{R}{W}|Legendary Creature - Human Assassin Warrior|5|5|Vigilance$Haste$Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.| Ezio, Blade of Vengeance|Assassin's Creed|275|M|{3}{U}{B}|Legendary Creature - Human Assassin|5|5|Deathtouch$Whenever an Assassin you control deals combat damage to a player, draw a card.| +Escarpment Fortress|Assassin's Creed|278|R|{4}{W}|Creature - Wall|3|5|Defender$Reach$Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.| +Surtr, Fiery Jotun|Assassin's Creed|293|R|{3}{R}{R}|Legendary Creature - Giant God Warrior|5|5|Trample$Whenever you cast a historic spell, Surtr, Fiery Jotun deals 3 damage to any target.| +Achilles Davenport|Assassin's Creed|294|R|{2}{U}{B}|Legendary Creature - Human Assassin|3|3|Freerunning {U}{B}$Menace$Other Assassins you control get +1/+1.| +Auditore Ambush|Assassin's Creed|295|R|{2}{U}{B}|Sorcery|||Choose one or both --$* Return target creature to its owner's hand.$* Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.| +Raven Clan War-Axe|Assassin's Creed|297|R|{1}{R}{W}|Artifact - Equipment|||When Raven Clan War-Axe enters the battlefield, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle.$Equipped creature gets +2/+0 and has trample.$Equip {2}| +Rooftop Bypass|Assassin's Creed|298|R|{1}{U}{B}|Enchantment|||Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace.| Affectionate Indrik|Arena Beginner Set|89|U|{5}{G}|Creature - Beast|4|4|When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.| Air Elemental|Arena Beginner Set|23|U|{3}{U}{U}|Creature - Elemental|4|4|Flying| Angelic Guardian|Arena Beginner Set|2|R|{4}{W}{W}|Creature - Angel|5|5|Flying$Whenever one or more creatures you control attack, they gain indestructible until end of turn.|