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[PIP] update spoiler and reprints
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2 changed files with 86 additions and 17 deletions
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@ -19,23 +19,40 @@ public final class Fallout extends ExpansionSet {
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super("Fallout", "PIP", ExpansionSet.buildDate(2024, 3, 8), SetType.SUPPLEMENTAL);
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super("Fallout", "PIP", ExpansionSet.buildDate(2024, 3, 8), SetType.SUPPLEMENTAL);
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cards.add(new SetCardInfo("Alpha Deathclaw", 91, Rarity.RARE, mage.cards.a.AlphaDeathclaw.class));
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cards.add(new SetCardInfo("Alpha Deathclaw", 91, Rarity.RARE, mage.cards.a.AlphaDeathclaw.class));
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cards.add(new SetCardInfo("Arcane Signet", 356, Rarity.UNCOMMON, mage.cards.a.ArcaneSignet.class));
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cards.add(new SetCardInfo("Arcane Signet", 224, Rarity.UNCOMMON, mage.cards.a.ArcaneSignet.class));
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cards.add(new SetCardInfo("Command Tower", 259, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Ash Barrens", 253, Rarity.COMMON, mage.cards.a.AshBarrens.class));
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cards.add(new SetCardInfo("Blasphemous Act", 188, Rarity.RARE, mage.cards.b.BlasphemousAct.class));
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cards.add(new SetCardInfo("Command Tower", 787, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Crucible of Worlds", 357, Rarity.MYTHIC, mage.cards.c.CrucibleOfWorlds.class));
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cards.add(new SetCardInfo("Crucible of Worlds", 357, Rarity.MYTHIC, mage.cards.c.CrucibleOfWorlds.class));
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cards.add(new SetCardInfo("Dr. Madison Li", 3, Rarity.MYTHIC, mage.cards.d.DrMadisonLi.class));
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cards.add(new SetCardInfo("Dr. Madison Li", 3, Rarity.MYTHIC, mage.cards.d.DrMadisonLi.class));
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cards.add(new SetCardInfo("Forest", 325, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Evolving Wilds", 263, Rarity.COMMON, mage.cards.e.EvolvingWilds.class));
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cards.add(new SetCardInfo("Forest", 853, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Gary Clone", 16, Rarity.UNCOMMON, mage.cards.g.GaryClone.class));
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cards.add(new SetCardInfo("Gary Clone", 16, Rarity.UNCOMMON, mage.cards.g.GaryClone.class));
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cards.add(new SetCardInfo("Guardian Project", 199, Rarity.RARE, mage.cards.g.GuardianProject.class));
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cards.add(new SetCardInfo("Heroic Intervention", 202, Rarity.RARE, mage.cards.h.HeroicIntervention.class));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 134, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class));
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cards.add(new SetCardInfo("Intelligence Bobblehead", 134, Rarity.UNCOMMON, mage.cards.i.IntelligenceBobblehead.class));
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cards.add(new SetCardInfo("Island", 319, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Island", 847, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mountain", 323, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mantle of the Ancients", 165, Rarity.RARE, mage.cards.m.MantleOfTheAncients.class));
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cards.add(new SetCardInfo("Mechanized Production", 178, Rarity.MYTHIC, mage.cards.m.MechanizedProduction.class));
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cards.add(new SetCardInfo("Mountain", 851, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mr. House, President and CEO", 7, Rarity.MYTHIC, mage.cards.m.MrHousePresidentAndCEO.class));
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cards.add(new SetCardInfo("Mr. House, President and CEO", 7, Rarity.MYTHIC, mage.cards.m.MrHousePresidentAndCEO.class));
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cards.add(new SetCardInfo("Nuka-Cola Vending Machine", 137, Rarity.UNCOMMON, mage.cards.n.NukaColaVendingMachine.class));
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cards.add(new SetCardInfo("Nuka-Cola Vending Machine", 137, Rarity.UNCOMMON, mage.cards.n.NukaColaVendingMachine.class));
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cards.add(new SetCardInfo("Plains", 317, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Open the Vaults", 168, Rarity.RARE, mage.cards.o.OpenTheVaults.class));
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cards.add(new SetCardInfo("Path of Ancestry", 279, Rarity.COMMON, mage.cards.p.PathOfAncestry.class));
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cards.add(new SetCardInfo("Plains", 845, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Puresteel Paladin", 170, Rarity.RARE, mage.cards.p.PuresteelPaladin.class));
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cards.add(new SetCardInfo("Radstorm", 37, Rarity.RARE, mage.cards.r.Radstorm.class));
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cards.add(new SetCardInfo("Radstorm", 37, Rarity.RARE, mage.cards.r.Radstorm.class));
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cards.add(new SetCardInfo("Sol Ring", 359, Rarity.MYTHIC, mage.cards.s.SolRing.class));
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cards.add(new SetCardInfo("Ravages of War", 882, Rarity.MYTHIC, mage.cards.r.RavagesOfWar.class));
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cards.add(new SetCardInfo("Swamp", 321, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Ruinous Ultimatum", 220, Rarity.RARE, mage.cards.r.RuinousUltimatum.class));
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cards.add(new SetCardInfo("Sol Ring", 239, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
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cards.add(new SetCardInfo("Solemn Simulacrum", 240, Rarity.RARE, mage.cards.s.SolemnSimulacrum.class));
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cards.add(new SetCardInfo("Swamp", 849, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Tarmogoyf", 349, Rarity.MYTHIC, mage.cards.t.Tarmogoyf.class));
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cards.add(new SetCardInfo("Terramorphic Expanse", 313, Rarity.COMMON, mage.cards.t.TerramorphicExpanse.class));
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cards.add(new SetCardInfo("V.A.T.S.", 50, Rarity.RARE, mage.cards.v.VATS.class));
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cards.add(new SetCardInfo("V.A.T.S.", 50, Rarity.RARE, mage.cards.v.VATS.class));
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cards.add(new SetCardInfo("Vandalblast", 355, Rarity.UNCOMMON, mage.cards.v.Vandalblast.class));
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cards.add(new SetCardInfo("Vault 101: Birthday Party", 28, Rarity.RARE, mage.cards.v.Vault101BirthdayParty.class));
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cards.add(new SetCardInfo("Vault 101: Birthday Party", 28, Rarity.RARE, mage.cards.v.Vault101BirthdayParty.class));
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cards.add(new SetCardInfo("War Room", 1068, Rarity.RARE, mage.cards.w.WarRoom.class));
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cards.add(new SetCardInfo("Wasteland", 361, Rarity.RARE, mage.cards.w.Wasteland.class));
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cards.add(new SetCardInfo("Wasteland", 361, Rarity.RARE, mage.cards.w.Wasteland.class));
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}
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}
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}
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}
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@ -51355,28 +51355,80 @@ Caesar, Legion's Emperor|Fallout|1|M|{1}{R}{W}{B}|Legendary Creature - Human Sol
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Dogmeat, Ever Loyal|Fallout|2|M|{R}{G}{W}|Legendary Creature - Dog|3|3|When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.$Whenever a creature you control that's enchanted or equipped attacks, create a Junk token.|
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Dogmeat, Ever Loyal|Fallout|2|M|{R}{G}{W}|Legendary Creature - Dog|3|3|When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.$Whenever a creature you control that's enchanted or equipped attacks, create a Junk token.|
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Dr. Madison Li|Fallout|3|M|{U}{R}{W}|Legendary Creature - Human Scientist|2|3|Whenever you cast an artifact spell, you get {E}.${T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.${T}, Pay {E}{E}{E}: Draw a card.${T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.|
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Dr. Madison Li|Fallout|3|M|{U}{R}{W}|Legendary Creature - Human Scientist|2|3|Whenever you cast an artifact spell, you get {E}.${T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.${T}, Pay {E}{E}{E}: Draw a card.${T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.|
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The Wise Mothman|Fallout|4|M|{1}{B}{G}{U}|Legendary Creature - Insect Mutant|3|3|Flying$Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.$Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.|
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The Wise Mothman|Fallout|4|M|{1}{B}{G}{U}|Legendary Creature - Insect Mutant|3|3|Flying$Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.$Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.|
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Liberty Prime, Recharged|Fallout|5|M|{2}{U}{R}{W}|Legendary Artifact Creature - Robot|8|8|Vigilance, trample, haste$Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E}.${2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.|
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Mr. House, President and CEO|Fallout|7|M|{R}{W}{B}|Legendary Artifact Creature - Human|0|4|Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.${4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.|
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Mr. House, President and CEO|Fallout|7|M|{R}{W}{B}|Legendary Artifact Creature - Human|0|4|Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.${4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.|
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Preston Garvey, Minuteman|Fallout|8|M|{2}{R}{G}{W}|Legendary Creature - Human Soldier|4|4|At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"$Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.|
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Commander Sofia Daguerre|Fallout|15|U|{3}{W}|Legendary Creature - Human Pilot|1|3|Flash$Crash Landing -- When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token.|
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Gary Clone|Fallout|16|U|{1}{W}|Creature - Human Citizen|1|3|Squad {2}$Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.|
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Gary Clone|Fallout|16|U|{1}{W}|Creature - Human Citizen|1|3|Squad {2}$Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.|
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Idolized|Fallout|17|R|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."|
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Idolized|Fallout|17|R|{1}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."|
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Overencumbered|Fallout|18|R|{1}{W}|Enchantment - Aura|||Enchant opponent$When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.$At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.|
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Overencumbered|Fallout|18|R|{1}{W}|Enchantment - Aura|||Enchant opponent$When Overencumbered enters the battlefield, enchanted opponent creates a Clue token, a Food token, and a Junk token.$At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.|
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Vault 101: Birthday Party|Fallout|28|R|{3}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 1/1 white Human Soldier creature token and a Food token.$II, III -- You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.|
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Vault 101: Birthday Party|Fallout|28|R|{3}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Create a 1/1 white Human Soldier creature token and a Food token.$II, III -- You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.|
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Yes Man, Personal Securitron|Fallout|29|R|{2}{W}|Legendary Artifact Creature - Robot|2|2|{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.$Wild Card -- When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.|
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Nick Valentine, Private Eye|Fallout|35|R|{2}{U}|Legendary Artifact Creature - Synth Detective|2|2|Nick Valentine, Private Eye can't be blocked except by artifact creatures.$Whenever Nick Valentine or another artifact creature you control dies, you may investigate.|
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Radstorm|Fallout|37|R|{3}{U}|Instant|||Storm$Proliferate.|
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Radstorm|Fallout|37|R|{3}{U}|Instant|||Storm$Proliferate.|
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Feral Ghoul|Fallout|44|R|{2}{B}|Creature - Zombie Mutant|2|2|Menace$Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.$When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.|
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Feral Ghoul|Fallout|44|R|{2}{B}|Creature - Zombie Mutant|2|2|Menace$Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.$When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.|
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Hancock, Ghoulish Mayor|Fallout|45|R|{2}{B}|Legendary Creature - Zombie Mutant Advisor|2|1|Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.$Undying|
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Nuclear Fallout|Fallout|47|R|{X}{B}{B}|Sorcery|||Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.|
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V.A.T.S.|Fallout|50|R|{2}{B}{B}|Instant|||Split second$Choose any number of target creatures with equal toughness. Destroy the chosen creatures.|
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V.A.T.S.|Fallout|50|R|{2}{B}{B}|Instant|||Split second$Choose any number of target creatures with equal toughness. Destroy the chosen creatures.|
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Ian the Reckless|Fallout|59|U|{1}{R}|Legendary Creature - Human Warrior|2|1|Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target.|
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Powder Ganger|Fallout|65|R|{2}{R}|Creature - Human Rogue|2|2|Squad {2}$When Powder Ganger enters the battlefield, destroy up to one target artifact.|
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Vault 21: House Gambit|Fallout|69|R|{1}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Discard a card, then draw a card.$III -- Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.|
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Animal Friend|Fallout|72|R|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."|
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Agent Frank Horrigan|Fallout|89|R|{5}{B}{G}|Legendary Creature - Mutant Warrior|8|6|Trample$Agent Frank Horrigan has indestructible as long as it attacked this turn.$Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice.|
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Almost Perfect|Fallout|90|R|{4}{G}{W}|Enchantment - Aura|||Enchant creature$Enchanted creature has base power and toughness 9/10 and has indestructible.|
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Alpha Deathclaw|Fallout|91|R|{4}{B}{G}|Creature - Lizard Mutant|6|6|Menace, trample$When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.${5}{B}{G}: Monstrosity 4.|
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Alpha Deathclaw|Fallout|91|R|{4}{B}{G}|Creature - Lizard Mutant|6|6|Menace, trample$When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.${5}{B}{G}: Monstrosity 4.|
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Cait, Cage Brawler|Fallout|96|R|{R}{G}|Legendary Creature - Human Warrior|1|1|As long as it's your turn, Cait, Cage Brawler has indestructible.$Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.|
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Cass, Hand of Vengeance|Fallout|97|R|{2}{R}{W}|Legendary Creature - Human Ranger|4|3|Vigilance$Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.|
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Inventory Management|Fallout|105|R|{R}{W}|Instant|||Split second$For each Aura and Equipment you control, you may attach it to a creature you control.|
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Legate Lanius, Caesar's Ace|Fallout|107|U|{2}{B}{R}|Legendary Creature - Human Soldier|2|2|Decimate -- When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.$Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.|
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Rex, Cyber-Hound|Fallout|117|R|{1}{W}{U}|Legendary Artifact Creature - Robot Dog|2|2|Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E}.$Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.$Rex has all activated abilities of all cards in exile with brain counters on them.|
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Rex, Cyber-Hound|Fallout|117|R|{1}{W}{U}|Legendary Artifact Creature - Robot Dog|2|2|Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E}.$Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.$Rex has all activated abilities of all cards in exile with brain counters on them.|
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Three Dog, Galaxy News|Fallout|120|R|{1}{R}{W}|Legendary Creature - Human Bard|1|5|Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.|
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Vault 112: Sadistic Simulation|Fallout|123|R|{2}{U}{R}|Enchantment - Saga|||(As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Tap up to one target creature and put a stun counter on it. You get {E}{E}.$III -- Pay any amount of {E}. If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.|
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Intelligence Bobblehead|Fallout|134|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.|
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Intelligence Bobblehead|Fallout|134|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.|
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Mister Gutsy|Fallout|136|R|{2}|Artifact Creature - Robot Soldier|1|1|Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.$When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it.|
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Nuka-Cola Vending Machine|Fallout|137|U|{3}|Artifact|||{1}, {T}: Create a Food token.$Whenever you sacrifice a Food, create a tapped Treasure token.|
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Nuka-Cola Vending Machine|Fallout|137|U|{3}|Artifact|||{1}, {T}: Create a Food token.$Whenever you sacrifice a Food, create a tapped Treasure token.|
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Command Tower|Fallout|259|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
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Perception Bobblehead|Fallout|139|U|{3}|Artifact - Bobblehead|||{T}: Add one mana of any color.${3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.|
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Plains|Fallout|317|C||Basic Land - Plains|||({T}: Add {W}.)|
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Silver Shroud Costume|Fallout|142|U|{2}|Artifact - Equipment|||Flash$When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.$Equipped creature can't be blocked.$Equip {3}|
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Island|Fallout|319|C||Basic Land - Island|||({T}: Add {U}.)|
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T-45 Power Armor|Fallout|145|R|{2}|Artifact - Equipment|||When T-45 Power Armor enters the battlefield, you get {E}{E}.$Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.$At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your choice of a menace, trample or lifelink counter on it.$Equip {3}|
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Swamp|Fallout|321|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Desolate Mire|Fallout|146|R||Land|||{1}, {T}: Add {W}{B}.|
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Mountain|Fallout|323|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Ferrous Lake|Fallout|148|R||Land|||{1}, {T}: Add {U}{R}.|
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Forest|Fallout|325|C||Basic Land - Forest|||({T}: Add {G}.)|
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Overflowing Basin|Fallout|152|R||Land|||{1}, {T}: Add {G}{U}.|
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Arcane Signet|Fallout|356|U|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.|
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Sunscorched Divide|Fallout|153|R||Land|||{1}, {T}: Add {R}{W}.|
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Mantle of the Ancients|Fallout|165|R|{3}{W}{W}|Enchantment - Aura|||Enchant creature you control$When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.$Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.|
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Open the Vaults|Fallout|168|R|{4}{W}{W}|Sorcery|||Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.|
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Puresteel Paladin|Fallout|170|R|{W}{W}|Creature - Human Knight|2|2|Whenever an Equipment enters the battlefield under your control, you may draw a card.$Metalcraft -- Equipment you control have equip {0} as long as you control three or more artifacts.|
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Mechanized Production|Fallout|178|M|{2}{U}{U}|Enchantment - Aura|||Enchant artifact you control$At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.|
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Blasphemous Act|Fallout|188|R|{8}{R}|Sorcery|||This spell costs {1} less to cast for each creature on the battlefield.$Blasphemous Act deals 13 damage to each creature.|
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Guardian Project|Fallout|199|R|{3}{G}|Enchantment|||Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.|
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Heroic Intervention|Fallout|202|R|{1}{G}|Instant|||Permanents you control gain hexproof and indestructible until end of turn.|
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Ruinous Ultimatum|Fallout|220|R|{R}{R}{W}{W}{W}{B}{B}|Sorcery|||Destroy all nonland permanents your opponents control.|
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Arcane Signet|Fallout|224|U|{2}|Artifact|||{T}: Add one mana of any color in your commander's color identity.|
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Sol Ring|Fallout|239|U|{1}|Artifact|||{T}: Add {C}{C}.|
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Solemn Simulacrum|Fallout|240|R|{4}|Artifact Creature - Golem|2|2|When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.$When Solemn Simulacrum dies, you may draw a card.|
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Ash Barrens|Fallout|253|C||Land|||{T}: Add {C}.$Basic landcycling {1}|
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Evolving Wilds|Fallout|263|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Path of Ancestry|Fallout|279|C||Land|||Path of Ancestry enters the battlefield tapped.${T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.|
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Terramorphic Expanse|Fallout|313|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Tarmogoyf|Fallout|349|M|{1}{G}|Creature - Lhurgoyf|*|1+*|Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.|
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Vandalblast|Fallout|355|U|{R}|Sorcery|||Destroy target artifact you don't control.$Overload {4}{R}|
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Crucible of Worlds|Fallout|357|M|{3}|Artifact|||You may play lands from your graveyard.|
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Crucible of Worlds|Fallout|357|M|{3}|Artifact|||You may play lands from your graveyard.|
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Sol Ring|Fallout|359|M|{1}|Artifact|||{T}: Add {C}{C}.|
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Wasteland|Fallout|361|R||Land|||{T}: Add {C}.${T}, Sacrifice Wasteland: Destroy target nonbasic land.|
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Wasteland|Fallout|361|R||Land|||{T}: Add {C}.${T}, Sacrifice Wasteland: Destroy target nonbasic land.|
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Codsworth, Handy Helper|Fallout|542|R|{2}{W}|Legendary Artifact Creature - Robot|2|3|Commanders you control have ward {2}.${T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.${T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.|
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Grim Reaper's Sprint|Fallout|586|R|{4}{R}|Enchantment - Aura|||Morbid -- This spell costs 3 less to cast if a creature died this turn.$Enchant creature$When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.$Enchanted creature gets +2/+2 and has haste.|
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Junk Jet|Fallout|588|R|{1}{R}|Artifact - Equipment|||Junk token.${3}, Sacrifice another artifact: Double equipped creature's power until end of turn.$Equip {1}|
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Megaton's Fate|Fallout|589|R|{5}{R}|Sorcery|||Choose one --$* Disarm -- Destroy target artifact. Create four Treasure tokens.$* Detonate -- Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.|
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Veronica, Dissident Scribe|Fallout|598|R|{2}{R}|Legendary Creature - Human Artificer Rogue|3|3|Menace$Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.$Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.|
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Bighorner Rancher|Fallout|601|U|{4}{G}|Creature - Human Ranger|2|5|Vigilance${T}: Add an amount of {G} equal to the greatest power among creatures you control.$Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you contro|
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Strong Back|Fallout|611|R|{2}{G}|Enchantment - Aura|||Enchant creature$Equip abilities you activate that target enchanted creature cost {3} less to activate.$Aura spells you cast that target enchanted creature cost {3} less to cast.$Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.|
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Well Rested|Fallout|616|U|{1}{G}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."|
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Command Tower|Fallout|787|C||Land|||{T}: Add one mana of any color in your commander's color identity.|
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Plains|Fallout|845|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Fallout|847|C||Basic Land - Island|||({T}: Add {U}.)|
|
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Swamp|Fallout|849|C||Basic Land - Swamp|||({T}: Add {B}.)|
|
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|
Mountain|Fallout|851|C||Basic Land - Mountain|||({T}: Add {R}.)|
|
||||||
|
Forest|Fallout|853|C||Basic Land - Forest|||({T}: Add {G}.)|
|
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|
Ravages of War|Fallout|882|M|{3}{W}|Sorcery|||Destroy all lands.|
|
||||||
|
War Room|Fallout|1068|R||Land|||{T}: Add {C}.${3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.|
|
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Admiral Brass, Unsinkable|Lost Caverns of Ixalan Commander|1|M|{2}{U}{B}{R}|Legendary Creature - Human Pirate|3|3|When Admiral Brass, Unsinkable enters the battlefield, mill four cards.$At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.|
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Admiral Brass, Unsinkable|Lost Caverns of Ixalan Commander|1|M|{2}{U}{B}{R}|Legendary Creature - Human Pirate|3|3|When Admiral Brass, Unsinkable enters the battlefield, mill four cards.$At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.|
|
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Clavileno, First of the Blessed|Lost Caverns of Ixalan Commander|2|M|{1}{W}{B}|Legendary Creature - Vampire Cleric|2|2|Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."|
|
Clavileno, First of the Blessed|Lost Caverns of Ixalan Commander|2|M|{1}{W}{B}|Legendary Creature - Vampire Cleric|2|2|Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."|
|
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Hakbal of the Surging Soul|Lost Caverns of Ixalan Commander|3|M|{2}{G}{U}|Legendary Creature - Merfolk Scout|3|3|At the beginning of combat on your turn, each Merfolk creature you control explores.$Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.|
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Hakbal of the Surging Soul|Lost Caverns of Ixalan Commander|3|M|{2}{G}{U}|Legendary Creature - Merfolk Scout|3|3|At the beginning of combat on your turn, each Merfolk creature you control explores.$Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.|
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Loading…
Add table
Add a link
Reference in a new issue