[FIN] Implement Lightning, Army of One

This commit is contained in:
theelk801 2025-05-20 19:31:21 -04:00
parent dc149ec88a
commit cd84c75a92
2 changed files with 112 additions and 0 deletions

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@ -0,0 +1,107 @@
package mage.cards.l;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.LifelinkAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class LightningArmyOfOne extends CardImpl {
public LightningArmyOfOne(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}{W}");
this.supertype.add(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// First strike
this.addAbility(FirstStrikeAbility.getInstance());
// Trample
this.addAbility(TrampleAbility.getInstance());
// Lifelink
this.addAbility(LifelinkAbility.getInstance());
// Stagger -- Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(
new LightningArmyOfOneEffect(), false, true
).withFlavorWord("Stagger"));
}
private LightningArmyOfOne(final LightningArmyOfOne card) {
super(card);
}
@Override
public LightningArmyOfOne copy() {
return new LightningArmyOfOne(this);
}
}
class LightningArmyOfOneEffect extends ReplacementEffectImpl {
LightningArmyOfOneEffect() {
super(Duration.UntilYourNextTurn, Outcome.Benefit);
staticText = "until your next turn, if a source would deal damage to that player " +
"or a permanent that player controls, it deals double that damage instead";
}
private LightningArmyOfOneEffect(final LightningArmyOfOneEffect effect) {
super(effect);
}
@Override
public LightningArmyOfOneEffect copy() {
return new LightningArmyOfOneEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
switch (event.getType()) {
case DAMAGE_PLAYER:
case DAMAGE_PERMANENT:
return true;
default:
return false;
}
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
UUID targetId = this.getTargetPointer().getFirst(game, source);
if (targetId == null) {
return false;
}
switch (event.getType()) {
case DAMAGE_PLAYER:
return targetId.equals(event.getPlayerId());
case DAMAGE_PERMANENT:
return targetId.equals(game.getControllerId(event.getTargetId()));
default:
return false;
}
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
event.setAmount(CardUtil.overflowMultiply(event.getAmount(), 2));
return false;
}
}

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@ -200,6 +200,11 @@ public final class FinalFantasy extends ExpansionSet {
cards.add(new SetCardInfo("Kuja, Genome Sorcerer", 544, Rarity.RARE, mage.cards.k.KujaGenomeSorcerer.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Laughing Mad", 143, Rarity.COMMON, mage.cards.l.LaughingMad.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Laughing Mad", 585, Rarity.COMMON, mage.cards.l.LaughingMad.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lightning, Army of One", 233, Rarity.MYTHIC, mage.cards.l.LightningArmyOfOne.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lightning, Army of One", 320, Rarity.MYTHIC, mage.cards.l.LightningArmyOfOne.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lightning, Army of One", 400, Rarity.MYTHIC, mage.cards.l.LightningArmyOfOne.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lightning, Army of One", 498, Rarity.MYTHIC, mage.cards.l.LightningArmyOfOne.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lightning, Army of One", 545, Rarity.MYTHIC, mage.cards.l.LightningArmyOfOne.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lightning, Security Sergeant", 462, Rarity.RARE, mage.cards.l.LightningSecuritySergeant.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lightning, Security Sergeant", 560, Rarity.RARE, mage.cards.l.LightningSecuritySergeant.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lindblum, Industrial Regency", 285, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS));