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* Commander - added logic that AI can cast the commander.
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1 changed files with 15 additions and 0 deletions
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@ -93,6 +93,7 @@ import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.Table;
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import mage.game.Table;
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import mage.game.combat.CombatGroup;
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import mage.game.combat.CombatGroup;
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import mage.game.command.Commander;
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import mage.game.events.DamagePlayerEvent;
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import mage.game.events.DamagePlayerEvent;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.DamagedPlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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@ -1804,6 +1805,20 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
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}
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}
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}
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}
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}
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}
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// get cast commander if available
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if (!(this.getCommanderId() == null)) {
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Zone zone = game.getState().getZone(this.getCommanderId());
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if (zone != null && zone.equals(Zone.COMMAND)) {
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MageObject object = game.getObject(this.getCommanderId());
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if (object != null) {
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for (ActivatedAbility ability : ((Commander) object).getAbilities().getActivatedAbilities(Zone.COMMAND)) {
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if (canPlay(ability, available, game)) {
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playableActivated.put(ability.toString(), ability);
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}
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}
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}
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}
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}
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playable.addAll(playableActivated.values());
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playable.addAll(playableActivated.values());
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return playable;
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return playable;
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}
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}
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