Fix Kolodin, Triumph Caster missing targets

This commit is contained in:
jmlundeen 2025-04-22 22:05:09 -05:00
parent 0b4dbaabba
commit cbf0944a0c

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@ -2,8 +2,10 @@ package mage.cards.k;
import java.util.UUID; import java.util.UUID;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility; import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.SaddleTargetMountEffect; import mage.abilities.effects.common.SaddleTargetMountEffect;
import mage.abilities.effects.common.continuous.AddCardTypeTargetEffect; import mage.abilities.effects.common.continuous.AddCardTypeTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect; import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
@ -15,6 +17,7 @@ import mage.filter.FilterPermanent;
import mage.filter.StaticFilters; import mage.filter.StaticFilters;
import mage.filter.common.FilterControlledPermanent; import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates; import mage.filter.predicate.Predicates;
import mage.target.targetpointer.TargetPointer;
/** /**
* *
@ -48,13 +51,13 @@ public final class KolodinTriumphCaster extends CardImpl {
new GainAbilityControlledEffect(HasteAbility.getInstance(), new GainAbilityControlledEffect(HasteAbility.getInstance(),
Duration.WhileOnBattlefield, filter))); Duration.WhileOnBattlefield, filter)));
// Whenever a Mount you control enters, it becomes saddled until end of turn. // Whenever a Mount you control enters, it becomes saddled until end of turn.
this.addAbility(new EntersBattlefieldControlledTriggeredAbility(new SaddleTargetMountEffect("it becomes saddled until end of turn"), this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, new SaddleTargetMountEffect("it becomes saddled until end of turn"),
mountFilter)); mountFilter, false, SetTargetPointer.PERMANENT));
// Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. // Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn.
this.addAbility(new EntersBattlefieldControlledTriggeredAbility(new AddCardTypeTargetEffect( Effect effect = new AddCardTypeTargetEffect(Duration.EndOfTurn, CardType.ARTIFACT, CardType.CREATURE)
Duration.EndOfTurn, CardType.ARTIFACT, CardType.CREATURE) .setText("it becomes an artifact creature until end of turn");
.setText("it becomes an artifact creature until end of turn"), vehicleFilter) this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, effect, vehicleFilter,
); false, SetTargetPointer.PERMANENT));
} }
private KolodinTriumphCaster(final KolodinTriumphCaster card) { private KolodinTriumphCaster(final KolodinTriumphCaster card) {