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[WOE] Implement Ash, Party Crasher (add Celebration Condition) (#10818)
* implement Ash, Party Crasher (add Celebration Condition) * test Celebration with Ash
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56
Mage.Sets/src/mage/cards/a/AshPartyCrasher.java
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56
Mage.Sets/src/mage/cards/a/AshPartyCrasher.java
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package mage.cards.a;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.condition.common.CelebrationCondition;
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import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.AbilityWord;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.counters.CounterType;
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import mage.watchers.common.CelebrationWatcher;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class AshPartyCrasher extends CardImpl {
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public AshPartyCrasher(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{R}{W}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.PEASANT);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Haste
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this.addAbility(HasteAbility.getInstance());
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// Celebration -- Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
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Ability ability = new ConditionalInterveningIfTriggeredAbility(
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new AttacksTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(1)), false),
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CelebrationCondition.instance,
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"Whenever {this} attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on {this}."
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);
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ability.setAbilityWord(AbilityWord.CELEBRATION);
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this.addAbility(ability, new CelebrationWatcher());
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}
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private AshPartyCrasher(final AshPartyCrasher card) {
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super(card);
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}
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@Override
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public AshPartyCrasher copy() {
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return new AshPartyCrasher(this);
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}
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}
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@ -20,6 +20,7 @@ public final class WildsOfEldraine extends ExpansionSet {
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this.blockName = "Wilds of Eldraine";
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this.hasBoosters = false; // temporary
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cards.add(new SetCardInfo("Ash, Party Crasher", 201, Rarity.UNCOMMON, mage.cards.a.AshPartyCrasher.class));
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cards.add(new SetCardInfo("Cruel Somnophage", 222, Rarity.RARE, mage.cards.c.CruelSomnophage.class));
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cards.add(new SetCardInfo("Evolving Wilds", 256, Rarity.COMMON, mage.cards.e.EvolvingWilds.class));
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cards.add(new SetCardInfo("Faerie Dreamthief", 89, Rarity.UNCOMMON, mage.cards.f.FaerieDreamthief.class));
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package org.mage.test.cards.single.woe;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class AshPartyCrasherTest extends CardTestPlayerBase {
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/**
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* Ash, Party Crasher
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* {R}{W}
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* Legendary Creature — Human Peasant
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* <p>
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* Haste
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* Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your co
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*/
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private static final String ash = "Ash, Party Crasher";
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// {1}{G} 2/2
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private static final String bears = "Grizzly Bears";
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/**
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* Instant {1}{W}
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* Create two 1/1 white Soldier creature tokens.
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*/
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private static final String raiseTheAlarm = "Raise the Alarm";
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@Test
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public void noCelebration() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, ash);
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attack(1, playerA, ash);
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerB, 20 - 2);
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}
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@Test
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public void celebrationItselfAndBear() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, ash);
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addCard(Zone.HAND, playerA, bears);
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addCard(Zone.BATTLEFIELD, playerA, "Plateau", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, ash, true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bears);
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attack(1, playerA, ash);
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerB, 20 - 3);
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}
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@Test
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public void noCelebrationOnLand() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, ash);
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addCard(Zone.HAND, playerA, "Forest");
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addCard(Zone.BATTLEFIELD, playerA, "Plateau", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, ash, true);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
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attack(1, playerA, ash);
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerB, 20 - 2);
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}
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@Test
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public void celebrationBearThenItself() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, ash);
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addCard(Zone.HAND, playerA, bears);
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addCard(Zone.BATTLEFIELD, playerA, "Plateau", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bears, true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, ash);
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attack(1, playerA, ash);
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerB, 20 - 3);
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}
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@Test
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public void celebrationDoubleBear() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, ash);
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addCard(Zone.HAND, playerA, bears, 2);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bears, true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bears);
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attack(1, playerA, ash);
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerB, 20 - 3);
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}
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@Test
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public void celebrationRaiseTheAlarm() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, ash);
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addCard(Zone.HAND, playerA, raiseTheAlarm);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, raiseTheAlarm);
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attack(1, playerA, ash);
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerB, 20 - 3);
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}
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@Test
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public void noCelebrationOpponentRaiseTheAlarm() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, ash);
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addCard(Zone.HAND, playerB, raiseTheAlarm);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, raiseTheAlarm);
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attack(1, playerA, ash);
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertLife(playerB, 20 - 2);
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}
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}
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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import mage.watchers.common.CelebrationWatcher;
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/**
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* @author Susucr
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*/
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public enum CelebrationCondition implements Condition {
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instance;
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@Override
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public boolean apply(Game game, Ability source) {
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CelebrationWatcher watcher = game.getState().getWatcher(CelebrationWatcher.class);
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return watcher != null && watcher.celebrationActive(source.getControllerId());
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}
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@Override
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public String toString() {
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return "two or more nonland permanents entered the battlefield under your control this turn";
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}
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}
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@ -12,6 +12,7 @@ public enum AbilityWord {
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ALLIANCE("Alliance"),
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BATTALION("Battalion"),
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BLOODRUSH("Bloodrush"),
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CELEBRATION("Celebration"),
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CHANNEL("Channel"),
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CHROMA("Chroma"),
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COHORT("Cohort"),
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package mage.watchers.common;
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import mage.constants.WatcherScope;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.util.CardUtil;
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import mage.watchers.Watcher;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public class CelebrationWatcher extends Watcher {
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// playerId -> number of nonland permanents entered the battlefield this turn under that player's control.
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private final Map<UUID, Integer> celebrationCounts = new HashMap<>();
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public CelebrationWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() != GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
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return;
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}
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent != null && !permanent.isLand(game)) {
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celebrationCounts.compute(permanent.getControllerId(), CardUtil::setOrIncrementValue);
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}
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}
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public boolean celebrationActive(UUID playerId) {
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return celebrationCounts.getOrDefault(playerId, 0) >= 2;
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}
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@Override
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public void reset() {
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super.reset();
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celebrationCounts.clear();
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}
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}
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