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* Fixed a bug if casting split cards from other players e.g with Mindclaw Shaman (fixes #3867).
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5 changed files with 177 additions and 19 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.cost.splitcards;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class CastSplitCardsFromOtherZonesTest extends CardTestPlayerBase {
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/**
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* I attempted to cast Wear // Tear from my opponent's hand with Mindclaw
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* Shaman - the card is selectable, but doesn't do anything at all after it
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* gets selected to cast. To my best knowledge, Mindclaw Shaman should be
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* able to cast one side, the other or both (only in the case of Fuse
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* cards).
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*/
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@Test
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public void testCastTearFromOpponentsHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand.
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// You may cast an instant or sorcery card from it without paying its mana cost.
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addCard(Zone.HAND, playerA, "Mindclaw Shaman"); // Creature {4}{R}
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addCard(Zone.BATTLEFIELD, playerB, "Sanguine Bond", 1); // Enchantment to destroy
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// Wear
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// Destroy target artifact.
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// Tear
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// Destroy target enchantment.
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addCard(Zone.HAND, playerB, "Wear // Tear"); // Instant {1}{R} // {W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindclaw Shaman");
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addTarget(playerA, "Sanguine Bond");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mindclaw Shaman", 1);
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assertGraveyardCount(playerB, "Wear // Tear", 1);
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assertGraveyardCount(playerB, "Sanguine Bond", 1);
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}
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@Test
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public void testCastFearFromOpponentsHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand.
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// You may cast an instant or sorcery card from it without paying its mana cost.
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addCard(Zone.HAND, playerA, "Mindclaw Shaman"); // Creature {4}{R}
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addCard(Zone.BATTLEFIELD, playerB, "Icy Manipulator", 1); // Artifact to destroy
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// Wear
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// Destroy target artifact.
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// Tear
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// Destroy target enchantment.
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addCard(Zone.HAND, playerB, "Wear // Tear"); // Instant {1}{R} // {W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindclaw Shaman");
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addTarget(playerA, "Icy Manipulator");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mindclaw Shaman", 1);
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assertGraveyardCount(playerB, "Wear // Tear", 1);
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assertGraveyardCount(playerB, "Icy Manipulator", 1);
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}
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@Test
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public void testCastFusedFromOpponentsHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand.
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// You may cast an instant or sorcery card from it without paying its mana cost.
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addCard(Zone.HAND, playerA, "Mindclaw Shaman"); // Creature {4}{R}
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addCard(Zone.BATTLEFIELD, playerB, "Sanguine Bond", 1); // Enchantment to destroy
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addCard(Zone.BATTLEFIELD, playerB, "Icy Manipulator", 1); // Artifact to destroy
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// Wear
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// Destroy target artifact.
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// Tear
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// Destroy target enchantment.
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addCard(Zone.HAND, playerB, "Wear // Tear"); // Instant {1}{R} // {W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindclaw Shaman");
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addTarget(playerA, "Sanguine Bond");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mindclaw Shaman", 1);
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assertGraveyardCount(playerB, "Wear // Tear", 1);
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assertGraveyardCount(playerB, "Sanguine Bond", 1);
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assertGraveyardCount(playerB, "Icy Manipulator", 1);
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}
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}
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