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[SLD] Implement Amy Rose
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Mage.Sets/src/mage/cards/a/AmyRose.java
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94
Mage.Sets/src/mage/cards/a/AmyRose.java
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package mage.cards.a;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.dynamicvalue.common.SourcePermanentPowerValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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import mage.target.targetpointer.SecondTargetPointer;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class AmyRose extends CardImpl {
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private static final FilterPermanent filter = new FilterAttackingCreature("other attacking creature");
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static {
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filter.add(AnotherPredicate.instance);
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}
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public AmyRose(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{W}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.HEDGEHOG);
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this.subtype.add(SubType.WARRIOR);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Haste
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this.addAbility(HasteAbility.getInstance());
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// Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power.
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Ability ability = new AttacksTriggeredAbility(new AmyRoseEffect());
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ability.addEffect(new BoostTargetEffect(
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SourcePermanentPowerValue.NOT_NEGATIVE, StaticValue.get(0)
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).setTargetPointer(new SecondTargetPointer())
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.setText("Then up to one other target attacking creature gets +X/+0 until end of turn, where X is {this}'s power"));
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ability.addTarget(new TargetPermanent(0, 1, StaticFilters.FILTER_PERMANENT_EQUIPMENT));
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ability.addTarget(new TargetPermanent(0, 1, filter));
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this.addAbility(ability);
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}
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private AmyRose(final AmyRose card) {
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super(card);
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}
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@Override
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public AmyRose copy() {
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return new AmyRose(this);
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}
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}
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class AmyRoseEffect extends OneShotEffect {
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AmyRoseEffect() {
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super(Outcome.Benefit);
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staticText = "attach up to one target Equipment to her";
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}
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private AmyRoseEffect(final AmyRoseEffect effect) {
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super(effect);
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}
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@Override
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public AmyRoseEffect copy() {
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return new AmyRoseEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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Permanent equipment = game.getPermanent(getTargetPointer().getFirst(game, source));
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return permanent != null && equipment != null && permanent.addAttachment(equipment.getId(), source, game);
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}
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}
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