From cb6738c2d1c7e7653a7902a3bd7be301087ae76f Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Tue, 17 Dec 2013 23:48:38 +0100 Subject: [PATCH] * Instigator Gang / Wildblood Pack - Fixed that boost effect from not transformed side was also applied if creature was transformed. --- Mage.Sets/src/mage/sets/innistrad/InstigatorGang.java | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/innistrad/InstigatorGang.java b/Mage.Sets/src/mage/sets/innistrad/InstigatorGang.java index 2354ea6e077..27ad0e46882 100644 --- a/Mage.Sets/src/mage/sets/innistrad/InstigatorGang.java +++ b/Mage.Sets/src/mage/sets/innistrad/InstigatorGang.java @@ -41,6 +41,8 @@ import mage.cards.CardImpl; import mage.filter.common.FilterAttackingCreature; import java.util.UUID; +import mage.abilities.condition.common.TransformedCondition; +import mage.abilities.decorator.ConditionalContinousEffect; /** * @author nantuko @@ -61,7 +63,10 @@ public class InstigatorGang extends CardImpl { this.toughness = new MageInt(3); // Attacking creatures you control get +1/+0. - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 0, Duration.WhileOnBattlefield, new FilterAttackingCreature(), false))); + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, + new ConditionalContinousEffect(new BoostControlledEffect(1, 0, Duration.WhileOnBattlefield, new FilterAttackingCreature()), + new TransformedCondition(true), "Attacking creatures you control get +1/+0"))); + // At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. this.addAbility(new TransformAbility());