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Fixed that triggered abilities from sacrificed permanents did also trigger if the permanent was face down before the sacrifice.
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4 changed files with 77 additions and 19 deletions
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@ -400,4 +400,56 @@ public class ManifestTest extends CardTestPlayerBase {
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assertPermanentCount(playerB, "", 2);
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}
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/**
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* I sacrificed a manifested face-down Smothering Abomination to Nantuko
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* Husk and it made me draw a card.
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*
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*/
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@Test
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public void testDiesTriggeredAbilitiesOfManifestedCreatures() {
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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// Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
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addCard(Zone.BATTLEFIELD, playerB, "Nantuko Husk", 1);
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// {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library.
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addCard(Zone.BATTLEFIELD, playerB, "Qarsi High Priest", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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// Devoid
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// Flying
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// At the beginning of your upkeep, sacrifice a creature
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// Whenever you sacrifice a creature, draw a card.
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addCard(Zone.LIBRARY, playerB, "Mountain", 1);
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addCard(Zone.LIBRARY, playerB, "Smothering Abomination", 1);
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addCard(Zone.LIBRARY, playerB, "Mountain", 1);
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skipInitShuffling();
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{B},{T}, Sacrifice another creature");
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setChoice(playerB, "Silvercoat Lion");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Sacrifice a creature");
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setChoice(playerB, "");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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// no life gain
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerB, "Qarsi High Priest", 1);
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assertPermanentCount(playerB, "Nantuko Husk", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Smothering Abomination", 1);
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assertPowerToughness(playerB, "Nantuko Husk", 4, 4);
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assertHandCount(playerB, "Mountain", 1);
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}
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}
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