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* Changed "Activate only during upkeep" abilities to conditional abilities instead of a cost for this restriction.
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16 changed files with 102 additions and 160 deletions
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@ -70,7 +70,7 @@ public class EntersBattlefieldControlledTriggeredAbility extends EntersBattlefie
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super(zone, effect, filter, optional, setTargetPointer, rule, true);
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}
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public EntersBattlefieldControlledTriggeredAbility(EntersBattlefieldControlledTriggeredAbility ability) {
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public EntersBattlefieldControlledTriggeredAbility(final EntersBattlefieldControlledTriggeredAbility ability) {
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super(ability);
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}
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@ -18,7 +18,7 @@ public interface Condition extends Serializable {
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Equal("=="),
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LessThan("<");
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private String text;
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private final String text;
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ComparisonType(String text) {
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this.text = text;
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@ -31,7 +31,6 @@ package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.constants.PhaseStep;
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import mage.constants.TurnPhase;
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import mage.game.Game;
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/**
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@ -41,19 +40,25 @@ import mage.game.Game;
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public class IsStepCondition implements Condition {
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protected PhaseStep phaseStep;
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protected boolean onlyDuringYourSteps;
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public IsStepCondition(PhaseStep phaseStep) {
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this(phaseStep, true);
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}
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public IsStepCondition(PhaseStep phaseStep, boolean onlyDuringYourSteps) {
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this.phaseStep = phaseStep;
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this.onlyDuringYourSteps = onlyDuringYourSteps;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return game.getActivePlayerId().equals(source.getSourceId()) && game.getStep().getType().equals(phaseStep);
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return phaseStep.equals(game.getStep().getType()) && (!onlyDuringYourSteps || game.getActivePlayerId().equals(source.getControllerId()));
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}
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@Override
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public String toString() {
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return new StringBuilder("during your ").append(phaseStep.toString()).toString();
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return new StringBuilder("during ").append(onlyDuringYourSteps ? "your ":"the ").append(phaseStep.getStepText()).toString();
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}
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}
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@ -1,68 +0,0 @@
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/*
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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.costs.common;
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import java.util.UUID;
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import mage.constants.PhaseStep;
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import mage.abilities.Ability;
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import mage.abilities.costs.CostImpl;
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import mage.game.Game;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class OnlyDuringUpkeepCost extends CostImpl {
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public OnlyDuringUpkeepCost() {
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text = "Activate this ability only during your upkeep";
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}
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public OnlyDuringUpkeepCost(final OnlyDuringUpkeepCost cost) {
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super(cost);
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}
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@Override
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public OnlyDuringUpkeepCost copy() {
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return new OnlyDuringUpkeepCost(this);
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}
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@Override
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public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
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if (game.getActivePlayerId().equals(controllerId) && game.getStep().getType() == PhaseStep.UPKEEP)
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return true;
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return false;
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}
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
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this.paid = true;
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return paid;
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}
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}
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@ -23,7 +23,7 @@ import mage.game.Game;
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*/
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public class ConditionalActivatedAbility extends ActivatedAbilityImpl {
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private Condition condition;
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private final Condition condition;
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private String ruleText = null;
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private static final Effects emptyEffects = new Effects();
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@ -34,7 +34,7 @@ public class ConditionalActivatedAbility extends ActivatedAbilityImpl {
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this.ruleText = rule;
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}
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public ConditionalActivatedAbility(Zone zone, Effect effect, Costs costs, Condition condition, String rule) {
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public ConditionalActivatedAbility(Zone zone, Effect effect, Costs<Cost> costs, Condition condition, String rule) {
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super(zone, effect, costs);
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this.condition = condition;
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this.ruleText = rule;
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@ -5,30 +5,32 @@ package mage.constants;
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* @author North
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*/
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public enum PhaseStep {
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UNTAP ("Untap", 0),
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UPKEEP ("Upkeep", 1),
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DRAW ("Draw", 2),
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PRECOMBAT_MAIN ("Precombat Main", 3),
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BEGIN_COMBAT ("Begin Combat", 4),
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DECLARE_ATTACKERS ("Declare Attackers", 5),
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DECLARE_BLOCKERS ("Declare Blockers", 6),
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FIRST_COMBAT_DAMAGE ("First Combat Damage", 7),
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COMBAT_DAMAGE ("Combat Damage", 8),
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END_COMBAT ("End Combat", 9),
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POSTCOMBAT_MAIN ("Postcombat Main", 10),
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END_TURN ("End Turn", 11),
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CLEANUP ("Cleanup", 12);
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UNTAP ("Untap", 0, "untap step"),
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UPKEEP ("Upkeep", 1, "upkeep"), // card texts don't use the word "step" for this phase step
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DRAW ("Draw", 2, "draw step"),
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PRECOMBAT_MAIN ("Precombat Main", 3,"precombat main step"),
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BEGIN_COMBAT ("Begin Combat", 4, "begin combat step"),
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DECLARE_ATTACKERS ("Declare Attackers", 5, "declare attackers step"),
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DECLARE_BLOCKERS ("Declare Blockers", 6, "declare blockers"),
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FIRST_COMBAT_DAMAGE ("First Combat Damage", 7, "first combat damage"),
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COMBAT_DAMAGE ("Combat Damage", 8, "combat damage step"),
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END_COMBAT ("End Combat", 9, "end combat step"),
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POSTCOMBAT_MAIN ("Postcombat Main", 10, "postcombat main step"),
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END_TURN ("End Turn", 11, "end turn step"),
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CLEANUP ("Cleanup", 12, "cleanup step");
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private final String text;
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private final String stepText;
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/**
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* Index is used for game state scoring system.
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*/
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private final int index;
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PhaseStep(String text, int index) {
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PhaseStep(String text, int index, String stepText) {
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this.text = text;
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this.index = index;
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this.stepText = stepText;
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}
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public int getIndex() {
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@ -40,4 +42,8 @@ public enum PhaseStep {
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return text;
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}
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public String getStepText() {
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return stepText;
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}
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}
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