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game: fixed "if mana was spent to cast" abilities after leaves (#11419)
* ManaWasSpentCondition should use MageObjectReferences
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44b8a0faf4
commit
ca80849249
6 changed files with 63 additions and 22 deletions
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@ -25,7 +25,9 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Abzan Banner");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tin Street Hooligan");
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// Abzan Banner is auto-chosen since only possible target
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addTarget(playerA, "Abzan Banner");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -42,16 +44,43 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerB, "Abzan Banner");
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setStrictChooseMode(true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tin Street Hooligan");
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// {G} was not spent, so no target is chosen
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Tin Street Hooligan", 1);
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}
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//ManaWasSpentCondition gives false negative after permanent leaves battlefield
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//Fixed by using MageObjectReference instead of UUID
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@Test
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public void testArtifactWillBeDestroyedAfterDeath() {
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// Tin Street Hooligan - Creature 2/1 {1}{R}
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// When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.
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addCard(Zone.HAND, playerA, "Tin Street Hooligan");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerB, "Abzan Banner");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tin Street Hooligan");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN,true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB,"Lightning Bolt","Tin Street Hooligan");
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addTarget(playerA, "Abzan Banner");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Tin Street Hooligan", 0);
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assertPermanentCount(playerB, "Abzan Banner", 0);
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assertGraveyardCount(playerA, 1);
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assertGraveyardCount(playerB, 2);
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}
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@Test
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public void testSnowMana() {
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@ -59,9 +88,12 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Boreal Druid");
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addCard(Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Zone.HAND, playerA, "Search for Glory");
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addCard(Zone.LIBRARY, playerA, "Snow-Covered Plains");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Search for Glory");
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addTarget(playerA, "Snow-Covered Plains");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -78,12 +110,15 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Vodalian Arcanist");
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addCard(Zone.BATTLEFIELD, playerA, "Rimefeather Owl");
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addCard(Zone.HAND, playerA, "Search for Glory");
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addCard(Zone.LIBRARY, playerA, "Snow-Covered Plains");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{S}", "Vodalian Arcanist");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Search for Glory");
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addTarget(playerA, "Snow-Covered Plains");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -99,7 +134,9 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Berg Strider");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Berg Strider");
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addTarget(playerA, "Silvercoat Lion");
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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@ -113,8 +150,11 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Strike It Rich", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Strike It Rich", true);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
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setChoice(playerA, "Red");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jaded Sell-Sword");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -129,6 +169,7 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jaded Sell-Sword");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -145,6 +186,7 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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setChoice(playerA, "X=2");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Verazol, the Split Current");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -163,6 +205,7 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Prossh, Skyraider of Kher");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -226,6 +269,7 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
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waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN); // Let the Mana Drain delayed triggered ability resolve
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sliver Construct");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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