game: fixed "if mana was spent to cast" abilities after leaves (#11419)

* ManaWasSpentCondition should use MageObjectReferences
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ssk97 2023-11-17 00:02:47 -08:00 committed by GitHub
parent 44b8a0faf4
commit ca80849249
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 63 additions and 22 deletions

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@ -25,7 +25,9 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Abzan Banner");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tin Street Hooligan");
// Abzan Banner is auto-chosen since only possible target
addTarget(playerA, "Abzan Banner");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
@ -42,16 +44,43 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Abzan Banner");
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tin Street Hooligan");
// {G} was not spent, so no target is chosen
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Tin Street Hooligan", 1);
}
//ManaWasSpentCondition gives false negative after permanent leaves battlefield
//Fixed by using MageObjectReference instead of UUID
@Test
public void testArtifactWillBeDestroyedAfterDeath() {
// Tin Street Hooligan - Creature 2/1 {1}{R}
// When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.
addCard(Zone.HAND, playerA, "Tin Street Hooligan");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerB, "Abzan Banner");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tin Street Hooligan");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN,true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB,"Lightning Bolt","Tin Street Hooligan");
addTarget(playerA, "Abzan Banner");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Tin Street Hooligan", 0);
assertPermanentCount(playerB, "Abzan Banner", 0);
assertGraveyardCount(playerA, 1);
assertGraveyardCount(playerB, 2);
}
@Test
public void testSnowMana() {
@ -59,9 +88,12 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Boreal Druid");
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.HAND, playerA, "Search for Glory");
addCard(Zone.LIBRARY, playerA, "Snow-Covered Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Search for Glory");
addTarget(playerA, "Snow-Covered Plains");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
@ -78,12 +110,15 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Vodalian Arcanist");
addCard(Zone.BATTLEFIELD, playerA, "Rimefeather Owl");
addCard(Zone.HAND, playerA, "Search for Glory");
addCard(Zone.LIBRARY, playerA, "Snow-Covered Plains");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{S}", "Vodalian Arcanist");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Search for Glory");
addTarget(playerA, "Snow-Covered Plains");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
@ -99,7 +134,9 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Berg Strider");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Berg Strider");
addTarget(playerA, "Silvercoat Lion");
setStrictChooseMode(true);
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
@ -113,8 +150,11 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Strike It Rich", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Strike It Rich", true);
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice");
setChoice(playerA, "Red");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jaded Sell-Sword");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
@ -129,6 +169,7 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jaded Sell-Sword");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
@ -145,6 +186,7 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
setChoice(playerA, "X=2");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Verazol, the Split Current");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
@ -163,6 +205,7 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Prossh, Skyraider of Kher");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
@ -226,6 +269,7 @@ public class ManaWasSpentToCastTest extends CardTestPlayerBase {
waitStackResolved(1, PhaseStep.POSTCOMBAT_MAIN); // Let the Mana Drain delayed triggered ability resolve
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sliver Construct");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();