diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/single/RepeatedReverberationTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/single/RepeatedReverberationTest.java index 1d350858d16..5557b69b27c 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/single/RepeatedReverberationTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/single/RepeatedReverberationTest.java @@ -13,44 +13,60 @@ import org.mage.test.serverside.base.CardTestPlayerBase; */ public class RepeatedReverberationTest extends CardTestPlayerBase { + /* Repeated Reverberation {2}{R}{R} + * When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. + * You may choose new targets for the copies. + */ + String repeatedReverb = "Repeated Reverberation"; + /** * https://github.com/magefree/mage/issues/5882 * Repeated Reverberation was not working with loyalty counter abilities. */ @Test public void testRepeatedReverberationWorksWithLoyaltyAbilities() { - // +1: You gain 2 life. - // -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. - // -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." - addCard(Zone.HAND, playerA, "Ajani Goldmane"); // {2}{W}{W} starts with 4 Loyality counters - addCard(Zone.HAND, playerA, "Repeated Reverberation"); + /* Ajani Goldmane: {2}{W}{W} starts with 4 Loyality counters + * +1: You gain 2 life. + * -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. + * -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." + */ + String ajani = "Ajani Goldmane"; + + addCard(Zone.HAND, playerA, ajani); + addCard(Zone.HAND, playerA, repeatedReverb); addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ajani Goldmane"); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Repeated Reverberation"); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, ajani); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, repeatedReverb); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1: You gain 2 life"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); - assertPermanentCount(playerA, "Ajani Goldmane", 1); - assertGraveyardCount(playerA, "Repeated Reverberation", 1); - assertCounterCount("Ajani Goldmane", CounterType.LOYALTY, 5); // 4 + 1 = 5 + assertPermanentCount(playerA, ajani, 1); + assertGraveyardCount(playerA, repeatedReverb, 1); + assertCounterCount(ajani, CounterType.LOYALTY, 5); // 4 + 1 = 5 assertLife(playerA, 26); } @Test public void testRepeatedReverberationWorksWithInstants() { - addCard(Zone.HAND, playerA, "Soothing Balm"); // {1}{W} Target player gains 5 life - addCard(Zone.HAND, playerA, "Repeated Reverberation"); + /* Soothing Balm - Instant {1}{W} + * Target player gains 5 life + * Just an arbitrary instant to test reverb with. + */ + String soothingBalm = "Soothing Balm"; + + addCard(Zone.HAND, playerA, soothingBalm); + addCard(Zone.HAND, playerA, repeatedReverb); addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Repeated Reverberation"); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, repeatedReverb); waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soothing Balm"); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, soothingBalm); addTarget(playerA, playerA); addTarget(playerA, playerB); //Should be able to choose new targets for each copy addTarget(playerA, playerA); @@ -58,8 +74,8 @@ public class RepeatedReverberationTest extends CardTestPlayerBase { setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); - assertGraveyardCount(playerA, "Soothing Balm", 1); - assertGraveyardCount(playerA, "Repeated Reverberation", 1); + assertGraveyardCount(playerA, soothingBalm, 1); + assertGraveyardCount(playerA, repeatedReverb, 1); assertLife(playerA, 30); assertLife(playerB, 25); @@ -67,20 +83,26 @@ public class RepeatedReverberationTest extends CardTestPlayerBase { @Test public void testRepeatedReverberationWorksWithSorceries() { - addCard(Zone.HAND, playerA, "Soul Feast"); // {3}{B}{B} Target player loses 4 life. You gain 4 life. - addCard(Zone.HAND, playerA, "Repeated Reverberation"); + /* Soul Feast - Sorcery {3}{B}{B} + * Target player loses 4 life. You gain 4 life. + * Just an arbitrary sorcery to test reverb with. + */ + String soulFeast = "Soul Feast"; + + addCard(Zone.HAND, playerA, soulFeast); + addCard(Zone.HAND, playerA, repeatedReverb); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Repeated Reverberation"); - castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Soul Feast"); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, repeatedReverb); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, soulFeast); addTarget(playerA, playerB); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); - assertGraveyardCount(playerA, "Soul Feast", 1); - assertGraveyardCount(playerA, "Repeated Reverberation", 1); + assertGraveyardCount(playerA, soulFeast, 1); + assertGraveyardCount(playerA, repeatedReverb, 1); assertLife(playerA, 32); assertLife(playerB, 8);