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Merge pull request #2248 from Dilnu/master
Implement Skullbriar, the Walking Grave
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commit
c95646db8e
12 changed files with 268 additions and 20 deletions
149
Mage.Sets/src/mage/sets/commander/SkullbriarTheWalkingGrave.java
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149
Mage.Sets/src/mage/sets/commander/SkullbriarTheWalkingGrave.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.commander;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.StaticAbility;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.constants.*;
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import mage.counters.Counter;
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import mage.counters.CounterType;
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import mage.counters.Counters;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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/**
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*
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* @author anonymous
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*/
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public class SkullbriarTheWalkingGrave extends CardImpl {
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private Counters counters;
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public SkullbriarTheWalkingGrave(UUID ownerId) {
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super(ownerId, 227, "Skullbriar, the Walking Grave", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{B}{G}");
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this.expansionSetCode = "CMD";
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this.supertype.add("Legendary");
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this.subtype.add("Zombie");
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this.subtype.add("Elemental");
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// Haste
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this.addAbility(HasteAbility.getInstance());
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// Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(
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new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false));
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// Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SkullbriarEffect()));
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}
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public SkullbriarTheWalkingGrave(SkullbriarTheWalkingGrave card) { super(card); }
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@Override
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public SkullbriarTheWalkingGrave copy() {
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return new SkullbriarTheWalkingGrave(this);
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}
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@Override
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public void updateZoneChangeCounter(Game game, ZoneChangeEvent event) {
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boolean skullBriarEffectApplied = false;
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if (event.getToZone() != Zone.HAND && event.getToZone() != Zone.LIBRARY) {
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for (StaticAbility ability : getAbilities (game).getStaticAbilities(event.getFromZone())) {
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for (Effect effect : ability.getEffects(game, EffectType.REPLACEMENT)) {
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if (effect instanceof SkullbriarEffect && event.getAppliedEffects().contains(effect.getId())) {
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skullBriarEffectApplied = true;
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}
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}
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}
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}
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Counters copyFrom = null;
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if (skullBriarEffectApplied) {
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if (event.getTarget() != null && event.getFromZone() == Zone.BATTLEFIELD) {
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copyFrom = new Counters(event.getTarget().getCounters(game));
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} else {
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copyFrom = new Counters(this.getCounters(game));
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}
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}
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super.updateZoneChangeCounter(game, event);
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Counters copyTo = null;
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if (event.getTarget() != null && event.getToZone() == Zone.BATTLEFIELD) {
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if (event.getFromZone() != Zone.BATTLEFIELD) {
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copyTo = event.getTarget().getCounters(game);
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}
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} else {
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copyTo = this.getCounters(game);
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}
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if (copyTo != null && copyFrom != null) {
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for(Counter counter : copyFrom.values()) {
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copyTo.addCounter(counter);
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}
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}
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}
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}
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class SkullbriarEffect extends ReplacementEffectImpl {
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public SkullbriarEffect() {
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super(Duration.EndOfGame, Outcome.Benefit);
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staticText = "Counters remain on {this} as it moves to any zone other than a player's hand or library.";
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}
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public SkullbriarEffect(SkullbriarEffect effect) {
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super(effect);
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return false;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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return source.getSourceId().equals(event.getTargetId());
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}
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@Override
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public ContinuousEffect copy() {
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return new SkullbriarEffect(this);
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}
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}
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