[FIN] Implement Dwarven Castle Guard

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theelk801 2025-05-20 09:09:00 -04:00
parent 6f2fae3e6d
commit c95512304f
3 changed files with 41 additions and 0 deletions

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@ -57634,6 +57634,7 @@ Cloudbound Moogle|Final Fantasy|11|C|{3}{W}{W}|Creature - Moogle|2|3|Flying$When
Coeurl|Final Fantasy|12|C|{1}{W}|Creature - Cat Beast|2|2|{1}{W}, {T}: Tap target nonenchantment creature.|
The Crystal's Chosen|Final Fantasy|14|U|{5}{W}{W}|Sorcery|||Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.|
Dragoon's Lance|Final Fantasy|17|U|{1}{W}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0 and is a Knight in addition to its other types.$During your turn, equipped creature has flying.$Gae Bolg -- Equip {4}|
Dwarven Castle Guard|Final Fantasy|18|C|{1}{W}|Creature - Dwarf Soldier|2|1|When this creature dies, create a 1/1 colorless Hero creature token.|
Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} less to cast if it targets a tapped creature.$Destroy target nonland permanent.|
Machinist's Arsenal|Final Fantasy|23|R|{4}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.$Machina -- Equip {4}|
Moogles' Valor|Final Fantasy|27|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.|