- A simple UT for Bug #3072. Will expand later.

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Achilles 2017-04-21 20:40:40 -05:00
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package org.mage.test.cards.continuous;
import mage.constants.CardType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author jeffwadsworth
*/
public class LayerTests extends CardTestPlayerBase {
@Test
public void testBloodMoon_UrborgTombOfYawgmothInteraction() {
// Blood Moon : Nonbasic lands are Mountains.
// Urborg, Tomb of Yawgmoth : Each land is a Swamp in addition to its other types.
// Expected behavior: Urborg loses all abilities and becomes a Mountain. The Plains does not have subtype Swamp due to this effect.
addCard(Zone.BATTLEFIELD, playerA, "Blood Moon");
addCard(Zone.BATTLEFIELD, playerA, "Urborg, Tomb of Yawgmoth", 1); // non-basic land
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertType("Urborg, Tomb of Yawgmoth", CardType.LAND, "Mountain"); // Urborg is a Mountain now
assertPermanentCount(playerA, "Swamp", 0); // no Swamp subtypes on the battlefield
assertPermanentCount(playerA, "Plains", 1); // the Plains is not affected by the Urborg
assertType("Plains", CardType.LAND, "Plains");
}
@Ignore
public void complexExampleFromLayersArticle() {
/*In play there is a Grizzly Bears which has already been Giant Growthed,
a Bog Wraith enchanted by a Lignify, and Figure of Destiny with its 3rd ability activated.
I then cast a Mirrorweave targeting the Figure of Destiny. What does each creature look like?
*/
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears", 1);
addCard(Zone.HAND, playerA, "Giant Growth", 1);
addCard(Zone.BATTLEFIELD, playerA, "Bog Wraith", 1);
addCard(Zone.HAND, playerA, "Lignify", 1);
addCard(Zone.BATTLEFIELD, playerA, "Figure of Destiny", 1);
addCard(Zone.HAND, playerA, "Mirrorweave", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 20);
addCard(Zone.BATTLEFIELD, playerA, "Island", 20);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 20);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lignify", "Bog Wrath");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R/W}{R/W}{R/W}:");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}:");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mirrorweave", "Figure of Destiny");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Figure of Destiny", 3);
assertPowerToughness(playerA, "Figure of Destiny", 4, 4, Filter.ComparisonScope.All);
assertPowerToughness(playerA, "Figure of Destiny", 8, 8, Filter.ComparisonScope.All);
assertPowerToughness(playerA, "Figure of Destiny", 0, 4, Filter.ComparisonScope.All);
}
}