From c91e56b937f33fa0c730ecd7e95a8e26758a810e Mon Sep 17 00:00:00 2001 From: Noah Gleason Date: Sun, 8 Jul 2018 22:01:37 -0400 Subject: [PATCH] Fix Rite of Belzenlok token not damaging its controller --- .../mage/game/permanent/token/BelzenlokDemonToken.java | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Mage/src/main/java/mage/game/permanent/token/BelzenlokDemonToken.java b/Mage/src/main/java/mage/game/permanent/token/BelzenlokDemonToken.java index 4ba0d93601d..81883c03a14 100644 --- a/Mage/src/main/java/mage/game/permanent/token/BelzenlokDemonToken.java +++ b/Mage/src/main/java/mage/game/permanent/token/BelzenlokDemonToken.java @@ -21,6 +21,7 @@ import mage.filter.predicate.mageobject.CardTypePredicate; import mage.filter.predicate.permanent.AnotherPredicate; import mage.game.Game; import mage.game.permanent.Permanent; +import mage.players.Player; /** * @@ -94,9 +95,9 @@ class BelzenlokDemonTokenEffect extends OneShotEffect { if (otherCreatures > 0) { new SacrificeControllerEffect(filter, 1, "").apply(game, source); } else { - Permanent permanent = game.getPermanentOrLKIBattlefield(source.getSourceId()); - if (permanent != null) { - permanent.damage(6, permanent.getId(), game, false, true); + Player controller = game.getPlayer(source.getControllerId()); + if (controller != null) { + controller.damage(6, source.getSourceId(), game, false, true); } } return true;