* True-Name Nemesis - Fixed that it was not possible to choose an opponent player that had hexproof.

This commit is contained in:
LevelX2 2014-11-14 23:54:09 +01:00
parent efc0365505
commit c8d21fdffe

View file

@ -106,7 +106,7 @@ class TrueNameNemesisChoosePlayerEffect extends OneShotEffect {
Player player = game.getPlayer(source.getControllerId()); Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId()); Permanent permanent = game.getPermanent(source.getSourceId());
if (player != null && permanent != null) { if (player != null && permanent != null) {
TargetPlayer target = new TargetPlayer(); TargetPlayer target = new TargetPlayer(1,1,true);
if (player.choose(this.outcome, target, source.getSourceId(), game)) { if (player.choose(this.outcome, target, source.getSourceId(), game)) {
Player chosenPlayer = game.getPlayer(target.getFirstTarget()); Player chosenPlayer = game.getPlayer(target.getFirstTarget());
if (chosenPlayer != null) { if (chosenPlayer != null) {