spjspj - Add new condition 'SourceHasRemainedOnBattlefield' and adjust DL SIlumgar to use it as well (as DL Silumgar was buggy with Ghostly Flicker for example)

Also implement Preacher (DRK)
This commit is contained in:
spjspj 2016-04-19 01:53:04 +10:00
parent 194c817c11
commit c885f212d3
3 changed files with 216 additions and 3 deletions

View file

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/*
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package mage.abilities.condition.common;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.game.Game;
/**
* As long as the card has remained in the same zone
* since this condition was created, the condition is true.
*
* @author spjspj
*/
public class SourceHasRemainedInSameZoneCondition implements Condition {
UUID idToCheck = null;
int timesChangedZones = -1;
public SourceHasRemainedInSameZoneCondition(UUID idToCheck) {
this.idToCheck = idToCheck;
this.timesChangedZones = -1;
}
public SourceHasRemainedInSameZoneCondition getInstance(UUID cardId) {
return new SourceHasRemainedInSameZoneCondition(cardId);
}
@Override
public boolean apply(Game game, Ability source) {
if (idToCheck != null && game.getCard(idToCheck) != null) {
if (timesChangedZones == -1) {
timesChangedZones = game.getState().getZoneChangeCounter(idToCheck);
}
if (timesChangedZones == game.getState().getZoneChangeCounter(idToCheck)) {
return true;
}
}
return false;
}
@Override
public String toString() {
return "if {this} has remained in the same zone";
}
}