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separate 'you may play'|'you may cast' AsThoughtEffect approuvers
Also, reworked Gonti, Lord of Luxury and checks it now works properly with Zoetic Cavern.
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142 changed files with 464 additions and 531 deletions
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@ -1,13 +1,13 @@
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package org.mage.test.cards.control;
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import mage.constants.EmptyNames;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase {
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@ -198,4 +198,33 @@ public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase {
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assertHandCount(playerB, "Ob Nixilis Reignited", 0);
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assertPermanentCount(playerB, "Ob Nixilis Reignited", 1);
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}
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@Test
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public void test_ZoeticCavern_CanMorphButNotPlay() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 7);
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// Deathtouch
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// When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down,
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// then put the rest on the bottom of that library in a random order. For as long as that card remains exiled,
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// you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.
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addCard(Zone.HAND, playerA, "Gonti, Lord of Luxury", 1); // Creature 2/3 {2}{B}{B}
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addCard(Zone.HAND, playerA, "Mountain", 1); // just to have a positive check on checkPlayableAbility for a land.
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// Land with Morph {3}
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addCard(Zone.LIBRARY, playerB, "Zoetic Cavern");
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury");
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addTarget(playerA, playerB); // target for Gonti's trigger
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setChoice(playerA, "Zoetic Cavern");
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checkPlayableAbility("could play Mountain from hand", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Play Mountain", true);
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checkPlayableAbility("cannot play Zoetic Cavern from exile", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Play Zoetic", false);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Zoetic Cavern using Morph");
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setStopAt(4, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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}
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}
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