* Proliferate - Fixed that in some cases permanents that had counters before could be choosen tp proliferate.

This commit is contained in:
LevelX2 2015-05-25 18:39:36 +02:00
parent 77def0a112
commit c71b3ea7e8
2 changed files with 50 additions and 2 deletions

View file

@ -69,4 +69,48 @@ public class ProliferateTest extends CardTestPlayerBase{
assertCounterCount("Chandra, Pyromaster", CounterType.LOYALTY, 5); // 4 + 1 from proliferate
}
/**
* Counters aren't cancelling each other out. Reproducible with any creature (graft and bloodthirst in my case)
* with a single +1/+1 counter on it, with a single -1/-1 placed on it (Grim Affliction, Instill Infection, etc).
* The counters should cancel each other out, leaving neither on the creature, which they don't (though visually
* there aren't any counters sitting on the card). Triggering proliferate at any point now (Thrumming Bird,
* Steady Progress, etc) will give you the option to add another of either counter, where you shouldn't have any as an option.
*/
@Test
public void testValidTargets() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
// Put a +1/+1 counter on target creature.
addCard(Zone.HAND, playerA, "Battlegrowth"); // {G}
// Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
// Draw a card.
addCard(Zone.HAND, playerA, "Steady Progress"); // {U}{2}
addCard(Zone.BATTLEFIELD, playerB, "Sporeback Troll"); // has two +1/+1 counter
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 3);
// Put a -1/-1 counter on target creature, then proliferate.
addCard(Zone.HAND, playerB, "Grim Affliction"); // {B}{2}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Battlegrowth", "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Grim Affliction", "Silvercoat Lion");
// proliferate Sporeback Troll
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Steady Progress");
// Silvercoat Lion may not be a valid target now
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Battlegrowth", 1);
assertGraveyardCount(playerA, "Steady Progress", 1);
assertGraveyardCount(playerB, "Grim Affliction", 1);
assertCounterCount("Silvercoat Lion", CounterType.P1P1, 0); // no valid target because no counter
assertCounterCount("Sporeback Troll", CounterType.P1P1, 3); // 2 + 1 from proliferate
}
}