From c6d433476b74e15c7ebbe59e14c632029a0ebce7 Mon Sep 17 00:00:00 2001 From: Luna Skyrise Date: Sat, 16 May 2015 07:51:14 -0300 Subject: [PATCH] Animal Boneyard: the ability was never defined --- Mage.Sets/src/mage/sets/odyssey/AnimalBoneyard.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/odyssey/AnimalBoneyard.java b/Mage.Sets/src/mage/sets/odyssey/AnimalBoneyard.java index 24f5e1b0cb8..1d5d1346d3d 100644 --- a/Mage.Sets/src/mage/sets/odyssey/AnimalBoneyard.java +++ b/Mage.Sets/src/mage/sets/odyssey/AnimalBoneyard.java @@ -70,7 +70,7 @@ public class AnimalBoneyard extends CardImpl { Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // Enchanted land has "{tap}, Sacrifice a creature: You gain life equal to that creature's toughness." - Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, null, new TapSourceCost()); + Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new AnimalBoneyardEffect(), new TapSourceCost()); gainedAbility.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent())); Effect effect = new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA, Duration.WhileOnBattlefield, "Enchanted land has \"{tap}, Sacrifice a creature: You gain life equal to that creature's toughness.\"");