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[FIC] Implement SOLDIER Military Program
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Mage.Sets/src/mage/cards/s/SOLDIERMilitaryProgram.java
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Mage.Sets/src/mage/cards/s/SOLDIERMilitaryProgram.java
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package mage.cards.s;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.condition.common.ControlACommanderCondition;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.counter.AddCountersTargetEffect;
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import mage.abilities.triggers.BeginningOfCombatTriggeredAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.game.permanent.token.SoldierToken;
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import mage.target.TargetPermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class SOLDIERMilitaryProgram extends CardImpl {
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.SOLDIER, "Soldiers you control");
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public SOLDIERMilitaryProgram(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
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// At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.
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// * Create a 1/1 white Soldier creature token.
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Ability ability = new BeginningOfCombatTriggeredAbility(new CreateTokenEffect(new SoldierToken()));
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ability.getModes().setMoreCondition(2, ControlACommanderCondition.instance);
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// * Put a +1/+1 counter on each of up to two Soldiers you control.
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ability.addMode(new Mode(new AddCountersTargetEffect(CounterType.P1P1.createInstance()))
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.addTarget(new TargetPermanent(0, 2, filter)));
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this.addAbility(ability);
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}
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private SOLDIERMilitaryProgram(final SOLDIERMilitaryProgram card) {
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super(card);
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}
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@Override
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public SOLDIERMilitaryProgram copy() {
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return new SOLDIERMilitaryProgram(this);
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}
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}
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@ -204,6 +204,7 @@ public final class FinalFantasyCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Rugged Prairie", 417, Rarity.RARE, mage.cards.r.RuggedPrairie.class));
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cards.add(new SetCardInfo("Ruin Grinder", 297, Rarity.RARE, mage.cards.r.RuinGrinder.class));
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cards.add(new SetCardInfo("Ruinous Ultimatum", 329, Rarity.RARE, mage.cards.r.RuinousUltimatum.class));
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cards.add(new SetCardInfo("SOLDIER Military Program", 25, Rarity.RARE, mage.cards.s.SOLDIERMilitaryProgram.class));
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cards.add(new SetCardInfo("Sabin, Master Monk", 57, Rarity.RARE, mage.cards.s.SabinMasterMonk.class));
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cards.add(new SetCardInfo("Sacred Peaks", 418, Rarity.COMMON, mage.cards.s.SacredPeaks.class));
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cards.add(new SetCardInfo("Scavenger Grounds", 419, Rarity.RARE, mage.cards.s.ScavengerGrounds.class));
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