* Phasing - Fixed that idirect phasing (attachments of permanents with phasing) were not phased out with the permanent they attached to.

This commit is contained in:
LevelX2 2015-08-25 15:09:44 +02:00
parent ad9e08991e
commit c5718e3f19
3 changed files with 167 additions and 111 deletions

View file

@ -28,12 +28,12 @@
package mage.sets.weatherlight;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.PhasingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
/**
*
@ -49,7 +49,10 @@ public class TolarianDrake extends CardImpl {
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Phasing
this.addAbility(PhasingAbility.getInstance());
}

View file

@ -36,27 +36,25 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*
* @author LevelX2
*/
public class PhasingTest extends CardTestPlayerBase {
/**
* Test that abilities of phased out cards do not trigger or apply their effects
* Test that abilities of phased out cards do not trigger or apply their
* effects
*/
@Test
public void TestAbilitiesOfPhasedOutAreNotApplied() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment.
// All nontoken permanents of that type phase out.
// At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment.
// All nontoken permanents of that type phase out.
addCard(Zone.HAND, playerA, "Teferi's Realm", 1);
addCard(Zone.BATTLEFIELD, playerB, "Crusade", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Teferi's Realm");
setChoice(playerB, "Non-Aura enchantment");
setChoice(playerB, "Non-Aura enchantment");
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
@ -64,4 +62,60 @@ public class PhasingTest extends CardTestPlayerBase {
assertPermanentCount(playerB, "Silvercoat Lion", 1);
assertPowerToughness(playerB, "Silvercoat Lion", 2, 2);
}
}
/**
* I had Fireshrieker equipped to Taniwha. When Taniwha phased out, the
* Fireshrieker remained visible on the battlefield, appearing to be
* attached to a Coldsteel Heart. The Fireshrieker should have been phased
* out indirectly.
*
* 502.15i When a permanent phases out, any local enchantments or Equipment
* attached to that permanent phase out at the same time. This alternate way
* of phasing out is known as phasing out "indirectly." An enchantment or
* Equipment that phased out indirectly won't phase in by itself, but
* instead phases in along with the card it's attached to.
*/
@Test
public void TestIndirectPhasing() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
// Flying
// Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
// All nontoken permanents of that type phase out.
addCard(Zone.HAND, playerA, "Tolarian Drake", 1);
// Enchant creature
// {R}: Enchanted creature gets +1/+0 until end of turn.
addCard(Zone.HAND, playerA, "Firebreathing", 1); // {R}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tolarian Drake");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Tolarian Drake");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Tolarian Drake", 0);
assertPermanentCount(playerA, "Firebreathing", 0);
}
@Test
public void TestIndirectPhasingAgainPhasedIn() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
// Flying
// Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
// All nontoken permanents of that type phase out.
addCard(Zone.HAND, playerA, "Tolarian Drake", 1);
// Enchant creature
// {R}: Enchanted creature gets +1/+0 until end of turn.
addCard(Zone.HAND, playerA, "Firebreathing", 1); // {R}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tolarian Drake");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Firebreathing", "Tolarian Drake");
setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Tolarian Drake", 1);
assertPermanentCount(playerA, "Firebreathing", 1);
}
}

View file

@ -1,31 +1,30 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.permanent;
import java.io.Serializable;
@ -51,10 +50,11 @@ public class Battlefield implements Serializable {
private final Map<UUID, Permanent> field = new LinkedHashMap<>();
public Battlefield () {}
public Battlefield() {
}
public Battlefield(final Battlefield battlefield) {
for (Entry<UUID, Permanent> entry: battlefield.field.entrySet()) {
for (Entry<UUID, Permanent> entry : battlefield.field.entrySet()) {
field.put(entry.getKey(), entry.getValue().copy());
}
}
@ -64,7 +64,7 @@ public class Battlefield implements Serializable {
}
public void reset(Game game) {
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
perm.reset(game);
}
}
@ -74,11 +74,13 @@ public class Battlefield implements Serializable {
}
/**
* Returns a count of all {@link Permanent} that match the filter and are controlled by controllerId.
*
* Some filter predicates do not work here (e.g. AnotherPredicate() because filter.match() is called
* without controllerId. To use this predicates you can use count() instead of countAll()
*
* Returns a count of all {@link Permanent} that match the filter and are
* controlled by controllerId.
*
* Some filter predicates do not work here (e.g. AnotherPredicate() because
* filter.match() is called without controllerId. To use this predicates you
* can use count() instead of countAll()
*
* @param filter
* @param controllerId
* @param game
@ -86,7 +88,7 @@ public class Battlefield implements Serializable {
*/
public int countAll(FilterPermanent filter, UUID controllerId, Game game) {
int count = 0;
for (Permanent permanent: field.values()) {
for (Permanent permanent : field.values()) {
if (permanent.getControllerId().equals(controllerId) && filter.match(permanent, game) && permanent.isPhasedIn()) {
count++;
}
@ -95,29 +97,28 @@ public class Battlefield implements Serializable {
}
/**
* Returns a count of all {@link Permanent} that are within the range of influence of the specified player id
* and that match the supplied filter.
* Returns a count of all {@link Permanent} that are within the range of
* influence of the specified player id and that match the supplied filter.
*
* @param filter
* @param sourceId - sourceId of the MageObject the calling effect/ability belongs to
* @param sourceId - sourceId of the MageObject the calling effect/ability
* belongs to
* @param sourcePlayerId
* @param game
* @return count
*/
public int count(FilterPermanent filter, UUID sourceId, UUID sourcePlayerId, Game game) {
int count = 0;
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
for (Permanent permanent: field.values()) {
if (filter.match(permanent, sourceId, sourcePlayerId, game) && permanent.isPhasedIn()) {
for (Permanent permanent : field.values()) {
if (filter.match(permanent, sourceId, sourcePlayerId, game) && permanent.isPhasedIn()) {
count++;
}
}
}
else {
} else {
Set<UUID> range = game.getPlayer(sourcePlayerId).getInRange();
for (Permanent permanent: field.values()) {
if (range.contains(permanent.getControllerId()) && filter.match(permanent, sourceId, sourcePlayerId, game) && permanent.isPhasedIn()) {
for (Permanent permanent : field.values()) {
if (range.contains(permanent.getControllerId()) && filter.match(permanent, sourceId, sourcePlayerId, game) && permanent.isPhasedIn()) {
count++;
}
}
@ -127,8 +128,7 @@ public class Battlefield implements Serializable {
/**
* Returns true if the battlefield contains at least 1 {@link Permanent}
* that matches the filter.
* This method ignores the range of influence.
* that matches the filter. This method ignores the range of influence.
*
* @param filter
* @param num
@ -137,7 +137,7 @@ public class Battlefield implements Serializable {
*/
public boolean contains(FilterPermanent filter, int num, Game game) {
int count = 0;
for (Permanent permanent: field.values()) {
for (Permanent permanent : field.values()) {
if (filter.match(permanent, game) && permanent.isPhasedIn()) {
count++;
if (num == count) {
@ -150,8 +150,8 @@ public class Battlefield implements Serializable {
/**
* Returns true if the battlefield contains num or more {@link Permanent}
* that matches the filter and is controlled by controllerId.
* This method ignores the range of influence.
* that matches the filter and is controlled by controllerId. This method
* ignores the range of influence.
*
* @param filter
* @param controllerId
@ -161,7 +161,7 @@ public class Battlefield implements Serializable {
*/
public boolean contains(FilterPermanent filter, UUID controllerId, int num, Game game) {
int count = 0;
for (Permanent permanent: field.values()) {
for (Permanent permanent : field.values()) {
if (permanent.getControllerId().equals(controllerId) && filter.match(permanent, game) && permanent.isPhasedIn()) {
count++;
if (num == count) {
@ -174,8 +174,8 @@ public class Battlefield implements Serializable {
/**
* Returns true if the battlefield contains num or more {@link Permanent}
* that is within the range of influence of the specified player id
* and that matches the supplied filter.
* that is within the range of influence of the specified player id and that
* matches the supplied filter.
*
* @param filter
* @param sourcePlayerId
@ -186,7 +186,7 @@ public class Battlefield implements Serializable {
public boolean contains(FilterPermanent filter, UUID sourcePlayerId, Game game, int num) {
int count = 0;
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
for (Permanent permanent: field.values()) {
for (Permanent permanent : field.values()) {
if (filter.match(permanent, null, sourcePlayerId, game) && permanent.isPhasedIn()) {
count++;
if (num == count) {
@ -194,10 +194,9 @@ public class Battlefield implements Serializable {
}
}
}
}
else {
} else {
Set<UUID> range = game.getPlayer(sourcePlayerId).getInRange();
for (Permanent permanent: field.values()) {
for (Permanent permanent : field.values()) {
if (range.contains(permanent.getControllerId()) && filter.match(permanent, null, sourcePlayerId, game) && permanent.isPhasedIn()) {
count++;
if (num == count) {
@ -226,13 +225,13 @@ public class Battlefield implements Serializable {
}
public void beginningOfTurn(Game game) {
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
perm.beginningOfTurn(game);
}
}
public void endOfTurn(UUID controllerId, Game game) {
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
perm.endOfTurn(game);
}
}
@ -247,7 +246,7 @@ public class Battlefield implements Serializable {
public List<Permanent> getAllActivePermanents() {
List<Permanent> active = new ArrayList<>();
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn()) {
active.add(perm);
}
@ -256,16 +255,16 @@ public class Battlefield implements Serializable {
}
/**
* Returns all {@link Permanent} on the battlefield that are controlled by the specified
* player id. The method ignores the range of influence.
*
* Returns all {@link Permanent} on the battlefield that are controlled by
* the specified player id. The method ignores the range of influence.
*
* @param controllerId
* @return a list of {@link Permanent}
* @see Permanent
*/
public List<Permanent> getAllActivePermanents(UUID controllerId) {
List<Permanent> active = new ArrayList<>();
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn() && perm.getControllerId().equals(controllerId)) {
active.add(perm);
}
@ -274,16 +273,16 @@ public class Battlefield implements Serializable {
}
/**
* Returns all {@link Permanent} on the battlefield that match the specified {@link CardType}.
* This method ignores the range of influence.
*
* Returns all {@link Permanent} on the battlefield that match the specified
* {@link CardType}. This method ignores the range of influence.
*
* @param type
* @return a list of {@link Permanent}
* @see Permanent
*/
public List<Permanent> getAllActivePermanents(CardType type) {
List<Permanent> active = new ArrayList<>();
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn() && perm.getCardType().contains(type)) {
active.add(perm);
}
@ -292,9 +291,9 @@ public class Battlefield implements Serializable {
}
/**
* Returns all {@link Permanent} on the battlefield that match the supplied filter.
* This method ignores the range of influence.
*
* Returns all {@link Permanent} on the battlefield that match the supplied
* filter. This method ignores the range of influence.
*
*
* @param filter
* @param game
@ -303,7 +302,7 @@ public class Battlefield implements Serializable {
*/
public List<Permanent> getAllActivePermanents(FilterPermanent filter, Game game) {
List<Permanent> active = new ArrayList<>();
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn() && filter.match(perm, game)) {
active.add(perm);
}
@ -312,8 +311,8 @@ public class Battlefield implements Serializable {
}
/**
* Returns all {@link Permanent} that match the filter and are controlled by controllerId.
* This method ignores the range of influence.
* Returns all {@link Permanent} that match the filter and are controlled by
* controllerId. This method ignores the range of influence.
*
* @param filter
* @param controllerId
@ -323,7 +322,7 @@ public class Battlefield implements Serializable {
*/
public List<Permanent> getAllActivePermanents(FilterPermanent filter, UUID controllerId, Game game) {
List<Permanent> active = new ArrayList<>();
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn() && perm.getControllerId().equals(controllerId) && filter.match(perm, game)) {
active.add(perm);
}
@ -332,8 +331,8 @@ public class Battlefield implements Serializable {
}
/**
* Returns all {@link Permanent} that are within the range of influence of the specified player id
* and that match the supplied filter.
* Returns all {@link Permanent} that are within the range of influence of
* the specified player id and that match the supplied filter.
*
* @param filter
* @param sourcePlayerId
@ -346,9 +345,9 @@ public class Battlefield implements Serializable {
}
/**
* Returns all {@link Permanent} that are within the range of influence of the specified player id
* and that match the supplied filter.
*
* Returns all {@link Permanent} that are within the range of influence of
* the specified player id and that match the supplied filter.
*
* @param filter
* @param sourcePlayerId
* @param sourceId
@ -359,15 +358,14 @@ public class Battlefield implements Serializable {
public List<Permanent> getActivePermanents(FilterPermanent filter, UUID sourcePlayerId, UUID sourceId, Game game) {
List<Permanent> active = new ArrayList<>();
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn() && filter.match(perm, sourceId, sourcePlayerId, game)) {
active.add(perm);
}
}
}
else {
} else {
Set<UUID> range = game.getPlayer(sourcePlayerId).getInRange();
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn() && range.contains(perm.getControllerId()) && filter.match(perm, sourceId, sourcePlayerId, game)) {
active.add(perm);
}
@ -377,8 +375,9 @@ public class Battlefield implements Serializable {
}
/**
* Returns all {@link Permanent} that are within the range of influence of the specified player id.
*
* Returns all {@link Permanent} that are within the range of influence of
* the specified player id.
*
* @param sourcePlayerId
* @param game
* @return a list of {@link Permanent}
@ -387,11 +386,10 @@ public class Battlefield implements Serializable {
public List<Permanent> getActivePermanents(UUID sourcePlayerId, Game game) {
if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
return getAllActivePermanents();
}
else {
} else {
List<Permanent> active = new ArrayList<>();
Set<UUID> range = game.getPlayer(sourcePlayerId).getInRange();
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn() && range.contains(perm.getControllerId())) {
active.add(perm);
}
@ -402,7 +400,7 @@ public class Battlefield implements Serializable {
public List<Permanent> getPhasedIn(UUID controllerId) {
List<Permanent> phasedIn = new ArrayList<>();
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.getAbilities().containsKey(PhasingAbility.getInstance().getId()) && perm.isPhasedIn() && perm.getControllerId().equals(controllerId)) {
phasedIn.add(perm);
}
@ -412,7 +410,7 @@ public class Battlefield implements Serializable {
public List<Permanent> getPhasedOut(UUID controllerId) {
List<Permanent> phasedOut = new ArrayList<>();
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (!perm.isPhasedIn() && perm.getControllerId().equals(controllerId)) {
phasedOut.add(perm);
}
@ -421,23 +419,24 @@ public class Battlefield implements Serializable {
}
public void resetPermanentsControl() {
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn()) {
perm.resetControl();
}
}
}
/**
* since control could change several times during applyEvents we only want to fire
* control changed events after all control change effects have been applied
*
* @param game
* since control could change several times during applyEvents we only want
* to fire control changed events after all control change effects have been
* applied
*
* @param game
* @return
*/
public boolean fireControlChangeEvents(Game game) {
boolean controlChanged = false;
for (Permanent perm: field.values()) {
for (Permanent perm : field.values()) {
if (perm.isPhasedIn()) {
controlChanged |= perm.checkControlChanged(game);
}