[CMR] fixed Hellkite Courser - missing command zone support in target (#7198);

This commit is contained in:
Oleg Agafonov 2020-11-28 23:14:24 +04:00
parent 2b78388eab
commit c548b3fd1d
5 changed files with 82 additions and 7 deletions

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@ -0,0 +1,50 @@
package org.mage.test.cards.single.cmr;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestCommanderDuelBase;
/**
* @author JayDi85
*/
public class HellkiteCourserTest extends CardTestCommanderDuelBase {
@Test
public void test_ETB() {
// https://github.com/magefree/mage/issues/7198
// When Hellkite Courser enters the battlefield, you may put a commander you own from the command
// zone onto the battlefield. It gains haste. Return it to the command zone at the
// beginning of the next end step.
addCard(Zone.HAND, playerA, "Hellkite Courser", 1); // {4}{R}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
//
addCard(Zone.COMMAND, playerA, "Balduvian Bears", 1); // {1}{G}
checkCommandCardCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
// cast card and move commander to battle
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hellkite Courser");
setChoice(playerA, "Yes"); // put commander to battlefield
setChoice(playerA, "Balduvian Bears");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPermanentCount("after etb", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
// try to attack (test haste)
attack(1, playerA, "Balduvian Bears", playerB);
// keep until end
checkPermanentCount("keep after battle", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Balduvian Bears", 1);
// return to command zone
checkPermanentCount("return on end", 2, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 0);
checkCommandCardCount("return on end", 2, PhaseStep.PRECOMBAT_MAIN, playerA, "Balduvian Bears", 1);
setStrictChooseMode(true);
setStopAt(2, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
}

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@ -2055,7 +2055,7 @@ public class TestPlayer implements Player {
Set<UUID> possibleCards = target.possibleTargets(sourceId, abilityControllerId, game);
CheckTargetsList:
for (UUID targetId : possibleCards) {
MageObject targetObject = game.getObject(targetId);
MageObject targetObject = game.getCard(targetId);
if (hasObjectTargetNameOrAlias(targetObject, possibleChoice)) {
if (target.canTarget(targetObject.getId(), game)) {
// only unique targets