diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index 4a2541e3048..baf592b4254 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -53987,6 +53987,7 @@ Ethereal Armor|Duskmourn: House of Horror|7|U|{W}|Enchantment - Aura|||Enchant c Fear of Immobility|Duskmourn: House of Horror|10|C|{4}{W}|Enchantment Creature - Nightmare|4|4|When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.| Glimmer Seeker|Duskmourn: House of Horror|14|U|{2}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.| Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.| +Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.| Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.| Patched Plaything|Duskmourn: House of Horror|24|U|{2}{W}|Artifact Creature - Toy|4|3|Double strike$Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.| Shardmage's Rescue|Duskmourn: House of Horror|29|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.| @@ -54011,10 +54012,12 @@ Mirror Room // Fractured Realm|Duskmourn: House of Horror|67|M|{2}{U}|Enchantmen Overlord of the Floodpits|Duskmourn: House of Horror|68|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.| Piranha Fly|Duskmourn: House of Horror|70|C|{1}{U}|Creature - Fish Insect|2|1|Flying$Piranha Fly enters tapped.| Scrabbling Skullcrab|Duskmourn: House of Horror|71|U|{U}|Creature - Crab Skeleton|0|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards.| +Silent Hallcreeper|Duskmourn: House of Horror|72|R|{1}{U}|Enchantment Creature - Horror|1|1|Silent Hallcreeper can't be blocked.$Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen --$* Put two +1/+1 counters on Silent Hallcreeper.$* Draw a card.$* Silent Hallcreeper becomes a copy of another target creature you control.| Stay Hidden, Stay Silent|Duskmourn: House of Horror|74|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stay Hidden, Stay Silent enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.${4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.| Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.| Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.| Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|Cynical Loner can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.| +Dashing Bloodsucker|Duskmourn: House of Horror|90|U|{3}{B}|Creature - Vampire Warrior|2|5|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.| Demonic Counsel|Duskmourn: House of Horror|92|R|{1}{B}|Sorcery|||Search your library for a Demon card, reveal it, put it into your hand, then shuffle.$Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.| Doomsday Excruciator|Duskmourn: House of Horror|94|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.| Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.| @@ -54025,6 +54028,8 @@ Grievous Wound|Duskmourn: House of Horror|102|R|{3}{B}{B}|Enchantment - Aura|||E Leyline of the Void|Duskmourn: House of Horror|106|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.| Meathook Massacre II|Duskmourn: House of Horror|108|M|{X}{X}{B}{B}{B}{B}|Legendary Enchantment|||When Meathook Massacre II enters, each player sacrifices X creatures.$Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.$Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.| Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.| +Popular Egotist|Duskmourn: House of Horror|114|U|{2}{B}|Creature - Human Rogue|3|2|{1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it.$Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.| +Unstoppable Slasher|Duskmourn: House of Horror|119|R|{2}{B}|Creature - Zombie Assassin|2|3|Deathtouch$Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.$When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.| Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.| Valgavoth's Faithful|Duskmourn: House of Horror|121|U|{B}|Creature - Human Cleric|1|1|{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.| Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}|